Opened 4 years ago
Closed 4 years ago
#5774 closed defect (needsinfo)
Assertion fail ComputeJPSPath 3 humans, 1 AI, Riverway random map
Reported by: | John | Owned by: | |
---|---|---|---|
Priority: | Release Blocker | Milestone: | |
Component: | Core engine | Keywords: | crash pathfinding |
Cc: | Patch: |
Description
MacOS Problem Report
Process: pyrogenesis [17083] Path: /Applications/0 A.D.app/Contents/MacOS/pyrogenesis Identifier: com.wildfiregames.0ad Version: 0.0.X (0.0.X) Code Type: X86-64 (Native) Parent Process: ??? [1] Responsible: pyrogenesis [17083] User ID: 501 Date/Time: 2020-06-13 17:59:15.052 -0400 OS Version: Mac OS X 10.14.4 (18E226) Report Version: 12 Anonymous UUID: 436D2639-C917-D22E-4BAC-18402B6EF756 Time Awake Since Boot: 500000 seconds System Integrity Protection: disabled Crashed Thread: 0 Dispatch queue: com.apple.main-thread Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x000000000885e389 Exception Note: EXC_CORPSE_NOTIFY Termination Signal: Segmentation fault: 11 Termination Reason: Namespace SIGNAL, Code 0xb Terminating Process: exc handler [17083] VM Regions Near 0x885e389: --> __TEXT 0000000100000000-0000000103b7e000 [ 59.5M] r-x/rwx SM=COW /Applications/0 A.D.app/Contents/MacOS/pyrogenesis Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 com.wildfiregames.0ad 0x0000000100157d49 void std::__1::__tree_balance_after_insert<std::__1::__tree_node_base<void*>*>(std::__1::__tree_node_base<void*>*, std::__1::__tree_node_base<void*>*) + 361 1 com.wildfiregames.0ad 0x000000010010a5a2 std::__1::__tree<HierarchicalPathfinder::RegionID, std::__1::less<HierarchicalPathfinder::RegionID>, std::__1::allocator<HierarchicalPathfinder::RegionID> >::__insert_unique(HierarchicalPathfinder::RegionID const&) + 322 2 com.wildfiregames.0ad 0x0000000100107d6f HierarchicalPathfinder::FindReachableRegions(HierarchicalPathfinder::RegionID, std::__1::set<HierarchicalPathfinder::RegionID, std::__1::less<HierarchicalPathfinder::RegionID>, std::__1::allocator<HierarchicalPathfinder::RegionID> >&, unsigned short) + 431 3 com.wildfiregames.0ad 0x000000010010789b HierarchicalPathfinder::MakeGoalReachable(unsigned short, unsigned short, PathGoal&, unsigned short) + 203 4 com.wildfiregames.0ad 0x000000010010c88a LongPathfinder::ComputeJPSPath(CFixed<int, 2147483647, 32, 15, 16, 65536>, CFixed<int, 2147483647, 32, 15, 16, 65536>, PathGoal const&, unsigned short, WaypointPath&) + 1258 5 com.wildfiregames.0ad 0x000000010007d31d LongPathfinder::ComputePath(CFixed<int, 2147483647, 32, 15, 16, 65536>, CFixed<int, 2147483647, 32, 15, 16, 65536>, PathGoal const&, unsigned short, WaypointPath&) + 45 6 com.wildfiregames.0ad 0x0000000100095c45 CCmpPathfinder::ProcessLongRequests(std::__1::vector<AsyncLongPathRequest, std::__1::allocator<AsyncLongPathRequest> > const&) + 229 7 com.wildfiregames.0ad 0x0000000100096515 CCmpPathfinder::ProcessSameTurnMoves() + 309 8 com.wildfiregames.0ad 0x000000010006c241 CSimulation2Impl::UpdateComponents(CSimContext&, CFixed<int, 2147483647, 32, 15, 16, 65536>, std::__1::vector<SimulationCommand, std::__1::allocator<SimulationCommand> > const&) + 417 9 com.wildfiregames.0ad 0x000000010006a8f6 CSimulation2Impl::Update(int, std::__1::vector<SimulationCommand, std::__1::allocator<SimulationCommand> > const&) + 422 10 com.wildfiregames.0ad 0x00000001001549a0 CTurnManager::Update(float, unsigned long) + 1408 11 com.wildfiregames.0ad 0x00000001001adcf3 CGame::Update(double, bool) + 259 12 com.wildfiregames.0ad 0x0000000100003aa6 RunGameOrAtlas(int, char const**) + 7782 13 com.wildfiregames.0ad 0x0000000100001b75 main + 53 14 libdyld.dylib 0x00007fff670653d5 start + 1 Thread 1:: Analysis Helper 0 libsystem_kernel.dylib 0x00007fff6719d86a __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x00007fff6725656e _pthread_cond_wait + 722 2 com.wildfiregames.0ad 0x00000001005bbefe PR_WaitCondVar + 414 3 com.wildfiregames.0ad 0x0000000100709a47 js::HelperThread::threadLoop() + 1143 4 libsystem_pthread.dylib 0x00007fff672532eb _pthread_body + 126 5 libsystem_pthread.dylib 0x00007fff67256249 _pthread_start + 66 6 libsystem_pthread.dylib 0x00007fff6725240d thread_start + 13 Thread 2:: Analysis Helper 0 libsystem_kernel.dylib 0x00007fff6719d86a __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x00007fff6725656e _pthread_cond_wait + 722 2 com.wildfiregames.0ad 0x00000001005bbefe PR_WaitCondVar + 414 3 com.wildfiregames.0ad 0x0000000100709a47 js::HelperThread::threadLoop() + 1143 4 libsystem_pthread.dylib 0x00007fff672532eb _pthread_body + 126 5 libsystem_pthread.dylib 0x00007fff67256249 _pthread_start + 66 6 libsystem_pthread.dylib 0x00007fff6725240d thread_start + 13 Thread 3:: Analysis Helper 0 libsystem_kernel.dylib 0x00007fff6719d86a __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x00007fff6725656e _pthread_cond_wait + 722 2 com.wildfiregames.0ad 0x00000001005bbefe PR_WaitCondVar + 414 3 com.wildfiregames.0ad 0x0000000100709a47 js::HelperThread::threadLoop() + 1143 4 libsystem_pthread.dylib 0x00007fff672532eb _pthread_body + 126 5 libsystem_pthread.dylib 0x00007fff67256249 _pthread_start + 66 6 libsystem_pthread.dylib 0x00007fff6725240d thread_start + 13 Thread 4:: Analysis Helper 0 libsystem_kernel.dylib 0x00007fff6719d86a __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x00007fff6725656e _pthread_cond_wait + 722 2 com.wildfiregames.0ad 0x00000001005bbefe PR_WaitCondVar + 414 3 com.wildfiregames.0ad 0x0000000100709a47 js::HelperThread::threadLoop() + 1143 4 libsystem_pthread.dylib 0x00007fff672532eb _pthread_body + 126 5 libsystem_pthread.dylib 0x00007fff67256249 _pthread_start + 66 6 libsystem_pthread.dylib 0x00007fff6725240d thread_start + 13 Thread 5:: Analysis Helper 0 libsystem_kernel.dylib 0x00007fff6719d86a __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x00007fff6725656e _pthread_cond_wait + 722 2 com.wildfiregames.0ad 0x00000001005bbefe PR_WaitCondVar + 414 3 com.wildfiregames.0ad 0x0000000100709a47 js::HelperThread::threadLoop() + 1143 4 libsystem_pthread.dylib 0x00007fff672532eb _pthread_body + 126 5 libsystem_pthread.dylib 0x00007fff67256249 _pthread_start + 66 6 libsystem_pthread.dylib 0x00007fff6725240d thread_start + 13 Thread 6:: Analysis Helper 0 libsystem_kernel.dylib 0x00007fff6719d86a __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x00007fff6725656e _pthread_cond_wait + 722 2 com.wildfiregames.0ad 0x00000001005bbefe PR_WaitCondVar + 414 3 com.wildfiregames.0ad 0x0000000100709a47 js::HelperThread::threadLoop() + 1143 4 libsystem_pthread.dylib 0x00007fff672532eb _pthread_body + 126 5 libsystem_pthread.dylib 0x00007fff67256249 _pthread_start + 66 6 libsystem_pthread.dylib 0x00007fff6725240d thread_start + 13 Thread 7:: Analysis Helper 0 libsystem_kernel.dylib 0x00007fff6719d86a __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x00007fff6725656e _pthread_cond_wait + 722 2 com.wildfiregames.0ad 0x00000001005bbefe PR_WaitCondVar + 414 3 com.wildfiregames.0ad 0x0000000100709a47 js::HelperThread::threadLoop() + 1143 4 libsystem_pthread.dylib 0x00007fff672532eb _pthread_body + 126 5 libsystem_pthread.dylib 0x00007fff67256249 _pthread_start + 66 6 libsystem_pthread.dylib 0x00007fff6725240d thread_start + 13 Thread 8:: Analysis Helper 0 libsystem_kernel.dylib 0x00007fff6719d86a __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x00007fff6725656e _pthread_cond_wait + 722 2 com.wildfiregames.0ad 0x00000001005bbefe PR_WaitCondVar + 414 3 com.wildfiregames.0ad 0x0000000100709a47 js::HelperThread::threadLoop() + 1143 4 libsystem_pthread.dylib 0x00007fff672532eb _pthread_body + 126 5 libsystem_pthread.dylib 0x00007fff67256249 _pthread_start + 66 6 libsystem_pthread.dylib 0x00007fff6725240d thread_start + 13 Thread 9: 0 libsystem_kernel.dylib 0x00007fff6719a22a mach_msg_trap + 10 1 libsystem_kernel.dylib 0x00007fff6719a76c mach_msg + 60 2 com.wildfiregames.0ad 0x0000000100626ba1 AsmJSMachExceptionHandlerThread(void*) + 337 Thread 10:: com.apple.audio.IOThread.client 0 libsystem_kernel.dylib 0x00007fff6719a22a mach_msg_trap + 10 1 libsystem_kernel.dylib 0x00007fff6719a76c mach_msg + 60 2 com.apple.audio.CoreAudio 0x00007fff3a5a0eda HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned int, unsigned int, mach_msg_header_t*, bool, unsigned int) + 122 3 com.apple.audio.CoreAudio 0x00007fff3a5a0e4f HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 45 4 com.apple.audio.CoreAudio 0x00007fff3a59d39f HALC_ProxyIOContext::IOWorkLoop() + 1017 5 com.apple.audio.CoreAudio 0x00007fff3a59cdf4 HALC_ProxyIOContext::IOThreadEntry(void*) + 122 6 com.apple.audio.CoreAudio 0x00007fff3a59c956 HALB_IOThread::Entry(void*) + 72 7 libsystem_pthread.dylib 0x00007fff672532eb _pthread_body + 126 8 libsystem_pthread.dylib 0x00007fff67256249 _pthread_start + 66 9 libsystem_pthread.dylib 0x00007fff6725240d thread_start + 13 Thread 11: 0 libsystem_kernel.dylib 0x00007fff6719df32 __semwait_signal + 10 1 libsystem_c.dylib 0x00007fff67129914 nanosleep + 199 2 com.wildfiregames.0ad 0x000000010055edc4 SDL_Delay_REAL + 100 3 com.wildfiregames.0ad 0x0000000100472ea7 SDL_Delay + 23 4 com.wildfiregames.0ad 0x0000000100232017 CSoundManagerWorker::Run() + 71 5 com.wildfiregames.0ad 0x0000000100231f92 CSoundManagerWorker::RunThread(void*) + 98 6 libsystem_pthread.dylib 0x00007fff672532eb _pthread_body + 126 7 libsystem_pthread.dylib 0x00007fff67256249 _pthread_start + 66 8 libsystem_pthread.dylib 0x00007fff6725240d thread_start + 13 Thread 12: 0 libsystem_kernel.dylib 0x00007fff6719d86a __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x00007fff6725656e _pthread_cond_wait + 722 2 com.wildfiregames.0ad 0x0000000100556642 SDL_CondWaitTimeout_REAL + 210 3 com.wildfiregames.0ad 0x0000000100555fd2 SDL_SemWaitTimeout_REAL + 194 4 com.wildfiregames.0ad 0x000000010055604a SDL_SemWait_REAL + 26 5 com.wildfiregames.0ad 0x000000010046fcb4 SDL_SemWait + 36 6 com.wildfiregames.0ad 0x000000010020a961 CUserReporterWorker::Run() + 561 7 com.wildfiregames.0ad 0x000000010020a6f2 CUserReporterWorker::RunThread(void*) + 98 8 libsystem_pthread.dylib 0x00007fff672532eb _pthread_body + 126 9 libsystem_pthread.dylib 0x00007fff67256249 _pthread_start + 66 10 libsystem_pthread.dylib 0x00007fff6725240d thread_start + 13 Thread 13:: SDLTimer 0 libsystem_kernel.dylib 0x00007fff6719d86a __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x00007fff6725656e _pthread_cond_wait + 722 