Opened 5 years ago
Closed 5 years ago
#5617 closed defect (fixed)
Game crashing when building from source/executing .exe
Reported by: | Jackieto | Owned by: | |
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Priority: | Should Have | Milestone: | Alpha 24 |
Component: | Core engine | Keywords: | game crash |
Cc: | Patch: |
Description
I'm using VS2017 IDE and the 2015compiler(v140). Tried executing directly both pyrogenesis.exe and pyrogenesis_dbg.exe with admin rights but still the same crash.
The only error info I get is that is caused from an unhandled exception. Also I tried to clean and update my SVN Repo but everything seems fine.
Attachments (2)
Change History (6)
by , 5 years ago
Attachment: | crashlog.txt added |
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by , 5 years ago
Attachment: | crashlog.dmp added |
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comment:1 by , 5 years ago
comment:2 by , 5 years ago
This would be the callstack when opening crashlog.dmp:
pyrogenesis.exe!ShadowMap::RecreateTexture() Line 145 C++ pyrogenesis.exe!CRenderer::Resize(int width, int height) Line 641 C++ pyrogenesis.exe!CVideoMode::UpdateRenderer(int w, int h) Line 434 C++ pyrogenesis.exe!CVideoMode::SetFullscreen(bool fullscreen) Line 393 C++ pyrogenesis.exe!psDisplayError(const wchar_t * formal, unsigned int formal) Line 363 C++ [Inline Frame] mozjs45-ps-release-vc140.dll!js::frontend::SharedContext::isFunctionBox() Line 239 C++
[Inline Frame] mozjs45-ps-release-vc140.dll!js::frontend::ParseContext<js::frontend::SyntaxParseHandler>::generatorKind() Line 124 C++
mozjs45-ps-release-vc140.dll!js::frontend::ParseContext<js::frontend::SyntaxParseHandler>::isLegacyGenerator() Line 127 C++
comment:3 by , 5 years ago
Alright it is finally fixed, I downloaded the github repo, then downloaded all SDK for Visual Studio. After that I got a new error which I solved after I edited the Pirogenesis's commandline with /Zm2000
comment:4 by , 5 years ago
Resolution: | → fixed |
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Status: | new → closed |
Hello,
Unfortunately I'm not able to load the crashdump, because my pyrogenesis.pdb seems to be different, I tried building with various configuration, but did not manage to get a similar version.
From the image you sent https://i.imgur.com/wVWfpID.png
RaiseException(VcppException(ERROR_SEVERITY_ERROR, ERROR_MOD_NOT_FOUND)
typically means there is a dll missingThe last dll the game loaded according to the output would be nvtt.dll. I would be nice to have the callstack in the tab next to there