Opened 5 years ago

Closed 5 years ago

Last modified 5 years ago

#5618 closed defect (fixed)

Game keeps crashing

Reported by: Potato Owned by:
Priority: Must Have Milestone:
Component: Core engine Keywords:
Cc: Patch:

Description

Every time I try to play singleplayer, it keeps crashing even before the game starts.

Attachments (2)

crashlog.txt (16.6 KB ) - added by Potato 5 years ago.
crashlog.dmp (100.2 KB ) - added by Potato 5 years ago.

Download all attachments as: .zip

Change History (6)

by Potato, 5 years ago

Attachment: crashlog.txt added

by Potato, 5 years ago

Attachment: crashlog.dmp added

comment:1 by Potato, 5 years ago

Priority: Should HaveMust Have

comment:2 by Potato, 5 years ago

Resolution: fixed
Status: newclosed

comment:3 by Stan, 5 years ago

For the record it was the GLSL bug

>	atioglxx.dll!0881c68d()	Unknown
 	[Frames below may be incorrect and/or missing, no symbols loaded for atioglxx.dll]	
 	pyrogenesis.exe!CPostprocManager::ApplyBlurDownscale2x(unsigned int inTex, unsigned int outTex, int inWidth, int inHeight) Line 249	C++
 	pyrogenesis.exe!CPostprocManager::ApplyBlur() Line 351	C++
 	pyrogenesis.exe!CPostprocManager::ApplyPostproc() Line 502	C++
 	pyrogenesis.exe!CRenderer::RenderSubmissions(const CBoundingBoxAligned & waterScissor) Line 1591	C++
 	pyrogenesis.exe!CRenderer::RenderScene(Scene & scene) Line 1897	C++
 	pyrogenesis.exe!CGameView::Render() Line 489	C++
 	pyrogenesis.exe!Render() Line 223	C++
 	pyrogenesis.exe!CGame::ReallyStartGame() Line 319	C++
 	pyrogenesis.exe!ProgressiveLoad() Line 279	C++
 	pyrogenesis.exe!Frame() Line 364	C++
 	pyrogenesis.exe!RunGameOrAtlas(int argc, const char * * argv) Line 634	C++
 	pyrogenesis.exe!SDL_main(int argc, char * * argv) Line 680	C++
 	pyrogenesis.exe!main_utf8(int argc, char * * argv) Line 126	C
 	pyrogenesis.exe!wmain(int argc, unsigned short * * wargv, unsigned short * wenvp) Line 151	C
 	[External Code]	
 	pyrogenesis.exe!CallStartupWithinTryBlock() Line 364	C++
 	kernel32.dll!7570343d()	Unknown

comment:4 by elexis, 5 years ago

Milestone: Backlog

the -> a

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