2 com.wildfiregames.0ad 0x0000000100556642 SDL_CondWaitTimeout_REAL + 210 3 com.wildfiregames.0ad 0x0000000100555fd2 SDL_SemWaitTimeout_REAL + 194 4 com.wildfiregames.0ad 0x00000001004d7c79 SDL_TimerThread + 633 5 com.wildfiregames.0ad 0x00000001004d7167 SDL_RunThread + 135 6 com.wildfiregames.0ad 0x00000001005559f5 RunThread + 21 7 libsystem_pthread.dylib 0x00007fff672532eb _pthread_body + 126 8 libsystem_pthread.dylib 0x00007fff67256249 _pthread_start + 66 9 libsystem_pthread.dylib 0x00007fff6725240d thread_start + 13 Thread 14: 0 libsystem_kernel.dylib 0x00007fff6719d86a __psynch_cvwait + 10 1 libsystem_pthread.dylib 0x00007fff6725656e _pthread_cond_wait + 722 2 com.wildfiregames.0ad 0x0000000100556642 SDL_CondWaitTimeout_REAL + 210 3 com.wildfiregames.0ad 0x0000000100555fd2 SDL_SemWaitTimeout_REAL + 194 4 com.wildfiregames.0ad 0x000000010055604a SDL_SemWait_REAL + 26 5 com.wildfiregames.0ad 0x000000010046fcb4 SDL_SemWait + 36 6 com.wildfiregames.0ad 0x00000001002b92fb CTextureConverter::RunThread(void*) + 107 7 libsystem_pthread.dylib 0x00007fff672532eb _pthread_body + 126 8 libsystem_pthread.dylib 0x00007fff67256249 _pthread_start + 66 9 libsystem_pthread.dylib 0x00007fff6725240d thread_start + 13 Thread 15:: com.apple.NSEventThread 0 libsystem_kernel.dylib 0x00007fff6719a22a mach_msg_trap + 10 1 libsystem_kernel.dylib 0x00007fff6719a76c mach_msg + 60 2 com.apple.CoreFoundation 0x00007fff3ab353bd __CFRunLoopServiceMachPort + 327 3 com.apple.CoreFoundation 0x00007fff3ab3492a __CFRunLoopRun + 1619 4 com.apple.CoreFoundation 0x00007fff3ab34085 CFRunLoopRunSpecific + 459 5 com.apple.AppKit 0x00007fff381b4d1a _NSEventThread + 175 6 libsystem_pthread.dylib 0x00007fff672532eb _pthread_body + 126 7 libsystem_pthread.dylib 0x00007fff67256249 _pthread_start + 66 8 libsystem_pthread.dylib 0x00007fff6725240d thread_start + 13 Thread 16: 0 libsystem_kernel.dylib 0x00007fff671a161a __select + 10 1 com.wildfiregames.0ad 0x0000000100e3cac8 enet_socket_wait + 392 2 com.wildfiregames.0ad 0x0000000100e376e6 enet_host_service + 806 3 com.wildfiregames.0ad 0x0000000100023bf0 CNetServerWorker::RunStep() + 784 4 com.wildfiregames.0ad 0x00000001000237b5 CNetServerWorker::Run() + 309 5 com.wildfiregames.0ad 0x00000001000226a0 CNetServerWorker::RunThread(void*) + 48 6 libsystem_pthread.dylib 0x00007fff672532eb _pthread_body + 126 7 libsystem_pthread.dylib 0x00007fff67256249 _pthread_start + 66 8 libsystem_pthread.dylib 0x00007fff6725240d thread_start + 13 Thread 17: 0 libsystem_kernel.dylib 0x00007fff6719a22a mach_msg_trap + 10 1 libsystem_kernel.dylib 0x00007fff6719a76c mach_msg + 60 2 com.wildfiregames.0ad 0x0000000100626a8d AsmJSMachExceptionHandlerThread(void*) + 61 Thread 18: 0 libsystem_pthread.dylib 0x00007fff672523f0 start_wqthread + 0 Thread 19: 0 libsystem_pthread.dylib 0x00007fff672523f0 start_wqthread + 0 Thread 20: 0 libsystem_pthread.dylib 0x00007fff672523f0 start_wqthread + 0 Thread 0 crashed with X86 Thread State (64-bit): rax: 0x000060000885f4e0 rbx: 0x000060000885e6e3 rcx: 0x000000000885e3fe rdx: 0x000060000886f140 rdi: 0x000060000885d080 rsi: 0x000060000886f140 rbp: 0x00007ffeefbfd290 rsp: 0x00007ffeefbfd270 r8: 0x00007fff99dc0070 r9: 0x0000600008000820 r10: 0x0000600008001820 r11: 0x0000000104671000 r12: 0x000060000885e6a0 r13: 0x0000600008740f1a r14: 0x00007ffeefbfd3e0 r15: 0x000060000886cee0 rip: 0x0000000100157d49 rfl: 0x0000000000010282 cr2: 0x000000000885e389 Logical CPU: 1 Error Code: 0x00000006 Trap Number: 14 Binary Images: 0x100000000 - 0x103b7dff7 +com.wildfiregames.0ad (0.0.X - 0.0.X) <BC128FE0-6B53-3F00-8953-4FC11528928C> /Applications/0 A.D.app/Contents/MacOS/pyrogenesis 0x108800000 - 0x108995fff com.apple.audio.units.Components (1.14 - 1.14) <37B4FB18-3557-332A-834B-8187B8F6E32A> /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio 0x10a415000 - 0x10a419ffb com.apple.audio.AppleHDAHALPlugIn (282.54 - 282.54) <07890660-6F1C-3230-BB32-39A6B42BC0F4> /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn 0x10a41f000 - 0x10a423ffb com.apple.audio.AppleGFXHDAHALPlugIn (100.1.414 - 100.1.414) <6A2BC841-5532-3AE0-A24D-4037B1B811A5> /System/Library/Extensions/AppleGFXHDA.kext/Contents/PlugIns/AppleGFXHDAHALPlugIn.bundle/Contents/MacOS/AppleGFXHDAHALPlugIn 0x10b6c2000 - 0x10b72c6ef dyld (655.1.1) <F217F7F8-A795-3109-B77F-B1E2277F3E3B> /usr/lib/dyld 0x10e67c000 - 0x10e689fff com.apple.iokit.IOHIDLib (2.0.0 - 2.0.0) <35C5BD36-3F10-3578-8F09-DBD73FF74EA1> /System/Library/Extensions/IOHIDFamily.kext/Contents/PlugIns/IOHIDLib.plugin/Contents/MacOS/IOHIDLib 0x10f800000 - 0x10f8c7fff com.apple.AMDRadeonX4000GLDriver (2.8.38 - 2.0.8) <3976657A-45C8-3165-9551-48C2158D7940> /System/Library/Extensions/AMDRadeonX4000GLDriver.bundle/Contents/MacOS/AMDRadeonX4000GLDriver 0x126810000 - 0x126813047 libobjc-trampolines.dylib (756.2) <74D736F6-9BA0-3DFA-A02D-4076B1CE5ABA> /usr/lib/libobjc-trampolines.dylib 0x7fff2f74f000 - 0x7fff2f89bff7 com.apple.AMDMTLBronzeDriver (2.8.38 - 2.0.8) <D3131707-A7DE-32B6-A92C-08D4E4ED18A3> /System/Library/Extensions/AMDMTLBronzeDriver.bundle/Contents/MacOS/AMDMTLBronzeDriver 0x7fff2f89c000 - 0x7fff300a1ffb ATIRadeonX4000SCLib.dylib (2.8.38) <02B6EC05-670A-3868-B235-343B8F393A5A> /System/Library/Extensions/AMDRadeonX4000GLDriver.bundle/Contents/MacOS/ATIRadeonX4000SCLib.dylib 0x7fff36d7c000 - 0x7fff36d7cfff com.apple.Accelerate (1.11 - Accelerate 1.11) <B2A0C739-1D41-3452-9D00-8C01ADA5DD99> /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate 0x7fff36d7d000 - 0x7fff36d93fff libCGInterfaces.dylib (506.22) <9A1E0733-E8BA-3BCC-884C-204B8F20DEA3> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.framework/Versions/A/Libraries/libCGInterfaces.dylib 0x7fff36d94000 - 0x7fff37688fcb com.apple.vImage (8.1 - ???) <1CD3BAF5-C53F-3931-B28E-B28FD2C5AFFF> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.framework/Versions/A/vImage 0x7fff37689000 - 0x7fff3782ffeb libBLAS.dylib (1243.200.4) <EDCBFA9D-93E3-39AD-913F-25D269394249> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libBLAS.dylib 0x7fff37830000 - 0x7fff37874ff7 libBNNS.dylib (38.250.1) <9E7966E8-B82A-396E-8F9A-7EF242DF8CC4> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libBNNS.dylib 0x7fff37875000 - 0x7fff37c2dff3 libLAPACK.dylib (1243.200.4) <2CD8E9C6-E489-38E1-8A08-42CBE87FAC77> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libLAPACK.dylib 0x7fff37c2e000 - 0x7fff37c43ffb libLinearAlgebra.dylib (1243.200.4) <7B1B0EB3-179A-3FA5-992E-F5D006219874> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libLinearAlgebra.dylib 0x7fff37c44000 - 0x7fff37c49ff3 libQuadrature.dylib (3.200.2) <354D7970-0570-32E0-ABAE-222DAAF1F7A9> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libQuadrature.dylib 0x7fff37c4a000 - 0x7fff37cc6ff3 libSparse.dylib (79.200.5) <DCC01AE4-FC16-3C7B-9010-999411448164> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libSparse.dylib 0x7fff37cc7000 - 0x7fff37cd9ffb libSparseBLAS.dylib (1243.200.4) <D20610A4-C7F3-3ABD-AADF-F6BA8E993A55> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libSparseBLAS.dylib 0x7fff37cda000 - 0x7fff37e7afef libvDSP.dylib (671.250.4) <CA46FD92-D0CB-39B5-BD26-BEB3897D3154> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvDSP.dylib 0x7fff37e7b000 - 0x7fff37feffdf libvMisc.dylib (671.250.4) <AC290632-C0DA-3FB4-992C-DC44B905D78B> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvMisc.dylib 0x7fff37ff0000 - 0x7fff37ff0fff com.apple.Accelerate.vecLib (3.11 - vecLib 3.11) <A83C1419-E651-3924-8A6D-FF7321C8AB90> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/vecLib 0x7fff38192000 - 0x7fff38f47fff com.apple.AppKit (6.9 - 1671.40.119) <0A857684-99C7-30A9-8E23-D3015C6B24A3> /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit 0x7fff38f99000 - 0x7fff38f99fff com.apple.ApplicationServices (50.1 - 50.1) <E57E6BAC-3CA7-3EFB-9A6B-ACF662E07FAC> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/ApplicationServices 0x7fff38f9a000 - 0x7fff39005fff com.apple.ApplicationServices.ATS (377 - 453.11.2.2) <5B30E86D-B3AB-3346-A19F-F2CABF342465> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/ATS 0x7fff3909e000 - 0x7fff391b5fff libFontParser.dylib (228.6.2.3) <BBB2EECE-7C24-3D43-A902-EB473A70EDED> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libFontParser.dylib 0x7fff391b6000 - 0x7fff391f8fff libFontRegistry.dylib (228.12.2.3) <DEA7AE34-2FA6-336E-BF00-00CA2BDC7584> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libFontRegistry.dylib 0x7fff39252000 - 0x7fff39284fff libTrueTypeScaler.dylib (228.6.2.3) <8F2DA883-4A0E-389A-AB1D-C66FAA3B8E7C> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libTrueTypeScaler.dylib 0x7fff392e9000 - 0x7fff392edff3 com.apple.ColorSyncLegacy (4.13.0 - 1) <6EDD928D-BC75-385E-AB04-3CB63EAEBF96> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ColorSyncLegacy.framework/Versions/A/ColorSyncLegacy 0x7fff39388000 - 0x7fff393daff7 com.apple.HIServices (1.22 - 627.15) 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<51572EB9-D154-348B-9934-3CA9444FAE5E> /usr/lib/libcoretls_cfhelpers.dylib 0x7fff64534000 - 0x7fff646c3ffb libcrypto.35.dylib (22.250.1) <3C591DDE-3002-3E2D-9CB0-9F588053E703> /usr/lib/libcrypto.35.dylib 0x7fff64a08000 - 0x7fff64a5eff7 libcups.2.dylib (462.10) <83EF6851-07F6-35B4-AA80-690EF026C706> /usr/lib/libcups.2.dylib 0x7fff64b92000 - 0x7fff64b92fff libenergytrace.dylib (17.200.1) <F0A35E72-B772-359B-81AC-0C94B8A621CA> /usr/lib/libenergytrace.dylib 0x7fff64bc4000 - 0x7fff64bc9ff7 libgermantok.dylib (17.15.2) <A78E0BF5-0038-35C7-A8E7-05AEDF86D6D5> /usr/lib/libgermantok.dylib 0x7fff64bca000 - 0x7fff64bcfff7 libheimdal-asn1.dylib (520.250.1) <DE1C4650-FDFE-3A31-98AD-597B57C947E5> /usr/lib/libheimdal-asn1.dylib 0x7fff64bfa000 - 0x7fff64ceafff libiconv.2.dylib (51.200.6) <E767B418-3531-3BB0-B58D-9ECB203407B7> /usr/lib/libiconv.2.dylib 0x7fff64ceb000 - 0x7fff64f4bff3 libicucore.A.dylib (62123.0.1) <3936C798-1978-3C6C-9050-3BBD57CDA53E> /usr/lib/libicucore.A.dylib 0x7fff64f98000 - 0x7fff64f99fff liblangid.dylib (128.15.1) <1ED2EB78-3891-3DBA-8CB7-BA1A100CFC8F> /usr/lib/liblangid.dylib 0x7fff64f9a000 - 0x7fff64fb2ff3 liblzma.5.dylib (10.200.3) <E6CA9433-904B-3804-82FF-B328E2047368> /usr/lib/liblzma.5.dylib 0x7fff64fca000 - 0x7fff6506eff7 libmecab.1.0.0.dylib (779.24.1) <0C57BF6E-A713-3AE8-8AD3-80F65D4CCC15> /usr/lib/libmecab.1.0.0.dylib 0x7fff6506f000 - 0x7fff65273fff libmecabra.dylib (779.24.1) <A658B79D-4071-3EC1-9344-ADA438E43FB4> /usr/lib/libmecabra.dylib 0x7fff6544b000 - 0x7fff6579cff7 libnetwork.dylib (1229.250.15) <D8F52B1D-1AD9-3D33-8D59-2D631A3CBFEC> /usr/lib/libnetwork.dylib 0x7fff6582c000 - 0x7fff65fb4fd7 libobjc.A.dylib (756.2) <E344D532-344C-3D2A-9DA7-B2684DDFB43A> /usr/lib/libobjc.A.dylib 0x7fff65fc6000 - 0x7fff65fcaffb libpam.2.dylib (22.200.1) <3AEB13DB-8DE2-3FD9-97D5-D9DB206E0693> /usr/lib/libpam.2.dylib 0x7fff65fcd000 - 0x7fff66002fff libpcap.A.dylib (79.250.1) <FA490ABF-6C15-336A-818F-0C14A8C090DB> /usr/lib/libpcap.A.dylib 0x7fff6611b000 - 0x7fff66133ffb libresolv.9.dylib (65.200.2) <DB6CA331-BB44-306D-8528-023EADE54BF7> /usr/lib/libresolv.9.dylib 0x7fff66184000 - 0x7fff66185ff7 libspindump.dylib (267.3) <47B91C83-6BE6-3B0B-8B42-83AE41160F3F> /usr/lib/libspindump.dylib 0x7fff66186000 - 0x7fff66357ffb libsqlite3.dylib (274.22) <4DB422B2-DFBD-3C46-ABA9-50CC2D4490FD> /usr/lib/libsqlite3.dylib 0x7fff665d7000 - 0x7fff665daff7 libutil.dylib (51.200.4) <336F9184-A739-3770-ACFA-4659DFEEACC4> /usr/lib/libutil.dylib 0x7fff665db000 - 0x7fff665e8fff libxar.1.dylib (417.1) <D7AC80EE-D974-33E6-ACA7-87B398ACEDD7> /usr/lib/libxar.1.dylib 0x7fff665ed000 - 0x7fff666cfff3 libxml2.2.dylib (32.8) <064C2F49-C054-38F9-A6B2-032C4AC9738B> /usr/lib/libxml2.2.dylib 0x7fff666d0000 - 0x7fff666f8ff3 libxslt.1.dylib (16.1) <FB93A727-731D-313F-AF6B-4518FE830FFB> /usr/lib/libxslt.1.dylib 0x7fff666f9000 - 0x7fff6670bff7 libz.1.dylib (70.200.4) <FDF169F3-F992-3E8E-B3F7-D4134FEBAE41> /usr/lib/libz.1.dylib 0x7fff66ee8000 - 0x7fff66eecff3 libcache.dylib (81) <9A8C27B0-49C9-337F-8BE2-37171ED2D8EE> /usr/lib/system/libcache.dylib 0x7fff66eed000 - 0x7fff66ef7ff3 libcommonCrypto.dylib (60118.250.2) <17C4F395-9FF0-331F-8167-5E85AA3588E9> /usr/lib/system/libcommonCrypto.dylib 0x7fff66ef8000 - 0x7fff66effff7 libcompiler_rt.dylib (63.4) <8CB2B2B6-2C55-3733-9842-0E037AE3F46A> /usr/lib/system/libcompiler_rt.dylib 0x7fff66f00000 - 0x7fff66f09ff7 libcopyfile.dylib (146.250.1) <24905E41-9E2F-3DD1-A255-5A17F9FCDAD7> /usr/lib/system/libcopyfile.dylib 0x7fff66f0a000 - 0x7fff66f8efc7 libcorecrypto.dylib (602.250.23) <3A6CBD41-AFFE-3E06-B1EC-3E95BC79BAC5> /usr/lib/system/libcorecrypto.dylib 0x7fff67015000 - 0x7fff6704eff7 libdispatch.dylib (1008.250.7) <50235FCE-B399-3319-90DC-88F530D4FC5C> /usr/lib/system/libdispatch.dylib 0x7fff6704f000 - 0x7fff6707bff7 libdyld.dylib (655.1.1) <54C6B494-4A3D-3EEC-B083-636A76AAD649> /usr/lib/system/libdyld.dylib 0x7fff6707c000 - 0x7fff6707cffb libkeymgr.dylib (30) <BEA04E04-FCF1-3A70-810F-08D0FF54CA36> /usr/lib/system/libkeymgr.dylib 0x7fff6707d000 - 0x7fff67089ff3 libkxld.dylib (4903.251.3) <649F5829-6AA8-32EE-9A33-B1244378C319> /usr/lib/system/libkxld.dylib 0x7fff6708a000 - 0x7fff6708aff7 liblaunch.dylib (1336.251.2) <30E6424E-4640-3DBA-9B64-D5F725263C6E> /usr/lib/system/liblaunch.dylib 0x7fff6708b000 - 0x7fff67090fff libmacho.dylib (927.0.2) <D8515A20-ED7B-3B13-9ADA-4BD7E19E38C4> /usr/lib/system/libmacho.dylib 0x7fff67091000 - 0x7fff67093ffb libquarantine.dylib (86.220.1) <8A9BF971-DB7D-311A-B131-6C5025E82F8F> /usr/lib/system/libquarantine.dylib 0x7fff67094000 - 0x7fff67095ff7 libremovefile.dylib (45.200.2) <950036B7-B91E-3B5D-853C-8C551E5B6A32> /usr/lib/system/libremovefile.dylib 0x7fff67096000 - 0x7fff670adff3 libsystem_asl.dylib (356.200.4) <16F632AD-FADA-3DE9-85E8-EBC7D619A1DA> /usr/lib/system/libsystem_asl.dylib 0x7fff670ae000 - 0x7fff670aeff7 libsystem_blocks.dylib (73) <0CD6861B-EC5F-3345-9C24-B21EEB85E44F> /usr/lib/system/libsystem_blocks.dylib 0x7fff670af000 - 0x7fff67136fff libsystem_c.dylib (1272.250.1) <F3AA9047-EEDD-3D80-8CC1-023FB312EC8B> /usr/lib/system/libsystem_c.dylib 0x7fff67137000 - 0x7fff6713affb libsystem_configuration.dylib (963.250.1) <02C7A973-014A-31D7-B7D2-247D384CB0D2> /usr/lib/system/libsystem_configuration.dylib 0x7fff6713b000 - 0x7fff6713eff7 libsystem_coreservices.dylib (66) <4CF1C89B-FA6C-3DF3-B1F8-79F549849534> /usr/lib/system/libsystem_coreservices.dylib 0x7fff6713f000 - 0x7fff67145fff libsystem_darwin.dylib (1272.250.1) <6983A268-20F4-3F98-A3F5-D63848933B02> /usr/lib/system/libsystem_darwin.dylib 0x7fff67146000 - 0x7fff6714cff7 libsystem_dnssd.dylib (878.250.4) <9FC5724C-DD03-3E14-A6E1-2DD009D79E0A> /usr/lib/system/libsystem_dnssd.dylib 0x7fff6714d000 - 0x7fff67198ffb libsystem_info.dylib (517.200.9) <F617D3CF-5A4A-36D0-8CBB-4A7C7CDB67AF> /usr/lib/system/libsystem_info.dylib 0x7fff67199000 - 0x7fff671c1ff7 libsystem_kernel.dylib (4903.251.3) <84EF0290-6CB5-36E5-A273-692A7E437B36> /usr/lib/system/libsystem_kernel.dylib 0x7fff671c2000 - 0x7fff6720dff7 libsystem_m.dylib (3158.200.7) <33105665-CCC3-36D5-82C9-9B21730CB3DF> /usr/lib/system/libsystem_m.dylib 0x7fff6720e000 - 0x7fff67232fff libsystem_malloc.dylib (166.251.2) <90DA09E3-1276-3FCF-8F5F-C9AA61AB9B6D> /usr/lib/system/libsystem_malloc.dylib 0x7fff67233000 - 0x7fff6723dff7 libsystem_networkextension.dylib (767.250.2) <4575D797-B793-3D18-9E93-8696CF0B133B> /usr/lib/system/libsystem_networkextension.dylib 0x7fff6723e000 - 0x7fff67245fff libsystem_notify.dylib (172.200.21) <679E9132-1A46-326E-9A11-D3FF9C86041C> /usr/lib/system/libsystem_notify.dylib 0x7fff67246000 - 0x7fff6724ffef libsystem_platform.dylib (177.250.1) <3CC59141-5365-3848-94C3-D65E6FCA1E74> /usr/lib/system/libsystem_platform.dylib 0x7fff67250000 - 0x7fff6725aff7 libsystem_pthread.dylib (330.250.2) <4344198A-A1A3-3C52-97B4-F168D56E9789> /usr/lib/system/libsystem_pthread.dylib 0x7fff6725b000 - 0x7fff6725eff7 libsystem_sandbox.dylib (851.250.12) <66E91015-F62A-3365-BB81-AA88707E8F12> /usr/lib/system/libsystem_sandbox.dylib 0x7fff6725f000 - 0x7fff67261ff3 libsystem_secinit.dylib (30.220.1) <F054DCB0-68CE-35E7-8B8C-D648C42124EC> /usr/lib/system/libsystem_secinit.dylib 0x7fff67262000 - 0x7fff67269ff3 libsystem_symptoms.dylib (820.257.1) <C8517F35-E9DA-3649-B07D-2B38349C6730> /usr/lib/system/libsystem_symptoms.dylib 0x7fff6726a000 - 0x7fff6727ffff libsystem_trace.dylib (906.250.5) <AE77ACC7-488F-3AE1-BB0C-1ACFC7E1CE77> /usr/lib/system/libsystem_trace.dylib 0x7fff67281000 - 0x7fff67286ffb libunwind.dylib (35.4) <8F0BC197-B97C-3DDC-92B0-6A7D3CB72FD8> /usr/lib/system/libunwind.dylib 0x7fff67287000 - 0x7fff672b6ff7 libxpc.dylib (1336.251.2) <49138829-09C8-355C-B558-97E070B84EC5> /usr/lib/system/libxpc.dylib External Modification Summary: Calls made by other processes targeting this process: task_for_pid: 2292 thread_create: 0 thread_set_state: 0 Calls made by this process: task_for_pid: 0 thread_create: 0 thread_set_state: 0 Calls made by all processes on this machine: task_for_pid: 47238267 thread_create: 0 thread_set_state: 0 VM Region Summary: ReadOnly portion of Libraries: Total=458.6M resident=0K(0%) swapped_out_or_unallocated=458.6M(100%) Writable regions: Total=3.4G written=0K(0%) resident=0K(0%) swapped_out=0K(0%) unallocated=3.4G(100%) VIRTUAL REGION REGION TYPE SIZE COUNT (non-coalesced) =========== ======= ======= Accelerate framework 256K 1 Activity Tracing 256K 1 CG backing stores 32.3M 3 CG image 488K 29 CoreAnimation 56K 7 CoreGraphics 8K 1 CoreImage 8K 2 CoreUI image data 332K 6 CoreUI image file 404K 3 Foundation 28K 3 IOKit 7940K 1 Kernel Alloc Once 8K 1 MALLOC 2.9G 1583 MALLOC guard page 32K 7 MALLOC_LARGE (reserved) 84K 1 reserved VM address space (unallocated) MALLOC_NANO (reserved) 128.0M 1 reserved VM address space (unallocated) Memory Tag 242 12K 1 Memory Tag 249 156K 1 OpenGL GLSL 256K 3 STACK GUARD 56.1M 21 Stack 18.2M 24 VM_ALLOCATE 333.6M 522 __DATA 36.3M 258 __FONT_DATA 4K 1 __GLSLBUILTINS 5176K 1 __LINKEDIT 232.5M 9 __TEXT 226.1M 255 __UNICODE 564K 1 mapped file 63.8M 18 shared memory 704K 16 =========== ======= ======= TOTAL 4.0G 2781 TOTAL, minus reserved VM space 3.9G 2781 Model: iMac14,2, BootROM 134.0.0.0.0, 4 processors, Intel Core i5, 3.40 GHz, 32 GB, SMC 2.15f7 Graphics: AMD Radeon RX 580, AMD Radeon RX 580, spdisplays_pcie_device, 8 GB Memory Module: BANK 0/DIMM0, 8 GB, DDR3, 1600 MHz, Corsair, CMZ16GX3M2A1600C10 Memory Module: BANK 1/DIMM0, 8 GB, DDR3, 1600 MHz, Corsair, CMZ16GX3M2A1600C10 Memory Module: BANK 0/DIMM1, 8 GB, DDR3, 1600 MHz, Corsair, CMZ16GX3M2A1600C10 Memory Module: BANK 1/DIMM1, 8 GB, DDR3, 1600 MHz, Corsair, CMZ16GX3M2A1600C10
crashlog.txt
Assertion failed: "(state.goal.z / Pathfinding::NAVCELL_SIZE).ToInt_RoundToNegInfinity() == state.jGoal" Location: LongPathfinder.cpp:760 (ComputeJPSPath) Call stack: (error while dumping stack: Function not supported) errno = 0 (?) OS error = ? ==================================== SVN Revision: 21946MP-release Engine Version: 0.0.23 System info: (generated 2020-05-03 00:02:47 UTC) OS : Darwin 18.5.0 (Darwin Kernel Version 18.5.0: Mon Mar 11 20:40:32 PDT 2019; root:xnu-4903.251.3~3/RELEASE_X86_64) CPU : x86_64, Intel Core i5-3570K @ 3.40GHz (1x4x1), 3.40 GHz Memory : 2048 MiB; 3363 MiB free Graphics Card : ATI AMD Radeon RX 580 OpenGL Engine OpenGL Drivers : 2.1 ATI-2.8.38; OpenGL 2.1 ATI-2.8.38 Video Mode : 1024x768:32 Sound Card : Built-in Digital Output; Sound Drivers : 1.1 OpenGL Extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod SMBIOS: ==================================== Main log: <!DOCTYPE html> <meta charset="utf-8"> <title>Pyrogenesis Log</title> <style>body { background: #eee; color: black; font-family: sans-serif; } p { background: white; margin: 3px 0 3px 0; } .error { color: red; } .warning { color: blue; }</style> <h2>0 A.D. (0.0.23) Main log</h2> <p>Loading config file "config/default.cfg"</p> <p>Loaded config string "windowed" = "false"</p> <p>Loaded config string "showdetailedtooltips" = "false"</p> <p>Loaded config string "pauseonfocusloss" = "true"</p> <p>Loaded config string "persistmatchsettings" = "true"</p> <p>Loaded config string "multiplayerserver" = "127.0.0.1"</p> <p>Loaded config string "xres" = "0"</p> <p>Loaded config string "yres" = "0"</p> <p>Loaded config string "bpp" = "0"</p> <p>Loaded config string "display" = "0"</p> <p>Loaded config string "macmouse" = "false"</p> <p>Loaded config string "renderactors" = "true"</p> <p>Loaded config string "watereffects" = "true"</p> <p>Loaded config string "waterfancyeffects" = "false"</p> <p>Loaded config string "waterrealdepth" = "true"</p> <p>Loaded config string "waterrefraction" = "true"</p> <p>Loaded config string "waterreflection" = "true"</p> <p>Loaded config string "shadowsonwater" = "false"</p> <p>Loaded config string "shadows" = "true"</p> <p>Loaded