1 | | Randomization in decal actors (blood_01 for instance) does not occur as anticipated. Placing the blood_01 decal individually in Atlas randomizes the actor as desired, but when used in the death of an animal the decal will not randomize. |
| 1 | When a unit has been set up to attach a prop only when a certain animation is playing, it will only show the first variant, rather than randomly choosing a variant from the list. |
| 2 | |
| 3 | Examples: |
| 4 | * All the fauna units' blood decals don't randomize. |
| 5 | * If you set multiple people farming, there ought to be two variants of the hoe being used, but only one is ever chosen. |