Opened 2 years ago

Last modified 2 years ago

#6519 closed defect

Inconsistent fire explosion on destructed buildings — at Version 1

Reported by: Langbart Owned by:
Priority: Release Blocker Milestone: Alpha 26
Component: Core engine Keywords:
Cc: Patch:

Description (last modified by Langbart)

Play testing on the latest GIT version.

Sometimes large fire clouds arise from destructed buildings. See a couple of examples below.

The particle effect is not consistently reproducible with every time i rewatch the same replay, sometimes these clouds appear, sometimes they are even larger and the particles stay for a long time or disappear quickly, or they don't show up at all. The occurrence and appearance is very inconsistent. The speed you watch might effect the appearance of those particles. I will attach a replay, but you may not even see any fire explosions on every run.

  • 2022-04-26_0017.zip

reproducible

I don't recall ever seeing such extreme fire clouds in any of the released versions, there are flying fireballs but they always appear similar and do not vary in size and length of the appearance.

Change History (5)

by Langbart, 2 years ago

Attachment: short.gif added

by Langbart, 2 years ago

Attachment: bright_short.gif added

by Langbart, 2 years ago

Attachment: big.gif added

by Langbart, 2 years ago

Attachment: 2022-04-26_0017.zip added

comment:1 by Langbart, 2 years ago

Description: modified (diff)

fix image macro

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