Changes between Version 22 and Version 23 of Alpha21


Ignore:
Timestamp:
May 7, 2016, 3:14:26 AM (8 years ago)
Author:
elexis
Comment:

Revert the addition of the duplicates ordered by component. Those were just too many entries to be read and many of them duplicated for many civs. Extended the comments for those balancing commits. If you want an overview by civilization with more details, add a custom wiki page and maintain that.

Legend:

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  • Alpha21

    v22 v23  
    66
    77== Gameplay & Balancing ==
    8 === '''By Changeset''' ===
    98r18024 Make unused buildings and champions available:[[BR]]
    109  Athenians and Sparta can build up to two Royal Stoa and produce Sword- and Skirmisher Infantry Champions there[[BR]]
    1110  Britons can build a Crannog, which is both a Civic Center and a Dock[[BR]]
    1211  Persians can build up to two halls from which Spear- and Skirmisher Infantry Champions and War Elephants can be produced (r18043)[[BR]]
    13   Romans can build (at most one) Temple of Vesta, Persians a gate, which increases the capture-strength of garrisoned units within 75m of the temple[[BR]]
     12  Romans can build (at most one) Temple of Vesta, Persians the Ishtar Gate, which increase the capture-strength of garrisoned units within 75m of the temple[[BR]]
    1413  Athenians, Carthaginians, Macedonians, Romans, Spartans and Ptolemaic Egyptian wonders are temples, thus heal nearby (60m) and garrisoned units[[BR]]
    1514  Iberian monument can't be captured anymore[[BR]]
     
    1817r17974 Owning multiple wonders gives multiple population bonuses (#3522 #3792)[[BR]]
    1918r18021 Technologies can be researched in captured buildings[[BR]]
    20 r18025 Nerf champions:[[BR]]
     19r18025 Nerf City Phase champions and add Town Phase champions for rushing[[BR]]
    2120
    2221  Reduce armour by 1-2 levels, roughly 25% more build cost and take twice the time to train[[BR]]
    2322  Researching the tech to build champions from barracks costs 1000 metal[[BR]]
     23  Thracian Black Cloak (Sword Champions) can be trained in half the time of standard Champion Sword Infantry, starting in Town Phase[[BR]]
     24  Athenian can train archer mercenaries at the Dock[[BR]]
     25  Naked Fanatics cost double the metal, train in half the time, run 50% faster than infantry champions[[BR]]
     26  Increased research time of technology to train Champions at Barracks from 40 seconds to 90 seconds[[BR]]
     27  Macedonian Silver Shield 10% more max HP, +1 Hack/Pierce Armour after upgrade[[BR]]
     28  Champion Skirmisher Cavalry ranged attack range decreased from 48 to 32 meters[[BR]]
    2429
    25 r18037 Increase siege armour by 2 levels, add 50% more health, let them regenerate capture-points and reduce packtime[[BR]]
     30r18037 Strengthen siege and elephants[[BR]]
     31  Add about 60% Health Points[[BR]]
     32  Increase armor by 2 levels[[BR]]
     33  Increase Capture Points from 250 to 500[[BR]]
     34  Rams cannot be captured anymore[[BR]]
     35  Regenerate capturepoints when garrisoned[[BR]]
     36  Reduce packtime for ranged siege[[BR]]
     37  Tower range reduced from 80m to 76m[[BR]]
     38
    2639r18045 Improve resistance of buildings[[BR]]
    2740  Increase garrisoned regenerationrate by 150%[[BR]]
     
