Opened 3 years ago
Last modified 2 years ago
#6007 new defect
Guarding entities can cause enormous lag.
Reported by: | Freagarach | Owned by: | |
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Priority: | Must Have | Milestone: | Backlog |
Component: | Simulation | Keywords: | |
Cc: | Patch: |
Description
When e.g. attacking a CC with ~50 archers (outranging the CC) in sync and having the CC guarded by the four starting female citizens (i.e. repairing). The game lags every time the arrows land. Probably due to 50 arrows landing at the same turn and a lot of messages being sent (i.e. 200). One can also see that when distributing the attacks the female citizens won't be able to repair at all.
Attachments (1)
Change History (4)
by , 3 years ago
Attachment: | commands.txt added |
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comment:1 by , 3 years ago
Can be fixed by e.g. comparing the current time to when the previous message was sent and checking for a certain threshold. (When a new entity is added to the guard list, the timer should obviously be reset.)
comment:2 by , 3 years ago
Milestone: | Alpha 25 → Alpha 26 |
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comment:3 by , 2 years ago
Milestone: | Alpha 26 → Backlog |
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Priority: | Should Have → Must Have |
Type: | enhancement → defect |
#6125 was a duplicate.
r24876