Opened 15 months ago
Closed 15 months ago
#6702 closed defect (wontfix)
[macOS debug mode] pyrogenesis_dbg process freezes or is extremely slow when starting the game
Reported by: | Langbart | Owned by: | |
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Priority: | Should Have | Milestone: | |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description (last modified by )
to reproduce
- build the macOS debug version
./build/workspaces/update-workspaces.sh -j5 && cd gcc && make config=debug -j5
- this will create another executable called
pyrogenesis_dbg
in the/binaries/system
folder - run
pyrogenesis_dbg
and try to initialize a game or watch a replay# Example: start a Mainland map from the command line pyrogenesis_dbg -conf=mod.enabledmods:"mod public" -autostart="random/mainland"
- the loading page is displayed, from here are two possibilities
- (A) the process hangs, as shown in red, and I quit the process manually
- (B) it does spawn into the game after roughly 5mins, but its painfully slow and definitely unplayable.
notes
- all tests were done with the default settings
- I never used
pyrogenesis_dbg
for play testing, so I can't even give a rough estimate how long this has been broken - this ticket was created after investigating Ticket #6699
bisect
(none, too time consuming at the moment)
Attachments (1)
Change History (5)
by , 15 months ago
comment:1 by , 15 months ago
Description: | modified (diff) |
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comment:2 by , 15 months ago
Description: | modified (diff) |
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comment:3 by , 15 months ago
Random maps are extremely slow to generate in debug mode. It's been like this for a while. The goal of debug mode is not goto be fast but to print additional stuff. :(
comment:4 by , 15 months ago
Milestone: | Alpha 27 |
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Resolution: | → wontfix |
Status: | new → closed |
Debug mode runs without optimizations, it's extremely slow on all platforms. Its only use is to gather additional logs.
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