Changes between Initial Version and Version 4 of Ticket #979


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Timestamp:
Feb 23, 2012, 12:01:41 AM (12 years ago)
Author:
Zaggy1024
Comment:

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  • Ticket #979

    • Property Summary Decal randomizations act strangelyProp variations not working when attached to specific animations
    • Property Milestone Alpha 8Alpha 9
  • Ticket #979 – Description

    initial v4  
    1 Randomization in decal actors (blood_01 for instance) does not occur as anticipated. Placing the blood_01 decal individually in Atlas randomizes the actor as desired, but when used in the death of an animal the decal will not randomize.
     1When a unit has been set up to attach a prop only when a certain animation is playing, it will only show the first variant, rather than randomly choosing a variant from the list.
     2
     3Examples:
     4* All the fauna units' blood decals don't randomize.
     5* If you set multiple people farming, there ought to be two variants of the hoe being used, but only one is ever chosen.