#5704 closed defect (needsinfo)
Error: I can't start the game with any mod, because appear this error, Help!
Reported by: | Juan David Salas | Owned by: | |
---|---|---|---|
Priority: | Should Have | Milestone: | |
Component: | Core engine | Keywords: | bug, error, mods |
Cc: | Patch: | 23/08/2018 |
Description
I Can't load any mod.
Much to our regret we must report the program has encountered an error.
Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files.
Details: unhandled exception (Access violation reading 0x8C006E80)
Location: unknown:0 (?)
Call stack:
(error while dumping stack: No stack frames found) errno = 0 (No error reported here) OS error = 0 (no error code was set)
then when I put break, get out this
Much to our regret we must report the program has encountered an error.
Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files.
Details: unhandled exception (Breakpoint)
Location: unknown:0 (?)
Call stack:
(error while dumping stack: No stack frames found) errno = 13 (Insufficient access rights to open file) OS error = 0 (no error code was set)
Crashlog have:
Much to our regret we must report the program has encountered an error. Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files. Details: unhandled exception (Breakpoint) Location: unknown:0 (?) Call stack: (error while dumping stack: No stack frames found) errno = 13 (Insufficient access rights to open file) OS error = 0 (no error code was set) ==================================== SVN Revision: 21935 Engine Version: 0.0.23 System info: (generated 2020-03-24 21:49:40 UTC) OS : Win8.1 (6.3.9200) CPU : x86, Intel Core i7-5500U @ 2.40GHz (1x2x2), 2.39 GHz Memory : 4096 MiB; 1953 MiB free Graphics Card : Intel Intel(R) HD Graphics 5500 OpenGL Drivers : 4.3.0 - Build 10.18.10.3995; OpenGL 4.3.0 - Build 10.18.10.3995 Video Mode : 1366x768:32 Sound Card : OpenAL Soft on Speakers/Headphones (Realtek High Definition Audio); Sound Drivers : 1.1 ALSOFT 1.17.1 OpenGL Extensions: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_cl_event GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_ARB_framebuffer_no_attachments GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_INTEL_performance_query GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_compatibility GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_INTEL_fragment_shader_ordering GL_EXT_clip_control GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_compute_shader GL_ARB_vertex_attrib_binding GL_ARB_texture_view GL_ARB_fragment_layer_viewport GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_texture_storage_multisample GL_ARB_buffer_storage GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_query_buffer_object GL_EXT_polygon_offset_clamp GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_ARB_texture_query_levels GL_ARB_invalidate_subdata GL_ARB_clear_buffer_object GL_ARB_texture_mirror_clamp_to_edge GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_robustness GL_ARB_robust_buffer_access_behavior GL_EXT_texture_sRGB_decode GL_ARB_copy_image GL_KHR_blend_equation_advanced GL_EXT_direct_state_access GL_ARB_stencil_texturing GL_ARB_texture_stencil8 GL_ARB_explicit_uniform_location SMBIOS: [Bios] vendor: "Hewlett-Packard" version: "M73 Ver. 01.15" startSegment: F000 releaseDate: "07/24/2015" flags: pci|pcmcia|upgradable|shadowing|boot_cd|selectable_boot|edd|int5|int9|int14|int17 vendorFlags: 9 flags1: acpi|usb_legacy|smart_battery flags2: bios_boot|function_key_boot|targeted_content_distribution|uefi size: 6 MiB [System] manufacturer: "Hewlett-Packard" productName: "HP ProBook 440 G2" version: "A3009DD10303" serialNumber: "CND538D10K" uuid0: 11E4F26408A574FF uuid1: FF00000378800286 wakeUpType: power_switch skuNumber: "K9Y76LT#ABM" m_Family: "103C_5336AN G=N L=BUS B=HP S=PRO" [Baseboard] manufacturer: "Hewlett-Packard" product: "2247" version: "KBC Version 59.22" serialNumber: "PEUNQH2VJ9HIBE" flags: motherboard|replaceable hChassis: 3 type: other [Chassis] manufacturer: "Hewlett-Packard" type: notebook serialNumber: "CND538D10K" state: ok powerState: ok thermalState: other securityStatus: other [Processor] socket: "U3E1" type: CPU m_Family: 198 manufacturer: "Intel(R) Corporation" id: BFEBFBFF000306D4 version: "Intel(R) Core(TM) i7-5500U CPU @ 2.40GHz" voltage: 9 dV externalClockFrequency: 100 MHz maxFrequency: 3000 MHz bootFrequency: 2400 MHz status: enabled upgrade: (unknown ProcessorUpgrade 46) hL1: 26 hL2: 27 hL3: 28 coresPerPackage: 2 enabledCores: 2 logicalPerPackage: 4 flags: x64|multi_core|ht|execute_protection|enhanced_virtualization|power_control family2: 198 populated: true [Cache] designation: "L1 Cache" configuration: enabled supportedFlags: asynchronous currentFlags: asynchronous ecc: parity type: data m_Associativity: A8 level: 1 location: internal mode: write_back maxSize: 32 KiB installedSize: 32 KiB [Cache] designation: "L1 Cache" configuration: enabled supportedFlags: asynchronous currentFlags: asynchronous ecc: parity type: instruction m_Associativity: A8 level: 1 location: internal mode: write_back maxSize: 32 KiB installedSize: 32 KiB [Cache] designation: "L2 Cache" configuration: enabled supportedFlags: asynchronous currentFlags: asynchronous ecc: single_bit type: unified m_Associativity: A8 level: 2 location: internal mode: write_back maxSize: 256 KiB installedSize: 256 KiB [Cache] designation: "L3 Cache" configuration: enabled supportedFlags: asynchronous currentFlags: asynchronous ecc: multiple_bit type: unified m_Associativity: A16 level: 3 location: internal mode: write_back maxSize: 4 MiB installedSize: 4 MiB [PortConnector] internalDesignator: "Ctrl0Port0" internalConnectorType: sas_sata externalDesignator: "Primary HDD Bay" externalConnectorType: sas_sata portType: sata [PortConnector] internalDesignator: "Ctrl0Port5" internalConnectorType: sas_sata externalDesignator: "Docking Station Upgrade Bay" externalConnectorType: sas_sata portType: sata [PortConnector] internalDesignator: "Ctrl0Port4" internalConnectorType: sas_sata externalDesignator: "eSATA" externalConnectorType: sas_sata portType: sata [PortConnector] internalDesignator: "Ctrl0Port3" internalConnectorType: sas_sata externalDesignator: "Docking Station eSATA" externalConnectorType: sas_sata portType: sata [PortConnector] internalDesignator: "Ctrl0Port2" internalConnectorType: sas_sata externalDesignator: "mSATA" externalConnectorType: sas_sata portType: sata [PortConnector] internalDesignator: "Ctrl0Port1" internalConnectorType: sas_sata externalDesignator: "Upgrade Bay" externalConnectorType: sas_sata portType: sata [SystemSlot] designation: "PCI SLOT1" type: pci busWidth: _32 usage: available length: _long id: 1 flags1: v3_3 flags2: pme|smbus [OnBoardDevices] type: video description: "32" enabled: true [MemoryArray] location: motherboard use: system ecc: none numDevices: 2 maxCapacity: 16 GiB [MemoryDevice] hMemoryArray: 19 formFactor: DIMM locator: "Bottom-Slot 1(left)" bank: "BANK 0" type: unknown assetTag: "9876543210" [MemoryDevice] hMemoryArray: 19 totalWidth: 64 bits dataWidth: 64 bits formFactor: SODIMM locator: "Bottom-Slot 