| 1 | [TOC] |
| 2 | |
| 3 | = Alpha Release Roadmap = |
| 4 | This list is a (currently WIP) list of what each department will/wish to implement for the Alpha release. |
| 5 | |
| 6 | == Art Department == |
| 7 | |
| 8 | * "Must haves": |
| 9 | * mostly fix animation speeds and action offsets in actor files |
| 10 | * ingame GUI design (implementation by Programming Dept.) |
| 11 | * "Wish-list": |
| 12 | * A default map featuring the Celts More/updated documentation would also be nice |
| 13 | * Mockup of GUI |
| 14 | * adding in-game display of history for units/buildings |
| 15 | * displaying history articles [lower priority] |
| 16 | == Programming Department == |
| 17 | |
| 18 | * "Must haves": |
| 19 | * convert all entity data to new file format |
| 20 | * fix animation syncing |
| 21 | * basic victory conditions |
| 22 | * basic enemy AI |
| 23 | * water/terrain impassability |
| 24 | * floating ships |
| 25 | * sound: fix lack of intensity's decrementing currently-playing count |
| 26 | * fix saving of files in Atlas when installed in read-only paths |
| 27 | * ingame GUI implementation (GUI design by Art Dept.) |
| 28 | * "Wish-list": |
| 29 | * UI: improved zoom (centered on mouse position, faster (exponential?) |
| 30 | * sound: integrating patch that allows streaming Vorbis (Jan) |
| 31 | * add support for running |
| 32 | * network multiplayer |
| 33 | * tutorial on writing/modifying gameplay scripts |
| 34 | * tools to detect errors in data files (references to nonexistent files etc) |
| 35 | * sensible group movement |
| 36 | * building terrain constraints (slope, land vs water vs shore) |
| 37 | * update Actor Viewer to help test animation speeds and action offsets |
| 38 | * better text rendering |
| 39 | * better text/string storage solution for easier translating later? (gettext, etc) |
| 40 | |
| 41 | == Sound Department == |
| 42 | |
| 43 | "Must haves": |
| 44 | |
| 45 | "Wish-list": |