Changes between Version 5 and Version 6 of Alpha24
- Timestamp:
- Jun 21, 2019, 1:06:43 PM (5 years ago)
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Alpha24
v5 v6 6 6 7 7 Development started by Wildfire Games on December 26^th^ 2018 (r21948).[[BR]] 8 Feature Freeze: [[BR]]9 String Freeze: [[BR]]10 Translation Freeze: [[BR]]11 Commit Freeze: [[BR]]12 Release: [[BR]]8 Feature Freeze: / [[BR]] 9 String Freeze: / [[BR]] 10 Translation Freeze: / [[BR]] 11 Commit Freeze: / [[BR]] 12 Release: / [[BR]] 13 13 14 15 16 Release Announcement: [[BR]] 14 Release Announcement: / [[BR]] 17 15 Tickets: https://trac.wildfiregames.com/query?status=closed&group=resolution&milestone=Alpha+24 [[BR]] 18 16 [[BR]] … … 20 18 To download and install the developmental release of 0 A.D., have a look at the [wiki:BuildInstructions build instructions].[[BR]] 21 19 [[BR]] 22 The following list presents all changes noticeable to the end user up to r219 48, more important ones first.[[BR]]20 The following list presents all changes noticeable to the end user up to r21950, more important ones first.[[BR]] 23 21 Many small bugfixes, typo fixes and code cleanups are not mentioned here.[[BR]] 24 22 25 == AI ==26 27 28 23 == Art == 29 24 30 === Improvements === 31 r21948 Improved deer textures by Wijitmaker and Stan.[[BR]] 32 33 === Minimap === 25 === Textres === 26 r21948 Red deer textures, freckles [[BR]] 34 27 35 == Auras == 28 === Portraits === 29 r21950 Amanirenas (Kushite hero)[[BR]] 36 30 37 == Atlas == 31 == GUI == 32 === Ingame === 33 r22226 Unit experience bar[[BR]] 38 34 39 == Audio == 35 == Pathfinder == 36 === Performance improvements === 37 r22279 Hierarchical pathfinder: only update dirty tiles[[BR]] 38 39 === Cleanups === 40 r22253 !VertexPathfinder class[[BR]] 41 r22278 Decouple long and hierarchical pathfinder[[BR]] 42 40 43 41 44 == Balancing == 45 === Buildings === 46 r21949 Reduce roman barracks footprint[[BR]] 42 47 43 48 44 == Game Mechanics==49 == Template editing == 45 50 46 === Run speed changes === 47 48 Run speed was removed by [https://code.wildfiregames.com/rP22197 rP22197] and replaced by a multiplier of the walk speed, making it easier to change walk speed by technologies, auras, and templates without missing the running speed. 49 50 == Hotkeys == 51 52 == Formations == 53 54 == GUI == 55 56 [https://code.wildfiregames.com/rP22226 rP22226] adds a status bar for experience. 57 58 === GUI scalability === 59 60 61 == Cheats == 62 63 64 == Maps == 65 66 === Triger Scripts === 67 68 === Random Maps === 69 70 === Skirmish maps === 71 72 === Scenario maps === 73 74 75 === Biome library === 76 77 78 ==== Map Generation Library ==== 79 80 === Tutorial Maps === 81 82 == Renderer == 83 84 === Improvements to water quality with reflections disabled === 85 [https://code.wildfiregames.com/rP22297 rp22297] makes the water shader use the skybox with only refractions enabled, which means disabling reflections now makes the water look much better than before, which makes it possible to play without reflections (speeding the game) 86 87 === Preparation for Isometric view === 88 89 == Lobby == 90 91 == Network == 92 93 94 == !Engine/Modding == 95 96 [https://code.wildfiregames.com/rP22278 rP22278] and [https://code.wildfiregames.com/rP22253 rP22253] cleaned up coupling in the pathfinders used by 0 A.D., preparing the terrain for threading. 97 98 [https://code.wildfiregames.com/rP22379 rP22379] wrapped damage types in a <Damage> component to prepare genericizing them, which will break mods. Armour is the exception since it currently only has damage types (except for the "Foundation" element). 99 100 101 === Performance Optimizations === 102 103 [https://code.wildfiregames.com/rP22279 rP22279] speeds up the hierarchical pathfinder updates, which reduces stutters on frames where updates are needed. 104 105 106 107 === Libraries Updates === 108 109 110 === Profiling === 111 112 113 === Building scripts and linting === 51 r22197 Run speed as a relative multiplier[[BR]] 52 r22379 Damage type wrapper[[BR]]