Opened 2 years ago

Closed 2 years ago

#6520 closed defect (fixed)

Selection shapes decouple from units

Reported by: Langbart Owned by: Vladislav Belov
Priority: Should Have Milestone: Alpha 26
Component: Core engine Keywords:
Cc: Patch:

Description (last modified by Langbart)

An issue was reported via IRC 0ad-dev 26/Apr/22 by wowgetoffmang

04:02 < Langbart> [...] What is the issue with the ships ?
04:12 < wowgetoffmang> It was in Atlas that I couldn't see the selection shape for ships.
04:15 < wowgetoffmang> lol...
04:15 < wowgetoffmang> Selection shapes decouple from units
...
05:18 < Langbart> does the ship issue happens consistently or was it a one time thing ?
05:26 < wowgetoffmang> k thnx. I saw it happen with ships and als briefly with land units in a  different match

reproducible

Edit (27/Apr/22)

  • see comment:1
    • Alternatively, download both files findme.pmp and findme.xml and place them in your binaries/data/mods/public/maps/scenarios folder
    • Start the map from the GUI or via the command line
      binaries/system/pyrogenesis -conf=mod.enabledmods:"mod public" -autostart="scenarios/findme"
      
    • After opening the map, move the units/athen/ship_merchant the problem described above should become apparent.
21:05 < Vladislav> Meh, https://imgur.com/a/wMIAExM
21:06 < Langbart> looks similar to what i did
21:07 < Langbart> https://code.wildfiregames.com/F2671570
21:10 < Vladislav> Not exactly, you lifted up the water for the whole map.
21:12 < Langbart> ok you win.
21:12 < Langbart> it does make a difference
21:21 < Vladislav> It might be related to passability updates.

bisect

[26815]

Attachments (3)

boat_selection_shape.jpg (69.7 KB ) - added by Langbart 2 years ago.
findme.xml (1.8 KB ) - added by Langbart 2 years ago.
findme.pmp (641.0 KB ) - added by Langbart 2 years ago.

Download all attachments as: .zip

Change History (8)

by Langbart, 2 years ago

Attachment: boat_selection_shape.jpg added

comment:1 by Vladislav Belov, 2 years ago

I need following steps to reproduce:

  1. Open Atlas and add some water to the default map (with terrain tool and pick water height tool)
  2. Select movement tool and place a ship (Player 1)
  3. Start simulation
  4. Move with the movement tool the ship a bit
  5. Select the default tool and order the ship to move
Last edited 2 years ago by Vladislav Belov (previous) (diff)

comment:2 by Langbart, 2 years ago

Description: modified (diff)

comment:3 by Langbart, 2 years ago

Description: modified (diff)

adding a test map

by Langbart, 2 years ago

Attachment: findme.xml added

by Langbart, 2 years ago

Attachment: findme.pmp added

comment:4 by Langbart, 2 years ago

Description: modified (diff)

bisect

comment:5 by Vladislav Belov, 2 years ago

Owner: set to Vladislav Belov
Resolution: fixed
Status: newclosed

In 26833:

Adds backend buffer upload forgotten in rP26815. Fixes #6520

Note: See TracTickets for help on using tickets.