Opened 3 years ago
Last modified 3 years ago
#6175 closed defect
Rally point - pick up treasures bug — at Initial Version
Reported by: | Langbart | Owned by: | |
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Priority: | Should Have | Milestone: | Alpha 25 |
Component: | Simulation | Keywords: | |
Cc: | Patch: |
Description
While playing the latest SVN version rP25403 on a random map called Lower Nubia
, I received some errors while collecting treasures.
To reproduce this, send all your starting units to collect treasures around the CC, start producing units in the CC and set the rally point on the treasures. Once a unit is in production but there are no more treasures around the CC, the errors occur.
0 A.D. (0.0.25) Main log (warnings and errors only) ERROR: Error in timer on entity 150, IID80, function ProgressTimeout: ReferenceError: target is not defined UnitAI.prototype.CollectTreasureNearPosition@simulation/components/UnitAI.js:5625:3 collect-treasure-near-position/<@simulation/helpers/Commands.js:85:14 collect-treasure-near-position@simulation/helpers/Commands.js:84:67 ProcessCommand@simulation/helpers/Commands.js:53:23 ProductionQueue.prototype.SpawnUnits@simulation/components/ProductionQueue.js:748:18 ProductionQueue.prototype.ProgressTimeout@simulation/components/ProductionQueue.js:840:26 Timer.prototype.OnUpdate@simulation/components/Timer.js:139:44 Engine exited successfully on 2021-05-09 at 02:23:28 with 1384 message(s), 1 error(s) and 0 warning(s).
The problem is not reproducible for A24b. I will attach a replay file - 9_may_21.zip
Change History (2)
by , 3 years ago
Attachment: | rally_point_treasure.jpg added |
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by , 3 years ago
Attachment: | 9_may_21.zip added |
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