Changes between Version 5 and Version 6 of Alpha24


Ignore:
Timestamp:
Jun 21, 2019, 1:06:43 PM (5 years ago)
Author:
elexis
Comment:

Remove minor cleanup commits, authors, empty points, elaborations, indirections, there is the Phab:rP12345 format, use trac links, one line per unique feature, remove r22297 as it is not presentable as something logical, update to r21948

Legend:

Unmodified
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  • Alpha24

    v5 v6  
    66
    77Development started by Wildfire Games on December 26^th^ 2018 (r21948).[[BR]]
    8 Feature Freeze: [[BR]]
    9 String Freeze: [[BR]]
    10 Translation Freeze: [[BR]]
    11 Commit Freeze: [[BR]]
    12 Release: [[BR]]
     8Feature Freeze: / [[BR]]
     9String Freeze: / [[BR]]
     10Translation Freeze: / [[BR]]
     11Commit Freeze: / [[BR]]
     12Release: / [[BR]]
    1313
    14 
    15 
    16 Release Announcement:  [[BR]]
     14Release Announcement: / [[BR]]
    1715Tickets: https://trac.wildfiregames.com/query?status=closed&group=resolution&milestone=Alpha+24 [[BR]]
    1816[[BR]]
     
    2018To download and install the developmental release of 0 A.D., have a look at the [wiki:BuildInstructions build instructions].[[BR]]
    2119[[BR]]
    22 The following list presents all changes noticeable to the end user up to r21948, more important ones first.[[BR]]
     20The following list presents all changes noticeable to the end user up to r21950, more important ones first.[[BR]]
    2321Many small bugfixes, typo fixes and code cleanups are not mentioned here.[[BR]]
    2422
    25 == AI ==
    26 
    27  
    2823== Art ==
    2924
    30 === Improvements ===
    31 r21948 Improved deer textures by Wijitmaker and Stan.[[BR]]
    32  
    33 === Minimap ===
     25=== Textres ===
     26r21948 Red deer textures, freckles [[BR]]
    3427
    35 == Auras ==
     28=== Portraits ===
     29r21950 Amanirenas (Kushite hero)[[BR]]
    3630
    37 == Atlas ==
     31== GUI ==
     32=== Ingame ===
     33r22226 Unit experience bar[[BR]]
    3834
    39 == Audio ==
     35== Pathfinder ==
     36=== Performance improvements ===
     37r22279 Hierarchical pathfinder: only update dirty tiles[[BR]]
     38
     39=== Cleanups ===
     40r22253 !VertexPathfinder class[[BR]]
     41r22278 Decouple long and hierarchical pathfinder[[BR]]
     42
    4043
    4144== Balancing ==
     45=== Buildings ===
     46r21949 Reduce roman barracks footprint[[BR]]
    4247
    4348
    44 == Game Mechanics ==
     49== Template editing ==
    4550
    46 === Run speed changes ===
    47 
    48 Run speed was removed by [https://code.wildfiregames.com/rP22197 rP22197] and replaced by a multiplier of the walk speed, making it easier to change walk speed by technologies, auras, and templates without missing the running speed.
    49 
    50 == Hotkeys ==
    51 
    52 == Formations ==
    53 
    54 == GUI ==
    55 
    56 [https://code.wildfiregames.com/rP22226 rP22226] adds a status bar for experience.
    57 
    58 === GUI scalability ===
    59 
    60 
    61 == Cheats ==
    62 
    63 
    64 == Maps ==
    65 
    66 === Triger Scripts ===
    67 
    68 === Random Maps ===
    69 
    70 === Skirmish maps ===
    71 
    72 === Scenario maps ===
    73 
    74 
    75 === Biome library ===
    76 
    77 
    78 ==== Map Generation Library ====
    79 
    80 === Tutorial Maps ===
    81 
    82 == Renderer ==
    83 
    84 === Improvements to water quality with reflections disabled ===
    85 [https://code.wildfiregames.com/rP22297  rp22297] makes the water shader use the skybox with only refractions enabled, which means disabling reflections now makes the water look much better than before, which makes it possible to play without reflections (speeding the game)
    86 
    87 === Preparation for Isometric view ===
    88 
    89 == Lobby ==
    90 
    91 == Network ==
    92 
    93 
    94 == !Engine/Modding ==
    95 
    96 [https://code.wildfiregames.com/rP22278 rP22278] and [https://code.wildfiregames.com/rP22253 rP22253] cleaned up coupling in the pathfinders used by 0 A.D., preparing the terrain for threading.
    97 
    98 [https://code.wildfiregames.com/rP22379 rP22379] wrapped damage types in a <Damage> component to prepare genericizing them, which will break mods. Armour is the exception since it currently only has damage types (except for the "Foundation" element).
    99 
    100 
    101 === Performance Optimizations ===
    102 
    103 [https://code.wildfiregames.com/rP22279 rP22279] speeds up the hierarchical pathfinder updates, which reduces stutters on frames where updates are needed.
    104 
    105 
    106 
    107 === Libraries Updates ===
    108 
    109 
    110 === Profiling ===
    111 
    112 
    113 === Building scripts and linting ===
     51r22197 Run speed as a relative multiplier[[BR]]
     52r22379 Damage type wrapper[[BR]]