Changes between Version 39 and Version 40 of Alpha21
- Timestamp:
- Jun 24, 2016, 7:31:24 PM (8 years ago)
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Alpha21
v39 v40 1 1 = Alpha 21 = 2 Development started by Wildfire Games on April 2^nd^ 2016 (r17966).[[BR]] 3 The most recent revision can be found at http://trac.wildfiregames.com/changeset [[BR]] 2 Development started by Wildfire Games on April 2^nd^ 2016 (r17966) [[BR]] 3 The most recent revision can be found at http://trac.wildfiregames.com/changeset .[[BR]] 4 To play it see wiki:BuildInstructions .[[BR]] 5 Check wiki:Alpha21?action=history to only read updates to this site.[[BR]] 4 6 [[BR]] 5 The following list highlights the most important changes up to r18 343, more noticeable ones first:[[BR]]7 The following list highlights the most important changes up to r18433, more noticeable ones first.[[BR]] 6 8 7 9 == Gameplay == … … 18 20 25% faster ship buildtime for allies of Athen[[BR]] 19 21 20 r18233 New auras affecting research time and costs : #3930[[BR]]22 r18233 New auras affecting research time and costs (#3930, #4003)[[BR]] 21 23 Owning a library (available to Macedonian, Ptolemians and Seleucids) reduces the costs of technologies by 10%[[BR]] 22 24 Mauryan hero ashoka reduces the cost and research time of temple technologies for the player and his/her allies by 50%[[BR]] 23 25 Mauryan hero chanakya reduces the research time of technologies by 50% when garrisoning the researching building[[BR]] 24 26 r18075 Last Man Standing gamemode (disables allied victory, thus allows to play diplomacy games where only one player can win) (#3970)[[BR]] 25 r18075 The time to win a wonder-victory game can be varied (#3234, r18189 )[[BR]]27 r18075 The time to win a wonder-victory game can be varied (#3234, r18189 r18411)[[BR]] 26 28 r17974 Owning multiple wonders gives multiple population bonuses (#3522, #3792)[[BR]] 27 29 r18248 Owning multiple libraries and theatrons increases the aura bonus proportionally[[BR]] … … 35 37 r18004 Dropsites shared by default (#3791)[[BR]] 36 38 r18207 Multiplications for technologies are now cumulative [[BR]] 39 r18421 Allow training units in batches of arbitrary sizes(#4059)[[BR]] 37 40 r18271 Wonders receive rallypoints (#4002)[[BR]] 38 41 … … 66 69 Fix bolt shooter precision tech which didn't work previously[[BR]] 67 70 r18286 Allow garrisoning elephants at the elephant stables[[BR]] 71 r18363 Archer elephants can't capture[[BR]] 68 72 r18024 Iberian monument can't be captured anymore[[BR]] 69 73 r18149 Limit population cost of siege and elephants to at most 3[[BR]] … … 74 78 add +7 instead of +2 in town phase[[BR]] 75 79 and +9 instead of +1.5 in city phase[[BR]] 80 r18402 Nerf mauryan ship health points from 2200 to 1600[[BR]] 81 Reduce bireme cost 82 r18427 Buff quinquereme (catapult ships) to be effective against buildings (#4065)[[BR]] 76 83 r18255 Increase armor of the Wonder, 3 minutes research time for population upgrade[[BR]] 77 84 r18215 Don't let the capture strength approach infinity as the building HP tends to 0 (#3973)[[BR]] … … 79 86 r18280 Reduce upgraded and promoted healer range and make healers smarter (#3932) [[BR]] 80 87 r18131 Reduce gathering speed of promoted units as it was some releases ago (r18165, r18167, r18175)[[BR]] 88 r18405 More territory influence for storehouses and corrals[[BR]] 81 89 82 90 == Maps == 83 91 r18209 Make survival of the fittest map compatible with capture. Add siege and some randomness to the waves[[BR]] 92 r18360 Remove unreachable trees from Phonetian Levant (#4012)[[BR]] 84 93 85 94 == Art == … … 91 100 r18229 New Seleucid corral[[BR]] 92 101 r18331 New Seleucid blacksmith[[BR]] 102 r18420 Enhanced oak trees[[BR]] 103 r18407 New chicken, tiger and deer images[[BR]] 93 104 r18340 Allow different variants for different health levels and use it for the Iberian fireship #3983[[BR]] 94 105 r18084 Roman textures transparency fix[[BR]] … … 104 115 r18014 Improve selection ring of animals (#3786)[[BR]] 105 116 r18180 Use an actual name instead of "You" in singleplayer (replays) (#3979)[[BR]] 117 r18395 Capture statistics in the summary screen (#3216) [[BR]] 106 118 r18026 Correct team totals for the summary screen (#3150, #3561)[[BR]] 107 119 r18094 Show health of garrisoned units (#3114)[[BR]] … … 110 122 r18252 Show hotkeys for delete, stop, garrison, guard, the idle worker button and the trade dialog[[BR]] 111 123 r18179 Allow filtering the maplist by triggerscript maps (#3013)[[BR]] 124 r18409 Show map and player information when picking a savegame #1090[[BR]] 112 125 r18111 Filter the replay list by victory condition, singleplayer/multiplayer and rated games (#3436)[[BR]] 113 126 r18179 Filter maps based on whether they come with trigger-scripts (#3013)[[BR]] … … 116 129 r18078 Show the AI dificulty to guests (#3911)[[BR]] 117 130 r18007 Allow sharing/unsharing multiple dropsites simultaneously (#3791)[[BR]] 118 r18176 Show a notification that the host didn't forward UDP port 20595on failed connect (#3570)[[BR]]131 r18176 Show a notification that the host didn't forward UDP port on failed connect (#3570)[[BR]] 119 132 r18193 Immediately update the music gain in the options (#3901)[[BR]] 133 r18361 Buttons for up to 10 heroes (#3000)[[BR]] 134 r18362 Show playercolor and name of units garrisoned by allies (#4052)[[BR]] 135 r18346 Continue to allow sending commands after winning a game (#3168)[[BR]] 136 r18371 Retry connecting in the multiplayer join dialog on failed attempts[[BR]] 137 r18369 Don't address chat to everyone when a client disconnected while typing (#3956)[[BR]] 138 r18347 Observers can focus on rallypoints 120 139 121 140 == Petra AI == … … 126 145 r18216 Decrease a bit the required number of champions in attacks[[BR]] 127 146 147 == Network == 148 r18372 Host on arbitrary UDP ports (#3575)[[BR]] 149 128 150 == Engine == 129 151 r17975 Cinematic paths: interpolate camera rotation (#3814)[[BR]] … … 132 154 133 155 == Performance Optimizations == 134 r18011 Slight improvement of flood-fill algorithm of the hierarchical pathfinder (#3588)[[BR]] 135 r18090 Slight improvement of the short range pathfinder (#3925)[[BR]] 156 r18349 Short range pathfinder: Reuse vectors in SplitAAEdges (r18350 #3588)[[BR]] 157 r18090 Short range pathfinder: Clipping and partial sorting in ComputeShortPath (#3925)[[BR]] 158 r18011 Flood-fill algorithm of the hierarchical pathfinder (#3588)[[BR]] 159 r18344 RangeManager: Reuse a vector in PerformQuery (#4045)[[BR]] 160 r18358 Remove an i64 division by 1[[BR]] 161 136 162 137 163 == Developer Features ==