config string "shadowquality" = "0"</p> <p>Loaded config string "shadowpcf" = "true"</p> <p>Loaded config string "vsync" = "false"</p> <p>Loaded config string "particles" = "true"</p> <p>Loaded config string "fog" = "true"</p> <p>Loaded config string "silhouettes" = "true"</p> <p>Loaded config string "showsky" = "true"</p> <p>Loaded config string "nos3tc" = "false"</p> <p>Loaded config string "noautomipmap" = "true"</p> <p>Loaded config string "novbo" = "false"</p> <p>Loaded config string "noframebufferobject" = "false"</p> <p>Loaded config string "nohwcursor" = "false"</p> <p>Loaded config string "force_s3tc_enable" = "true"</p> <p>Loaded config string "renderpath" = "default"</p> <p>Loaded config string "preferglsl" = "false"</p> <p>Loaded config string "gpuskinning" = "false"</p> <p>Loaded config string "smoothlos" = "false"</p> <p>Loaded config string "postproc" = "false"</p> <p>Loaded config string "materialmgr.quality" = "2.0"</p> <p>Loaded config string "materialmgr.PARALLAX_DIST.max" = "150"</p> <p>Loaded config string "materialmgr.PARALLAX_HQ_DIST.max" = "75"</p> <p>Loaded config string "materialmgr.PARALLAX_VHQ_DIST.max" = "0"</p> <p>Loaded config string "forcealphatest" = "false"</p> <p>Loaded config string "skycolor" = "0 0 0"</p> <p>Found config header 'adaptivefps'</p> <p>Loaded config string "adaptivefps.session" = "60"</p> <p>Loaded config string "adaptivefps.menu" = "30"</p> <p>Found config header 'hotkey'</p> <p>Loaded config string "hotkey.exit" = "Ctrl+Break", "Super+Q"</p> <p>Loaded config string "hotkey.cancel" = "Escape"</p> <p>Loaded config string "hotkey.leave" = "Escape"</p> <p>Loaded config string "hotkey.confirm" = "Return"</p> <p>Loaded config string "hotkey.pause" = "Pause"</p> <p>Loaded config string "hotkey.screenshot" = "F2"</p> <p>Loaded config string "hotkey.bigscreenshot" = "Shift+F2"</p> <p>Loaded config string "hotkey.togglefullscreen" = "Alt+Return"</p> <p>Loaded config string "hotkey.screenshot.watermark" = "Alt+K"</p> <p>Loaded config string "hotkey.wireframe" = "Alt+Shift+W"</p> <p>Loaded config string "hotkey.silhouettes" = "Alt+Shift+S"</p> <p>Loaded config string "hotkey.showsky" = "Alt+Z"</p> <p>Loaded config string "hotkey.summary" = "Ctrl+Tab"</p> <p>Loaded config string "hotkey.lobby" = "Alt+L"</p> <p>Loaded config string "hotkey.structree" = "Alt+Shift+T"</p> <p>Loaded config string "hotkey.civinfo" = "Alt+Shift+H"</p> <p>Loaded config string "hotkey.copy" = "Ctrl+C"</p> <p>Loaded config string "hotkey.paste" = "Ctrl+V"</p> <p>Loaded config string "hotkey.cut" = "Ctrl+X"</p> <p>Loaded config string "hotkey.console.toggle" = "BackQuote", "F9"</p> <p>Loaded config string "hotkey.fps.toggle" = "Alt+F"</p> <p>Loaded config string "hotkey.realtime.toggle" = "Alt+T"</p> <p>Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"</p> <p>Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"</p> <p>Loaded config string "hotkey.session.showstatusbars" = "Tab"</p> <p>Loaded config string "hotkey.session.highlightguarding" = "PgDn"</p> <p>Loaded config string "hotkey.session.highlightguarded" = "PgUp"</p> <p>Loaded config string "hotkey.session.toggleattackrange" = "Alt+C"</p> <p>Loaded config string "hotkey.session.toggleaurasrange" = "Alt+V"</p> <p>Loaded config string "hotkey.session.togglehealrange" = "Alt+B"</p> <p>Loaded config string "hotkey.session.diplomacycolors" = "Alt+X"</p> <p>Loaded config string "hotkey.chat" = "Return"</p> <p>Loaded config string "hotkey.teamchat" = "T"</p> <p>Loaded config string "hotkey.privatechat" = "L"</p> <p>Loaded config string "hotkey.quicksave" = "Shift+F5"</p> <p>Loaded config string "hotkey.quickload" = "Shift+F8"</p> <p>Found config header 'hotkey.camera'</p> <p>Loaded config string "hotkey.camera.reset" = "R"</p> <p>Loaded config string "hotkey.camera.follow" = "F"</p> <p>Loaded config string "hotkey.camera.rallypointfocus" = "unused"</p> <p>Loaded config string "hotkey.camera.zoom.in" = "Plus", "Equals", "NumPlus"</p> <p>Loaded config string "hotkey.camera.zoom.out" = "Minus", "NumMinus"</p> <p>Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"</p> <p>Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"</p> <p>Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow", "Ctrl+W"</p> <p>Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow", "Ctrl+S"</p> <p>Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow", "Ctrl+A", "Q"</p> <p>Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow", "Ctrl+D", "E"</p> <p>Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp", "MouseX1"</p> <p>Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown", "MouseX2"</p> <p>Loaded config string "hotkey.camera.pan" = "MouseMiddle"</p> <p>Loaded config string "hotkey.camera.left" = "A", "LeftArrow"</p> <p>Loaded config string "hotkey.camera.right" = "D", "RightArrow"</p> <p>Loaded config string "hotkey.camera.up" = "W", "UpArrow"</p> <p>Loaded config string "hotkey.camera.down" = "S", "DownArrow"</p> <p>Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"</p> <p>Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"</p> <p>Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"</p> <p>Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"</p> <p>Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"</p> <p>Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"</p> <p>Found config header 'hotkey.camera.jump'</p> <p>Loaded config string "hotkey.camera.jump.1" = "F5"</p> <p>Loaded config string "hotkey.camera.jump.2" = "F6"</p> <p>Loaded config string "hotkey.camera.jump.3" = "F7"</p> <p>Loaded config string "hotkey.camera.jump.4" = "F8"</p> <p>Found config header 'hotkey.camera.jump.set'</p> <p>Loaded config string "hotkey.camera.jump.set.1" = "Ctrl+F5"</p> <p>Loaded config string "hotkey.camera.jump.set.2" = "Ctrl+F6"</p> <p>Loaded config string "hotkey.camera.jump.set.3" = "Ctrl+F7"</p> <p>Loaded config string "hotkey.camera.jump.set.4" = "Ctrl+F8"</p> <p>Found config header 'hotkey.profile'</p> <p>Loaded config string "hotkey.profile.toggle" = "F11"</p> <p>Loaded config string "hotkey.profile.save" = "Shift+F11"</p> <p>Found config header 'hotkey.profile2'</p> <p>Loaded config string "hotkey.profile2.toggle" = "Ctrl+F11"</p> <p>Found config header 'hotkey.selection'</p> <p>Loaded config string "hotkey.selection.add" = "Shift"</p> <p>Loaded config string "hotkey.selection.militaryonly" = "Alt"</p> <p>Loaded config string "hotkey.selection.nonmilitaryonly" = "Alt+Y"</p> <p>Loaded config string "hotkey.selection.idleonly" = "I"</p> <p>Loaded config string "hotkey.selection.woundedonly" = "O"</p> <p>Loaded config string "hotkey.selection.remove" = "Ctrl"</p> <p>Loaded config string "hotkey.selection.cancel" = "Esc"</p> <p>Loaded config string "hotkey.selection.idleworker" = "Period"</p> <p>Loaded config string "hotkey.selection.idlewarrior" = "ForwardSlash"</p> <p>Loaded config string "hotkey.selection.idleunit" = "BackSlash"</p> <p>Loaded config string "hotkey.selection.offscreen" = "Alt"</p> <p>Found config header 'hotkey.selection.group.add'</p> <p>Loaded config string "hotkey.selection.group.add.0" = "Shift+0"</p> <p>Loaded config string "hotkey.selection.group.add.1" = "Shift+1"</p> <p>Loaded config string "hotkey.selection.group.add.2" = "Shift+2"</p> <p>Loaded config string "hotkey.selection.group.add.3" = "Shift+3"</p> <p>Loaded config string "hotkey.selection.group.add.4" = "Shift+4"</p> <p>Loaded config string "hotkey.selection.group.add.5" = "Shift+5"</p> <p>Loaded config string "hotkey.selection.group.add.6" = "Shift+6"</p> <p>Loaded config string "hotkey.selection.group.add.7" = "Shift+7"</p> <p>Loaded config string "hotkey.selection.group.add.8" = "Shift+8"</p> <p>Loaded config string "hotkey.selection.group.add.9" = "Shift+9"</p> <p>Found config header 'hotkey.selection.group.save'</p> <p>Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0"</p> <p>Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1"</p> <p>Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2"</p> <p>Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3"</p> <p>Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4"</p> <p>Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5"</p> <p>Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6"</p> <p>Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7"</p> <p>Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8"</p> <p>Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9"</p> <p>Found config header 'hotkey.selection.group.select'</p> <p>Loaded config string "hotkey.selection.group.select.0" = "0"</p> <p>Loaded config string "hotkey.selection.group.select.1" = "1"</p> <p>Loaded config string "hotkey.selection.group.select.2" = "2"</p> <p>Loaded config string "hotkey.selection.group.select.3" = "3"</p> <p>Loaded config string "hotkey.selection.group.select.4" = "4"</p> <p>Loaded config string "hotkey.selection.group.select.5" = "5"</p> <p>Loaded config string "hotkey.selection.group.select.6" = "6"</p> <p>Loaded config string "hotkey.selection.group.select.7" = "7"</p> <p>Loaded config string "hotkey.selection.group.select.8" = "8"</p> <p>Loaded config string "hotkey.selection.group.select.9" = "9"</p> <p>Found config header 'hotkey.session'</p> <p>Loaded config string "hotkey.session.kill" = "Delete"</p> <p>Loaded config string "hotkey.session.stop" = "H"</p> <p>Loaded config string "hotkey.session.backtowork" = "Y"</p> <p>Loaded config string "hotkey.session.unload" = "U"</p> <p>Loaded config string "hotkey.session.move" = "unused"</p> <p>Loaded config string "hotkey.session.attack" = "Ctrl"</p> <p>Loaded config string "hotkey.session.attackmove" = "Ctrl"</p> <p>Loaded config string "hotkey.session.attackmoveUnit" = "Ctrl+Q"</p> <p>Loaded config string "hotkey.session.garrison" = "Ctrl"</p> <p>Loaded config string "hotkey.session.autorallypoint" = "Ctrl"</p> <p>Loaded config string "hotkey.session.guard" = "G"</p> <p>Loaded config string "hotkey.session.patrol" = "P"</p> <p>Loaded config string "hotkey.session.repair" = "J"</p> <p>Loaded config string "hotkey.session.queue" = "Shift"</p> <p>Loaded config string "hotkey.session.orderone" = "Alt"</p> <p>Loaded config string "hotkey.session.batchtrain" = "Shift"</p> <p>Loaded config string "hotkey.session.massbarter" = "Shift"</p> <p>Loaded config string "hotkey.session.masstribute" = "Shift"</p> <p>Loaded config