    4154  20% less cost of skirmishers for allies of Iberians[[BR]]
    4255  25% faster buildtime for allies of Athen[[BR]]
    43 
    44 === '''By Gameplay Component''' ===
    45 ==== Civilization Specific ====
    46 ===== Athenians =====
    47  * New building (Royal Stoa) - Produces Champion Sword Infantry and Champion Skirmisher Infantry as mercenaries (high metal cost, no food cost). Requires Town Phase. Limit 2. r18024
    48    * Thracian Black Cloak (Champion Sword Infantry) trains in the half the time of standard Champion Sword Infantry. r18025
    49    * Thracian Black Cloak (Champion Sword Infantry) costs no food, but costs 3x the metal of standard Champion Sword Infantry. r18025
    50    * Thracian Black Cloak (Champion Sword Infantry) can be trained starting in Town Phase, while the other champion in this building can only be trained in City Phase. r18025
    51  * Powerful healing aura added to Athenian Wonder. r18024
    52  * Cretan Mercenary Archer (Citizen Soldier Archer Infantry) can now be trained at the Dock as well as from the Trireme. r18025
    53  * Athenian Marine (Champion Sword Infantry) can now be trained at the Dock as well as from the Trireme. r18025
    54 
    55 ===== Britons =====
    56  * New building (Crannog) - Hybrid Civic Center/Dock. Requires Town Phase. r18024
    57  * British Corral now produces pigs instead of sheep. r18008
    58  * British Rams can now only garrison the standard 5 units. r18037
    59 
    60 ===== Carthaginians =====
    61  * Powerful healing aura added to Wonder. r18024
    62  * Carthaginian Corral now produces goats instead of sheep. r18008
    63 
    64 ===== Gauls =====
    65  * Naked Fanatics now train in half the time of standard infantry champions. r18025
    66  * Naked Fanatics have 3 less armour than standard infantry spear champions. r18025
    67  * Naked Fanatics cost double the metal of standard infantry spear champions. r18025
    68  * Naked Fanatics run 50% faster than standard infantry spear champions. r18025
    69  * Gaulish Corral now produces pigs instead of sheep. r18008
    70  * Gaulish Rams can now only garrison the standard 5 units. r18037
    71 
    72 ===== Iberian =====
    73  * Iberian Monument cannot be captured anymore. r18024
    74  * Champion Skirmisher Cavalry ranged attack range decreased from 48 to 32 meters. r18025
    75  * Iberian Corral now produces pigs instead of sheep. r18008
    76 
    77 ===== Macedonians =====
    78  * Powerful healing aura added to Macedonian Wonder. r18024
    79  * Macedonian Silver Shield (Champion Spear Infantry) receive 10% more max HP, +1 Hack Armour, and +1 Pierce Armour upon upgrade/promotion. r18025
    80 
    81 ===== Mauryans =====
    82  * Mauryan Corral now produces goats instead of sheep. r18008
    83 
    84 ===== Persians =====
    85  * New building (Ishtar Gate) - Has a loyalty regeneration buff aura for structures within a radius of 75m. Requires City Phase. Limit 1. r18024
    86  * New building (Persian Hall) - Produces Champion Spear Infantry, Champion Skirmisher Infantry, and War Elephants. Requires City Phase. Limit 2. r18024 r18043
    87  * Persian Rams now have 20% higher attack than standard rams. r18037
    88 
    89 ===== Ptolemaic Egyptians =====
    90  * Powerful healing aura added to Ptolemaic Egyptian Wonder. r18024
    91  * Ptolemaic Egyptian Corral now produces goats instead of sheep. r18008
    92 
    93 ===== Republican Romans =====
    94  * New building (Temple of Vesta) - Has a loyalty regeneration buff aura for structures within a radius of 75m. Requires City Phase. Limit 1. r18024
    95  * Powerful healing aura added to Republican Roman Wonder. r18024
    96  * Republican Roman Rams now have 20% higher attack than standard rams. r18037
    97  * Republican Roman Ranged Siege now packs and unpacks in half the time of standard ranged siege. r18037
    98 
    99 ===== Spartans =====
    100  * New building (Royal Stoa) - Produces Champion Sword Infantry and Champion Skirmisher Infantry as mercenaries (high metal cost, no food cost). Requires Town Phase. Limit 2. r18024
    101    * Thracian Black Cloak (Champion Sword Infantry) trains in the half the time of standard Champion Sword Infantry. r18025
    102    * Thracian Black Cloak (Champion Sword Infantry) costs no food, but costs 3x the metal of standard Champion Sword Infantry. r18025
    103  * Powerful healing aura added to Spartan Wonder. r18024
    104  * Skiritai Commando (Elite Citizen Soldier Sword Infantry) train time increased from 6 to 10 seconds. r18025
    105 
    106 ==== General ====
    107 ===== Units =====
    108  * Champions
    109    * Champions' Armour was nerfed 1-2 levels. r18025
    110    * Champion Infantry Build Time increased from 13 seconds to 30 seconds. r18025
    111    * Champion Cavalry Build Time increased from 15 seconds to 40 seconds. r18025
    112    * Slightly increased Build Costs of Champions. r18025
    113  * War Elephants
    114    * Increased Hack and Pierce Armour of War Elephants by 2. r18037
    115    * Increased Population taken by War Elephants from 3 to 5. r18037
    116    * Increased train time of War Elephants from 20 to 30. r18037
    117    * Increased HP of War Elephants from 500 to 750. r18037
    118  * Melee Siege (Rams)
    119    * Rams now cannot be captured. r18037
    120    * Increased max HP from 250 to 400. r18037
    121    * Increase build time from 20 to 30 seconds. r18037
    122  * Ranged Siege (Catapults, Ballistas, and Siege Towers)
    123    * Increased Capture Points from 250 to 500. r18037
    124    * Increased base loyalty regeneration from 0 to 20 Capture Points per second. r18037
    125    * Increased garrisoned loyalty regeneration rate from 7.5 to 10 additional Capture Points per garrisoned soldier. r18037
    126    * Ballistas
    127      * Increased build time from 18 to 20 seconds. r18037
    128    * Catapults
    129      * Increased build time from 20 to 25 seconds. r18037
    130 
    131 ===== Buildings =====
    132  * Walls
    133    * Reduce Wall Turrets/Towers range from 88 to 72 meters. r17970
    134    * Increase minimum range of Wall Turrets/Towers from 3 to 12 meters. r17970
    135  * Defense Tower
    136    * Defense Tower attack range reduced from 80 to 76 meters. r18037
    137 
    138 ===== Technologies =====
    139  * Increased metal cost of technology to train Champions at Barracks from 500 to 1000. r18025
    140  * Increased research time of technology to train Champions at Barracks from 40 seconds to 90 seconds. r18025
    141  * Defense Tower technologies don't apply to Wall Turrets/Towers anymore. r17999
    142 
    143 ===== Mechanics =====
    144  * Units now gain experience-points per hit, based on damage on target, instead of per kill. r18044
    145  * Most buildings (especially towers) can't be built in unconnected territory anymore. r18049[[BR]]
    146  * Dropsites are now shared by default. r18004
    147  * Allow sharing/unsharing multiple dropsites simultaneously. r18007
    148  * Technologies can now be researched on captured buildings. r18021
    149  * Owning multiple wonders gives multiple population bonuses. r17974
    15056
    15157== Art ==