2(right)" bank: "BANK 2" type: DDR3 typeFlags: synchronous speed: 1600 MHz manufacturer: "Samsung" serialNumber: "14334317" assetTag: "9876543210" partNumber: "M471B5173EB0-YK0" size: 4 GiB [MemoryArrayMappedAddress] hMemoryArray: 19 partitionWidth: 2 endAddress: FFFFFC00 [MemoryDeviceMappedAddress] hMemoryDevice: 21 hMemoryArrayMappedAddress: 23 partitionRowPosition: 1 interleavePosition: 2 interleavedDataDepth: 1 endAddress: FFFFFC00 [PortableBattery] location: "Primary" manufacturer: "13-54" deviceName: "VI04044" chemistry: unknown capacity: 4366 mWh voltage: 14800 mV sbdsVersion: "1.1" sbdsSerialNumber: 38779 sbdsDate: 18216 sbdsChemistry: "LION" capacityMultiplier: 10 [SystemBoot] status: no_error [OnboardDevices2] referenceDesignation: "32" type: video instance: 1 enabled: true deviceNumber: 2 [OnboardDevices2] referenceDesignation: "WLAN" type: ethernet instance: 1 busNumber: 9 enabled: true ==================================== Main log: (unavailable) ====================================
Attachments (3)
Change History (13)
by , 4 years ago
Attachment: | crashlog.dmp added |
---|
by , 4 years ago
Attachment: | crashlog.txt added |
---|
comment:1 by , 4 years ago
Summary: | Error → Error: I can't star the game with any mod, because appear this error, Help! |
---|
comment:2 by , 4 years ago
Summary: | Error: I can't star the game with any mod, because appear this error, Help! → Error: I can't start the game with any mod, because appear this error, Help! |
---|
by , 4 years ago
Attachment: | system_info.txt added |
---|
comment:4 by , 4 years ago
I have other cuestion, Can I fix the probleman without disable the GLSL graphics? Thanks
comment:5 by , 4 years ago
Hey there,
Does this happen when you try to load a map ? If so please disable GLSL and postprocessing in the game options.
Stack
> pyrogenesis.exe!PerformErrorReaction(ErrorReactionInternal er=ERI_BREAK, unsigned int flags=0, volatile int * suppress=0x00000000) Line 426 C++ Symbols loaded. pyrogenesis.exe!debug_DisplayError(const wchar_t * description=0x00dcde98, unsigned int flags=0, void * context=0x00dce6a4, const wchar_t * lastFuncToSkip=0x01293f38, const wchar_t * pathname=0x00dce3b0, int line=0, const char * func=0x00dcce90, volatile int * suppress=0x00000000) Line 483 C++ Symbols loaded. pyrogenesis.exe!wseh_ExceptionFilter(_EXCEPTION_POINTERS * ep=0x00dce514) Line 289 C++ Symbols loaded. pyrogenesis.exe!CallStartupWithinTryBlock() Line 365 C++ Symbols loaded. msvcr120.dll!73ff2aa5() Unknown Non-user code. Cannot find or open the PDB file. [Frames below may be incorrect and/or missing, no symbols loaded for msvcr120.dll] Unknown No symbols loaded. msvcr120.dll!73ff2b33() Unknown Non-user code. Cannot find or open the PDB file. pyrogenesis.exe!_except_handler4(_EXCEPTION_RECORD * ExceptionRecord, _EXCEPTION_REGISTRATION_RECORD * EstablisherFrame, _CONTEXT * ContextRecord, void * DispatcherContext) Line 91 C Non-user code. Symbols loaded. pyrogenesis.exe!CShaderProgramGLSL::Link() Line 380 C++ Symbols loaded.
comment:6 by , 4 years ago
Hi, Thanks .... Yes, I did It but now the game is very slow and that's bad, exist other options for fix it?
comment:7 by , 4 years ago
Also I CHECKED if my Intel Graphic card was up to day and it is, so I don't know....
comment:9 by , 3 years ago
Resolution: | → needsinfo |
---|---|
Status: | new → closed |
comment:10 by , 3 years ago
Milestone: | Backlog |
---|
I found that the error was with any game so I could fix it when disable GLSL grapichs but now the game is very slow, how can i fix it?