string "hotkey.session.noconfirmation" = "Shift"</p> <p>Loaded config string "hotkey.session.fulltradeswap" = "Shift"</p> <p>Loaded config string "hotkey.session.unloadtype" = "Shift"</p> <p>Loaded config string "hotkey.session.deselectgroup" = "Ctrl"</p> <p>Loaded config string "hotkey.session.rotate.cw" = "RightBracket"</p> <p>Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"</p> <p>Found config header 'hotkey.session.gui'</p> <p>Loaded config string "hotkey.session.gui.toggle" = "Alt+G"</p> <p>Loaded config string "hotkey.session.gui.menu.toggle" = "F10"</p> <p>Loaded config string "hotkey.session.gui.barter.toggle" = "Ctrl+B"</p> <p>Loaded config string "hotkey.session.gui.tutorial.toggle" = "Ctrl+P"</p> <p>Found config header 'hotkey.session.savedgames'</p> <p>Loaded config string "hotkey.session.savedgames.delete" = "Delete"</p> <p>Loaded config string "hotkey.session.savedgames.noconfirmation" = "Shift"</p> <p>Found config header 'hotkey.session.queueunit'</p> <p>Loaded config string "hotkey.session.queueunit.1" = "Z"</p> <p>Loaded config string "hotkey.session.queueunit.2" = "X"</p> <p>Loaded config string "hotkey.session.queueunit.3" = "C"</p> <p>Loaded config string "hotkey.session.queueunit.4" = "V"</p> <p>Loaded config string "hotkey.session.queueunit.5" = "B"</p> <p>Loaded config string "hotkey.session.queueunit.6" = "N"</p> <p>Loaded config string "hotkey.session.queueunit.7" = "M"</p> <p>Loaded config string "hotkey.session.queueunit.8" = "Comma"</p> <p>Found config header 'hotkey.session.timewarp'</p> <p>Loaded config string "hotkey.session.timewarp.fastforward" = "Space"</p> <p>Loaded config string "hotkey.session.timewarp.rewind" = "Backspace"</p> <p>Found config header 'hotkey.tab'</p> <p>Loaded config string "hotkey.tab.next" = "Tab", "Alt+S"</p> <p>Loaded config string "hotkey.tab.prev" = "Shift+Tab", "Alt+W"</p> <p>Found config header 'hotkey.text'</p> <p>Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"</p> <p>Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"</p> <p>Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"</p> <p>Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"</p> <p>Found config header 'gui'</p> <p>Loaded config string "gui.cursorblinkrate" = "0.5"</p> <p>Loaded config string "gui.scale" = "1.0"</p> <p>Found config header 'gui.gamesetup'</p> <p>Loaded config string "gui.gamesetup.enabletips" = "true"</p> <p>Loaded config string "gui.gamesetup.assignplayers" = "everyone"</p> <p>Loaded config string "gui.gamesetup.aidifficulty" = "3"</p> <p>Loaded config string "gui.gamesetup.aibehavior" = "random"</p> <p>Loaded config string "gui.gamesetup.settingsslide" = "true"</p> <p>Found config header 'gui.session'</p> <p>Loaded config string "gui.session.camerajump.threshold" = "40"</p> <p>Loaded config string "gui.session.timeelapsedcounter" = "false"</p> <p>Loaded config string "gui.session.ceasefirecounter" = "false"</p> <p>Loaded config string "gui.session.batchtrainingsize" = "5"</p> <p>Loaded config string "gui.session.scrollbatchratio" = "1"</p> <p>Loaded config string "gui.session.woundedunithotkeythreshold" = "33"</p> <p>Loaded config string "gui.session.attackrange" = "true"</p> <p>Loaded config string "gui.session.aurasrange" = "true"</p> <p>Loaded config string "gui.session.healrange" = "true"</p> <p>Loaded config string "gui.session.rankabovestatusbar" = "true"</p> <p>Loaded config string "gui.session.respoptooltipsort" = "0"</p> <p>Found config header 'gui.session.minimap'</p> <p>Loaded config string "gui.session.minimap.blinkduration" = "1.7"</p> <p>Loaded config string "gui.session.minimap.pingduration" = "50.0"</p> <p>Found config header 'gui.session.notifications'</p> <p>Loaded config string "gui.session.notifications.attack" = "true"</p> <p>Loaded config string "gui.session.notifications.tribute" = "true"</p> <p>Loaded config string "gui.session.notifications.barter" = "true"</p> <p>Loaded config string "gui.session.notifications.phase" = "completed"</p> <p>Found config header 'gui.splashscreen'</p> <p>Loaded config string "gui.splashscreen.enable" = "true"</p> <p>Loaded config string "gui.splashscreen.version" = "0"</p> <p>Found config header 'gui.session.diplomacycolors'</p> <p>Loaded config string "gui.session.diplomacycolors.self" = "21 55 149"</p> <p>Loaded config string "gui.session.diplomacycolors.ally" = "86 180 31"</p> <p>Loaded config string "gui.session.diplomacycolors.neutral" = "231 200 5"</p> <p>Loaded config string "gui.session.diplomacycolors.enemy" = "150 20 20"</p> <p>Found config header 'joystick'</p> <p>Loaded config string "joystick.enable" = "false"</p> <p>Loaded config string "joystick.deadzone" = "8192"</p> <p>Found config header 'joystick.camera'</p> <p>Loaded config string "joystick.camera.pan.x" = "0"</p> <p>Loaded config string "joystick.camera.pan.y" = "1"</p> <p>Loaded config string "joystick.camera.rotate.x" = "3"</p> <p>Loaded config string "joystick.camera.rotate.y" = "2"</p> <p>Loaded config string "joystick.camera.zoom.in" = "5"</p> <p>Loaded config string "joystick.camera.zoom.out" = "4"</p> <p>Found config header 'chat'</p> <p>Loaded config string "chat.timestamp" = "true"</p> <p>Found config header 'chat.session'</p> <p>Loaded config string "chat.session.extended" = "true"</p> <p>Found config header 'lobby'</p> <p>Loaded config string "lobby.history" = "0"</p> <p>Loaded config string "lobby.room" = "arena23b"</p> <p>Loaded config string "lobby.server" = "lobby.wildfiregames.com"</p> <p>Loaded config string "lobby.tls" = "true"</p> <p>Loaded config string "lobby.verify_certificate" = "false"</p> <p>Loaded config string "lobby.terms_url" = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/prelobby/common/terms/"</p> <p>Loaded config string "lobby.terms_of_service" = "0"</p> <p>Loaded config string "lobby.terms_of_use" = "0"</p> <p>Loaded config string "lobby.privacy_policy" = "0"</p> <p>Loaded config string "lobby.xpartamupp" = "wfgbot23b"</p> <p>Loaded config string "lobby.echelon" = "echelon23b"</p> <p>Loaded config string "lobby.buddies"</p> <p>Loaded config string "lobby.rememberpassword" = "true"</p> <p>Found config header 'lobby.columns'</p> <p>Loaded config string "lobby.columns.gamerating" = "false"</p> <p>Found config header 'lobby.stun'</p> <p>Loaded config string "lobby.stun.enabled" = "true"</p> <p>Loaded config string "lobby.stun.server" = "lobby.wildfiregames.com"</p> <p>Loaded config string "lobby.stun.port" = "3478"</p> <p>Loaded config string "lobby.stun.delay" = "200"</p> <p>Found config header 'mod'</p> <p>Loaded config string "mod.enabledmods" = "mod public"</p> <p>Found config header 'modio'</p> <p>Loaded config string "modio.public_key" = "RWTsHxQMrRq4xwHisyBa2rNQfAedcINzbTT83jeX4/ZcfVxqLfWB4y8w"</p> <p>Loaded config string "modio.disclaimer" = "0"</p> <p>Found config header 'modio.v1'</p> <p>Loaded config string "modio.v1.baseurl" = "https://api.mod.io/v1"</p> <p>Loaded config string "modio.v1.api_key" = "23df258a71711ea6e4b50893acc1ba55"</p> <p>Loaded config string "modio.v1.name_id" = "0ad"</p> <p>Found config header 'network'</p> <p>Loaded config string "network.duplicateplayernames" = "false"</p> <p>Loaded config string "network.lateobservers" = "everyone"</p> <p>Loaded config string "network.observerlimit" = "8"</p> <p>Loaded config string "network.gamestarttimeout" = "60000"</p> <p>Found config header 'overlay'</p> <p>Loaded config string "overlay.fps" = "false"</p> <p>Loaded config string "overlay.realtime" = "false"</p> <p>Loaded config string "overlay.netwarnings" = "true"</p> <p>Found config header 'profiler2'</p> <p>Loaded config string "profiler2.autoenable" = "false"</p> <p>Loaded config string "profiler2.gpu.arb.enable" = "true"</p> <p>Loaded config string "profiler2.gpu.ext.enable" = "true"</p> <p>Loaded config string "profiler2.gpu.intel.enable" = "true"</p> <p>Found config header 'sound'</p> <p>Loaded config string "sound.mastergain" = "0.9"</p> <p>Loaded config string "sound.musicgain" = "0.2"</p> <p>Loaded config string "sound.ambientgain" = "0.6"</p> <p>Loaded config string "sound.actiongain" = "0.7"</p> <p>Loaded config string "sound.uigain" = "0.7"</p> <p>Found config header 'sound.notify'</p> <p>Loaded config string "sound.notify.nick" = "true"</p> <p>Found config header 'tinygettext'</p> <p>Loaded config string "tinygettext.debug" = "false"</p> <p>Found config header 'userreport'</p> <p>Loaded config string "userreport.url_upload" = "https://feedback.wildfiregames.com/report/upload/v1/"</p> <p>Loaded config string "userreport.url_publication" = "https://feedback.wildfiregames.com/"</p> <p>Loaded config string "userreport.url_terms" = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/userreport/Terms_and_Conditions.txt"</p> <p>Loaded config string "userreport.terms" = "0"</p> <p>Found config header 'view'</p> <p>Loaded config string "view.scroll.speed" = "120.0"</p> <p>Loaded config string "view.scroll.speed.modifier" = "1.05"</p> <p>Loaded config string "view.rotate.x.speed" = "1.2"</p> <p>Loaded config string "view.rotate.x.min" = "28.0"</p> <p>Loaded config string "view.rotate.x.max" = "60.0"</p> <p>Loaded config string "view.rotate.x.default" = "35.0"</p> <p>Loaded config string "view.rotate.y.speed" = "2.0"</p> <p>Loaded config string "view.rotate.y.speed.wheel" = "0.45"</p> <p>Loaded config string "view.rotate.y.default" = "0.0"</p> <p>Loaded config string "view.rotate.speed.modifier" = "1.05"</p> <p>Loaded config string "view.drag.speed" = "0.5"</p> <p>Loaded config string "view.zoom.speed" = "256.0"</p> <p>Loaded config string "view.zoom.speed.wheel" = "32.0"</p> <p>Loaded config string "view.zoom.min" = "50.0"</p> <p>Loaded config string "view.zoom.max" = "200.0"</p> <p>Loaded config string "view.zoom.default" = "120.0"</p> <p>Loaded config string "view.zoom.speed.modifier" = "1.05"</p> <p>Loaded config string "view.pos.smoothness" = "0.1"</p> <p>Loaded config string "view.zoom.smoothness" = "0.4"</p> <p>Loaded config string "view.rotate.x.smoothness" = "0.5"</p> <p>Loaded config string "view.rotate.y.smoothness" = "0.3"</p> <p>Loaded config string "view.near" = "2.0"</p> <p>Loaded config string "view.far" = "4096.0"</p> <p>Loaded config string "view.fov" = "45.0"</p> <p>Loaded config string "view.height.smoothness" = "0.5"</p> <p>Loaded config string "view.height.min" = "16"</p> <p>Cannot find config file "config/local.cfg" - ignoring</p> <p>Loading config file "config/user.cfg"</p> <p>Loaded config string "gui.gamesetup.aibehavior" = "defensive"</p> <p>Loaded config string "gui.gamesetup.aidifficulty" = "1"</p> <p>Loaded config string "gui.session.respoptooltipsort" = "0"</p> <p>Loaded config string "gui.splashscreen.enable" = "false"</p> <p>Loaded config string "gui.splashscreen.version" = "1478846772"</p> <p>Loaded config string "multiplayerhosting.port" = "20595"</p> <p>Loaded config string "multiplayerjoining.port" = "20595"</p> <p>Loaded config string "multiplayerserver" = "51.175.168.80"</p> <p>Loaded config string "network.upnprootdescurl" = "http://10.0.0.1:2189/"</p> <p>Loaded config string "overlay.fps" = "true"</p> <p>Loaded config string "playername.multiplayer" = "JohnDoe2"</p> <p>Loaded config string "playername.singleplayer" = "macpro"</p> <p>Loaded config string "shadowquality" = "1"</p> <p>Loaded config string "sound.mastergain" = "0.6031544804573059"</p> <p>Loaded config string "sound.musicgain" = "0"</p> <p>Loaded config string "userreport.enabledversion" = "0"</p> <p>Loaded config string "userreport.id"</p> <p>Loaded config string "vsync" = "true"</p> <p>Loaded config string "waterfancyeffects" = "true"</p> <p>Loaded config string "windowed" = "true"</p> <p>CRenderer::Open: depth bits 24</p> <p>CRenderer::Open: stencil bits 8</p> <p>CRenderer::Open: alpha bits 8</p> <p>Creating shadow texture (size 2048x2048) (format = DEPTH_COMPONENT)</p> <p>Loading simulation script 'simulation/components/interfaces/AIProxy.js'</p> <p>Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'</p> <p>Loading simulation script 'simulation/components/interfaces/Attack.js'</p> <p>Loading simulation script 'simulation/components/interfaces/AttackDetection.js'</p> <p>Loading simulation script 'simulation/components/interfaces/AuraManager.js'</p> <p>Loading simulation script 'simulation/components/interfaces/Auras.js'</p> <p>Loading simulation script 'simulation/components/interfaces/Barter.js'</p> <p>Loading simulation script 'simulation/components/interfaces/BattleDetection.js'</p> <p>Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'</p> <p>Loading simulation script 'simulation/components/interfaces/Builder.js'</p> <p>Loading simulation script 'simulation/components/interfaces/BuildingAI.js'</p> <p>Loading simulation script 'simulation/components/interfaces/Capturable.js'</p> <p>Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'</p> <p>Loading simulation script 'simulation/components/interfaces/Cost.js'</p> <p>Loading simulation script 'simulation/components/interfaces/Damage.js'</p> <p>Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'</p> <p>Loading simulation script 'simulation/components/interfaces/DeathDamage.js'</p> <p>Loading simulation script 'simulation/components/interfaces/EndGameManager.js'</p> <p>Loading simulation script 'simulation/components/interfaces/EntityLimits.js'</p> <p>Loading simulation script 'simulation/components/interfaces/Formation.js'</p> <p>Loading simulation script 'simulation/components/interfaces/Foundation.js'</p> <p>Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'</p> <p>Loading simulation script 'simulation/components/interfaces/Garrisonable.js'</p> <p>Loading simulation script 'simulation/components/interfaces/Gate.js'</p> <p>Loading simulation script 'simulation/components/interfaces/Guard.js'</p> <p>Loading simulation script 'simulation/components/interfaces/Heal.js'</p> <p>Loading simulation script 'simulation/components/interfaces/Health.js'</p> <p>Loading simulation script 'simulation/components/interfaces/Loot.js'</p> <p>Loading simulation script 'simulation/components/interfaces/Looter.js'</p> <p>Loading simulation script 'simulation/components/interfaces/Market.js'</p> <p>Loading simulation script 'simulation/components/interfaces/Messages.js'</p> <p>Loading simulation script 'simulation/components/interfaces/Pack.js'</p> <p>Loading simulation script 'simulation/components/interfaces/Player.js'</p> <p>Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'</p> <p>Loading simulation script 'simulation/components/interfaces/Promotion.js'</p> <p>Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'</p> <p>Loading simulation script 'simulation/components/interfaces/Repairable.js'</p> <p>Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'</p> <p>Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'</p> <p>Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'</p> <p>Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'</p> <p>Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'</p> <p>Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'</p> <p>Loading simulation script 'simulation/components/interfaces/StatusBars.js'</p> <p>Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'</p> <p>Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'</p> <p>Loading simulation script 'simulation/components/interfaces/Timer.js'</p> <p>Loading simulation script 'simulation/components/interfaces/Trader.js'</p> <p>Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'</p> <p>Loading simulation script 'simulation/components/interfaces/Trigger.js'</p> <p>Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'</p> <p>Loading simulation script 'simulation/components/interfaces/UnitAI.js'</p> <p>Loading simulation script 'simulation/components/interfaces/Upgrade.js'</p> <p>Loading simulation script 'simulation/components/interfaces/VisionSharing.js'</p> <p>Loading simulation script 'simulation/components/interfaces/WallPiece.js'</p> <p>Loading simulation script 'simulation/components/interfaces/WallSet.js'</p> <p>Loading simulation script 'simulation/components/interfaces/Wonder.js'</p> <p>Loading simulation script 'simulation/helpers/Cheat.js'</p> <p>Loading simulation script 'simulation/helpers/Commands.js'</p> <p>Loading simulation script 'simulation/helpers/DamageBonus.js'</p> <p>Loading simulation script 'simulation/helpers/DamageTypes.js'</p> <p>Loading simulation script 'simulation/helpers/Entity.js'</p> <p>Loading simulation script 'simulation/helpers/FSM.js'</p> <p>Loading simulation script 'simulation/helpers/InitGame.js'</p> <p>Loading simulation script 'simulation/helpers/ModificationTemplates.js'</p> <p>Loading simulation script 'simulation/helpers/Player.js'</p> <p>Loading simulation script 'simulation/helpers/RallyPointCommands.js'</p> <p>Loading simulation script 'simulation/helpers/Resources.js'</p> <p>Loading simulation script 'simulation/helpers/Setup.js'</p> <p>Loading simulation script 'simulation/helpers/Sound.js'</p> <p>Loading simulation script 'simulation/helpers/TraderGain.js'</p> <p>Loading simulation script 'simulation/helpers/Transform.js'</p> <p>Loading simulation script 'simulation/helpers/ValueModification.js'</p> <p>Loading simulation script 'simulation/helpers/Walls.js'</p> <p>Loading simulation script 'simulation/helpers/WeightedList.js'</p> <p>Loading simulation script 'simulation/components/AIInterface.js'</p> <p>Loading simulation script 'simulation/components/AIProxy.js'</p> <p>Loading simulation script 'simulation/components/AlertRaiser.js'</p> <p>Loading simulation script 'simulation/components/Armour.js'</p> <p>Loading simulation script 'simulation/components/Attack.js'</p> <p>Loading simulation script 'simulation/components/AttackDetection.js'</p> <p>Loading simulation script 'simulation/components/AuraManager.js'</p> <p>Loading simulation script 'simulation/components/Auras.js'</p> <p>Loading simulation script 'simulation/components/Barter.js'</p> <p>Loading simulation script 'simulation/components/BattleDetection.js'</p> <p>Loading simulation script 'simulation/components/BuildRestrictions.js'</p> <p>Loading simulation script 'simulation/components/Builder.js'</p> <p>Loading simulation script 'simulation/components/BuildingAI.js'</p> <p>Loading simulation script 'simulation/components/Capturable.js'</p> <p>Loading simulation script 'simulation/components/CeasefireManager.js'</p> <p>Loading simulation script 'simulation/components/Cost.js'</p> <p>Loading simulation script 'simulation/components/Damage.js'</p> <p>Loading simulation script 'simulation/components/DeathDamage.js'</p> <p>Loading simulation script 'simulation/components/EndGameManager.js'</p> <p>Loading simulation script 'simulation/components/EntityLimits.js'</p> <p>Loading simulation script 'simulation/components/Fogging.js'</p> <p>Loading simulation script 'simulation/components/Formation.js'</p> <p>Loading simulation script 'simulation/components/FormationAttack.js'</p> <p>Loading simulation script 'simulation/components/Foundation.js'</p> <p>Loading simulation script 'simulation/components/GarrisonHolder.js'</p> <p>Loading simulation script 'simulation/components/Garrisonable.js'</p> <p>Loading simulation script 'simulation/components/Gate.js'</p> <p>Loading simulation script 'simulation/components/Guard.js'</p> <p>Loading simulation script 'simulation/components/GuiInterface.js'</p> <p>Loading simulation script 'simulation/components/Heal.js'</p> <p>Loading simulation script 'simulation/components/Health.js'</p> <p>Loading simulation script 'simulation/components/Identity.js'</p> <p>Loading simulation script 'simulation/components/Loot.js'</p> <p>Loading simulation script 'simulation/components/Looter.js'</p> <p>Loading simulation script 'simulation/components/Market.js'</p> <p>Loading simulation script 'simulation/components/Mirage.js'</p> <p>Loading simulation script 'simulation/components/MotionBall.js'</p> <p>Loading simulation script 'simulation/components/Pack.js'</p> <p>Loading simulation script 'simulation/components/Player.js'</p> <p>Loading simulation script 'simulation/components/PlayerManager.js'</p> <p>Loading simulation script 'simulation/components/ProductionQueue.js'</p> <p>Loading simulation script 'simulation/components/Promotion.js'</p> <p>Loading simulation script 'simulation/components/RallyPoint.js'</p> <p>Loading simulation script 'simulation/components/RangeOverlayManager.js'</p> <p>Loading simulation script 'simulation/components/Repairable.js'</p> <p>Loading simulation script 'simulation/components/ResourceDropsite.js'</p> <p>Loading simulation script 'simulation/components/ResourceGatherer.js'</p> <p>Loading simulation script 'simulation/components/ResourceSupply.js'</p> <p>Loading simulation script 