OS: Mac OSX 10.6.5
HW: MacBook Pro (15-inch, Mid 2009)
2.8 GHz
4 GB RAM
NVIDIA GeForce 9400M & 9600M GT
64-bit kernel enabled
GV: Alpha 2 Custom Build (r8686)
I know this is a known bug, but I thought I'd put it on the books. There doesn't seem to be a ticket for it yet. OSX users currently have to run in quickstart mode because audio is broken. Otherwise, tragedy strikes:
SND| alc_init: success, using Built-in Output
2010-11-24 19:57:55.698 pyrogenesis_dbg[37006:903] Error loading /Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types: dlopen(/Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types, 262): no suitable image found. Did find:
/Library/ScriptingAdditions/Adobe Unit Types.osax/Contents/MacOS/Adobe Unit Types: no matching architecture in universal wrapper
pyrogenesis_dbg: OpenScripting.framework - scripting addition "/Library/ScriptingAdditions/Adobe Unit Types.osax" declares no loadable handlers.
glwprintf failed (buffer size exceeded?) - return value -1, errno 92
glwprintf failed (buffer size exceeded?) - return value -1, errno 92
...
OpenAL error: Invalid Operation; called from vsrc_deque_finished_bufs (line 1609)
snd_mgr.cpp(114): Assertion failed: "0"
Assertion failed: "0"
Location: snd_mgr.cpp:114 (al_ReportError)
Basically causes a crash within 3-5 seconds of getting to the menu screen.
Other known cases:
http://www.wildfiregames.com/forum/index.php?s=&showtopic=12570&view=findpost&p=201047
http://www.wildfiregames.com/forum/index.php?s=&showtopic=12483&view=findpost&p=200429
http://www.wildfiregames.com/forum/index.php?s=&showtopic=13748&view=findpost&p=213006
r8788 makes audio disabled by default on OS X. (Edit hwdetect.js if you want to test with audio enabled.)