'simulation/components/ResourceTrickle.js'</p> <p>Loading simulation script 'simulation/components/Settlement.js'</p> <p>Loading simulation script 'simulation/components/SkirmishReplacer.js'</p> <p>Loading simulation script 'simulation/components/Sound.js'</p> <p>Loading simulation script 'simulation/components/StatisticsTracker.js'</p> <p>Loading simulation script 'simulation/components/StatusBars.js'</p> <p>Loading simulation script 'simulation/components/TechnologyManager.js'</p> <p>Loading simulation script 'simulation/components/TerritoryDecay.js'</p> <p>Loading simulation script 'simulation/components/TerritoryDecayManager.js'</p> <p>Loading simulation script 'simulation/components/Timer.js'</p> <p>Loading simulation script 'simulation/components/Trader.js'</p> <p>Loading simulation script 'simulation/components/TrainingRestrictions.js'</p> <p>Loading simulation script 'simulation/components/Trigger.js'</p> <p>Loading simulation script 'simulation/components/TriggerPoint.js'</p> <p>Loading simulation script 'simulation/components/UnitAI.js'</p> <p>Loading simulation script 'simulation/components/UnitMotionFlying.js'</p> <p>Loading simulation script 'simulation/components/Upgrade.js'</p> <p>Loading simulation script 'simulation/components/ValueModificationManager.js'</p> <p>Loading simulation script 'simulation/components/Visibility.js'</p> <p>Loading simulation script 'simulation/components/VisionSharing.js'</p> <p>Loading simulation script 'simulation/components/WallPiece.js'</p> <p>Loading simulation script 'simulation/components/WallSet.js'</p> <p>Loading simulation script 'simulation/components/Wonder.js'</p> <p>'art/terrains/terrains.xml' does not exist. Using previous properties.</p> <p>Creating shadow texture (size 2048x2048) (format = DEPTH_COMPONENT)</p> <p>Creating shadow texture (size 2048x2048) (format = DEPTH_COMPONENT)</p> <p>Creating shadow texture (size 2048x2048) (format = DEPTH_COMPONENT)</p> <p>Creating shadow texture (size 2048x2048) (format = DEPTH_COMPONENT)</p> <p>Creating shadow texture (size 2048x2048) (format = DEPTH_COMPONENT)</p> <p>Creating shadow texture (size 2048x2048) (format = DEPTH_COMPONENT)</p> <p>Creating shadow texture (size 2048x2048) (format = DEPTH_COMPONENT)</p> <p>Creating shadow texture (size 4096x4096) (format = DEPTH_COMPONENT)</p> <p>Creating shadow texture (size 4096x4096) (format = DEPTH_COMPONENT)</p> <p>Creating shadow texture (size 4096x4096) (format = DEPTH_COMPONENT)</p> <p>Creating shadow texture (size 4096x4096) (format = DEPTH_COMPONENT)</p> <p>Creating shadow texture (size 4096x4096) (format = DEPTH_COMPONENT)</p> <p>Creating shadow texture (size 4096x4096) (format = DEPTH_COMPONENT)</p> <p>Creating shadow texture (size 4096x4096) (format = DEPTH_COMPONENT)</p> <p>Creating shadow texture (size 4096x4096) (format = DEPTH_COMPONENT)</p> <p>Creating shadow texture (size 4096x4096) (format = DEPTH_COMPONENT)</p> <p>Creating shadow texture (size 4096x4096) (format = DEPTH_COMPONENT)</p> <p>Creating shadow texture (size 4096x4096) (format = DEPTH_COMPONENT)</p> <p>Creating shadow texture (size 4096x4096) (format = DEPTH_COMPONENT)</p> <p>Creating shadow texture (size 4096x4096) (format = DEPTH_COMPONENT)</p> <p>Creating shadow texture (size 4096x4096) (format = DEPTH_COMPONENT)</p> <p>Creating shadow texture (size 4096x4096) (format = DEPTH_COMPONENT)</p> <p>Creating shadow texture (size 4096x4096) (format = DEPTH_COMPONENT)</p> <p>Creating shadow texture (size 4096x4096) (format = DEPTH_COMPONENT)</p> <p>Loading simulation script 'simulation/components/interfaces/AIProxy.js'</p> <p>Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'</p> <p>Loading simulation script 'simulation/components/interfaces/Attack.js'</p> <p>Loading simulation script 'simulation/components/interfaces/AttackDetection.js'</p> <p>Loading simulation script 'simulation/components/interfaces/AuraManager.js'</p> <p>Loading simulation script 'simulation/components/interfaces/Auras.js'</p> <p>Loading simulation script 'simulation/components/interfaces/Barter.js'</p> <p>Loading simulation script 'simulation/components/interfaces/BattleDetection.js'</p> <p>Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'</p> <p>Loading simulation script 'simulation/components/interfaces/Builder.js'</p> <p>Loading simulation script 'simulation/components/interfaces/BuildingAI.js'</p> <p>Loading simulation script 'simulation/components/interfaces/Capturable.js'</p> <p>Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'</p> <p>Loading simulation script 'simulation/components/interfaces/Cost.js'</p> <p>Loading simulation script 'simulation/components/interfaces/Damage.js'</p> <p>Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'</p> <p>Loading simulation script 'simulation/components/interfaces/DeathDamage.js'</p> <p>Loading simulation script 'simulation/components/interfaces/EndGameManager.js'</p> <p>Loading simulation script 'simulation/components/interfaces/EntityLimits.js'</p> <p>Loading simulation script 'simulation/components/interfaces/Formation.js'</p> <p>Loading simulation script 'simulation/components/interfaces/Foundation.js'</p> <p>Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'</p> <p>Loading simulation script 'simulation/components/interfaces/Garrisonable.js'</p> <p>Loading simulation script 'simulation/components/interfaces/Gate.js'</p> <p>Loading simulation script 'simulation/components/interfaces/Guard.js'</p> <p>Loading simulation script 'simulation/components/interfaces/Heal.js'</p> <p>Loading simulation script 'simulation/components/interfaces/Health.js'</p> <p>Loading simulation script 'simulation/components/interfaces/Loot.js'</p> <p>Loading simulation script 'simulation/components/interfaces/Looter.js'</p> <p>Loading simulation script 'simulation/components/interfaces/Market.js'</p> <p>Loading simulation script 'simulation/components/interfaces/Messages.js'</p> <p>Loading simulation script 'simulation/components/interfaces/Pack.js'</p> <p>Loading simulation script 'simulation/components/interfaces/Player.js'</p> <p>Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'</p> <p>Loading simulation script 'simulation/components/interfaces/Promotion.js'</p> <p>Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'</p> <p>Loading simulation script 'simulation/components/interfaces/Repairable.js'</p> <p>Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'</p> <p>Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'</p> <p>Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'</p> <p>Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'</p> <p>Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'</p> <p>Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'</p> <p>Loading simulation script 'simulation/components/interfaces/StatusBars.js'</p> <p>Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'</p> <p>Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'</p> <p>Loading simulation script 'simulation/components/interfaces/Timer.js'</p> <p>Loading simulation script 'simulation/components/interfaces/Trader.js'</p> <p>Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'</p> <p>Loading simulation script 'simulation/components/interfaces/Trigger.js'</p> <p>Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'</p> <p>Loading simulation script 'simulation/components/interfaces/UnitAI.js'</p> <p>Loading simulation script 'simulation/components/interfaces/Upgrade.js'</p> <p>Loading simulation script 'simulation/components/interfaces/VisionSharing.js'</p> <p>Loading simulation script 'simulation/components/interfaces/WallPiece.js'</p> <p>Loading simulation script 'simulation/components/interfaces/WallSet.js'</p> <p>Loading simulation script 'simulation/components/interfaces/Wonder.js'</p> <p>Loading simulation script 'simulation/helpers/Cheat.js'</p> <p>Loading simulation script 'simulation/helpers/Commands.js'</p> <p>Loading simulation script 'simulation/helpers/DamageBonus.js'</p> <p>Loading simulation script 'simulation/helpers/DamageTypes.js'</p> <p>Loading simulation script 'simulation/helpers/Entity.js'</p> <p>Loading simulation script 'simulation/helpers/FSM.js'</p> <p>Loading simulation script 'simulation/helpers/InitGame.js'</p> <p>Loading simulation script 'simulation/helpers/ModificationTemplates.js'</p> <p>Loading simulation script 'simulation/helpers/Player.js'</p> <p>Loading simulation script 'simulation/helpers/RallyPointCommands.js'</p> <p>Loading simulation script 'simulation/helpers/Resources.js'</p> <p>Loading simulation script 'simulation/helpers/Setup.js'</p> <p>Loading simulation script 'simulation/helpers/Sound.js'</p> <p>Loading simulation script 'simulation/helpers/TraderGain.js'</p> <p>Loading simulation script 'simulation/helpers/Transform.js'</p> <p>Loading simulation script 'simulation/helpers/ValueModification.js'</p> <p>Loading simulation script 'simulation/helpers/Walls.js'</p> <p>Loading simulation script 'simulation/helpers/WeightedList.js'</p> <p>Loading simulation script 'simulation/components/AIInterface.js'</p> <p>Loading simulation script 'simulation/components/AIProxy.js'</p> <p>Loading simulation script 'simulation/components/AlertRaiser.js'</p> <p>Loading simulation script 'simulation/components/Armour.js'</p> <p>Loading simulation script 'simulation/components/Attack.js'</p> <p>Loading simulation script 'simulation/components/AttackDetection.js'</p> <p>Loading simulation script 'simulation/components/AuraManager.js'</p> <p>Loading simulation script 'simulation/components/Auras.js'</p> <p>Loading simulation script 'simulation/components/Barter.js'</p> <p>Loading simulation script 'simulation/components/BattleDetection.js'</p> <p>Loading simulation script 'simulation/components/BuildRestrictions.js'</p> <p>Loading simulation script 'simulation/components/Builder.js'</p> <p>Loading simulation script 'simulation/components/BuildingAI.js'</p> <p>Loading simulation script 'simulation/components/Capturable.js'</p> <p>Loading simulation script 'simulation/components/CeasefireManager.js'</p> <p>Loading simulation script 'simulation/components/Cost.js'</p> <p>Loading simulation script 'simulation/components/Damage.js'</p> <p>Loading simulation script 'simulation/components/DeathDamage.js'</p> <p>Loading simulation script 'simulation/components/EndGameManager.js'</p> <p>Loading simulation script 'simulation/components/EntityLimits.js'</p> <p>Loading simulation script 'simulation/components/Fogging.js'</p> <p>Loading simulation script 'simulation/components/Formation.js'</p> <p>Loading simulation script 'simulation/components/FormationAttack.js'</p> <p>Loading simulation script 'simulation/components/Foundation.js'</p> <p>Loading simulation script 'simulation/components/GarrisonHolder.js'</p> <p>Loading simulation script 'simulation/components/Garrisonable.js'</p> <p>Loading simulation script 'simulation/components/Gate.js'</p> <p>Loading simulation script 'simulation/components/Guard.js'</p> <p>Loading simulation script 'simulation/components/GuiInterface.js'</p> <p>Loading simulation script 'simulation/components/Heal.js'</p> <p>Loading simulation script 'simulation/components/Health.js'</p> <p>Loading simulation script 'simulation/components/Identity.js'</p> <p>Loading simulation script 'simulation/components/Loot.js'</p> <p>Loading simulation script 'simulation/components/Looter.js'</p> <p>Loading simulation script 'simulation/components/Market.js'</p> <p>Loading simulation script 'simulation/components/Mirage.js'</p> <p>Loading simulation script 'simulation/components/MotionBall.js'</p> <p>Loading simulation script 'simulation/components/Pack.js'</p> <p>Loading simulation script 'simulation/components/Player.js'</p> <p>Loading simulation script 'simulation/components/PlayerManager.js'</p> <p>Loading simulation script 'simulation/components/ProductionQueue.js'</p> <p>Loading simulation script 'simulation/components/Promotion.js'</p> <p>Loading simulation script 'simulation/components/RallyPoint.js'</p> <p>Loading simulation script 'simulation/components/RangeOverlayManager.js'</p> <p>Loading simulation script 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<p>'art/terrains/terrains.xml' does not exist. Using previous properties.</p> <p>Creating shadow texture (size 4096x4096) (format = DEPTH_COMPONENT)</p> <p>Loading simulation script 'simulation/components/interfaces/AIProxy.js'</p> <p>Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'</p> <p>Loading simulation script 'simulation/components/interfaces/Attack.js'</p> <p>Loading simulation script 'simulation/components/interfaces/AttackDetection.js'</p> <p>Loading simulation script 'simulation/components/interfaces/AuraManager.js'</p> <p>Loading simulation script 'simulation/components/interfaces/Auras.js'</p> <p>Loading simulation script 'simulation/components/interfaces/Barter.js'</p> <p>Loading simulation script 'simulation/components/interfaces/BattleDetection.js'</p> <p>Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'</p> <p>Loading simulation script 'simulation/components/interfaces/Builder.js'</p> <p>Loading simulation script 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<p>Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'</p> <p>Loading simulation script 'simulation/components/interfaces/Repairable.js'</p> <p>Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'</p> <p>Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'</p> <p>Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'</p> <p>Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'</p> <p>Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'</p> <p>Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'</p> <p>Loading simulation script 'simulation/components/interfaces/StatusBars.js'</p> <p>Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'</p> <p>Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'</p> <p>Loading simulation script 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simulation script 'simulation/helpers/DamageBonus.js'</p> <p>Loading simulation script 'simulation/helpers/DamageTypes.js'</p> <p>Loading simulation script 'simulation/helpers/Entity.js'</p> <p>Loading simulation script 'simulation/helpers/FSM.js'</p> <p>Loading simulation script 'simulation/helpers/InitGame.js'</p> <p>Loading simulation script 'simulation/helpers/ModificationTemplates.js'</p> <p>Loading simulation script 'simulation/helpers/Player.js'</p> <p>Loading simulation script 'simulation/helpers/RallyPointCommands.js'</p> <p>Loading simulation script 'simulation/helpers/Resources.js'</p> <p>Loading simulation script 'simulation/helpers/Setup.js'</p> <p>Loading simulation script 'simulation/helpers/Sound.js'</p> <p>Loading simulation script 'simulation/helpers/TraderGain.js'</p> <p>Loading simulation script 'simulation/helpers/Transform.js'</p> <p>Loading simulation script 'simulation/helpers/ValueModification.js'</p> <p>Loading simulation script 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script 'simulation/components/Gate.js'</p> <p>Loading simulation script 'simulation/components/Guard.js'</p> <p>Loading simulation script 'simulation/components/GuiInterface.js'</p> <p>Loading simulation script 'simulation/components/Heal.js'</p> <p>Loading simulation script 'simulation/components/Health.js'</p> <p>Loading simulation script 'simulation/components/Identity.js'</p> <p>Loading simulation script 'simulation/components/Loot.js'</p> <p>Loading simulation script 'simulation/components/Looter.js'</p> <p>Loading simulation script 'simulation/components/Market.js'</p> <p>Loading simulation script 'simulation/components/Mirage.js'</p> <p>Loading simulation script 'simulation/components/MotionBall.js'</p> <p>Loading simulation script 'simulation/components/Pack.js'</p> <p>Loading simulation script 'simulation/components/Player.js'</p> <p>Loading simulation script 'simulation/components/PlayerManager.js'</p> <p>Loading simulation script 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'simulation/components/StatusBars.js'</p> <p>Loading simulation script 'simulation/components/TechnologyManager.js'</p> <p>Loading simulation script 'simulation/components/TerritoryDecay.js'</p> <p>Loading simulation script 'simulation/components/TerritoryDecayManager.js'</p> <p>Loading simulation script 'simulation/components/Timer.js'</p> <p>Loading simulation script 'simulation/components/Trader.js'</p> <p>Loading simulation script 'simulation/components/TrainingRestrictions.js'</p> <p>Loading simulation script 'simulation/components/Trigger.js'</p> <p>Loading simulation script 'simulation/components/TriggerPoint.js'</p> <p>Loading simulation script 'simulation/components/UnitAI.js'</p> <p>Loading simulation script 'simulation/components/UnitMotionFlying.js'</p> <p>Loading simulation script 'simulation/components/Upgrade.js'</p> <p>Loading simulation script 'simulation/components/ValueModificationManager.js'</p> <p>Loading simulation script 'simulation/components/Visibility.js'</p> <p>Loading simulation script 'simulation/components/VisionSharing.js'</p> <p>Loading simulation script 'simulation/components/WallPiece.js'</p> <p>Loading simulation script 'simulation/components/WallSet.js'</p> <p>Loading simulation script 'simulation/components/Wonder.js'</p> <p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_a.dae): Loaded successfully</p> <p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_b.dae): Loaded successfully</p> <p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_c.dae): Loaded successfully</p> <p>Creating shadow texture (size 4096x4096) (format = DEPTH_COMPONENT)</p> <p>Creating shadow texture (size 4096x4096) (format = DEPTH_COMPONENT)</p> <p>Creating shadow texture (size 4096x4096) (format = DEPTH_COMPONENT)</p> <p>Creating shadow texture (size 4096x4096) (format = DEPTH_COMPONENT)</p> <p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_a.dae): Loaded successfully</p> <p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_b.dae): Loaded successfully</p> <p>CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_c.dae): Loaded successfully</p> <p>Creating shadow texture (size 4096x4096) (format = DEPTH_COMPONENT)</p> <p>Creating shadow texture (size 4096x4096) (format = DEPTH_COMPONENT)</p> <p>Creating shadow texture (size 4096x4096) (format = DEPTH_COMPONENT)</p> <p>Creating shadow texture (size 4096x4096) (format = DEPTH_COMPONENT)</p> <p>CSkeletonAnimManager::GetAnimation(art/animation/other/whale_fin_idle_a.dae): Loaded successfully</p> <p>CSkeletonAnimManager::GetAnimation(art/animation/other/whale_fin_idle_b.dae): Loaded successfully</p> <p>CSkeletonAnimManager::GetAnimation(art/animation/other/whale_fin_idle_c.dae): Loaded successfully</p> <p>CSkeletonAnimManager::GetAnimation(art/animation/other/whale_fin_idle_d.dae): Loaded successfully</p> ====================================
Attachments (1)
Change History (6)
by , 4 years ago
Attachment: | mainlog.html added |
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comment:2 by , 4 years ago
Keywords: | pathfinding added |
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Summary: | Crash on multiplayer session: 3 humans, 1 AI, Riverway random map, 21946MP → Assertion fail ComputeJPSPath 3 humans, 1 AI, Riverway random map |
Assertion failed: "(state.goal.z / Pathfinding::NAVCELL_SIZE).ToInt_RoundToNegInfinity() == state.jGoal" Location: LongPathfinder.cpp:760 (ComputeJPSPath)
SVN Revision: 21946MP-release Engine Version: 0.0.23
I don't find a duplicate of this ticket.
So if you could upload the replay for that, that might be an essential step to reproduce the error. (Since it's a simulation error, it's likely that running the replay will produce the same error again.)
You can find the file location by opening Singleplayer -> Replays and selecting the according replay (3 humans, 1 AI, Riverway random map).
comment:3 by , 4 years ago
Milestone: | Backlog → Alpha 24 |
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Priority: | Must Have → Release Blocker |
comment:4 by , 4 years ago
The stack trace makes me thing this is an A23 crash, since the new one should show the custom ordering being used (which is from Phab:rP22817, i.e. post-A23). But the version seems incompatible? Maybe the OSX bundle is weird?
Would be great to gave the replay and more details indeed.
comment:5 by , 4 years ago
Milestone: | Alpha 24 |
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Resolution: | → needsinfo |
Status: | new → closed |
Closing as needs info - this code has changed in A24 and the stack trace is A23, further we have had no additional information from the reporter.
mainlog is the only one that has something in it. interestinglog.html just says engine exited successfully