Version 4 (modified by Vladislav Belov, 7 years ago) ( diff )

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Cinematics Tab

Part of the Atlas (Scenario Editor) Manual

https://trac.wildfiregames.com/raw-attachment/wiki/Atlas_Manual_Cinematics_Tab/cinematics_tab.png

The contents of the Cinematics Tab

Common settings

The "Draw all paths" checkbox toggles cinematic paths drawing. Paths are drawing only in Atlas, and aren't drawing, when cinematics is playing. It's useful to check paths, created by triggers.

Paths editing

To create a path, enter a non empty string and press the "Add" button:

https://trac.wildfiregames.com/raw-attachment/wiki/Atlas_Manual_Cinematics_Tab/cinematics_path_save.png

To remove a path, select it in the list above and press the "Delete" button. A newly created path contains 1 position (green) node with the camera position and 1 target (red) node with the camera focus position:

https://trac.wildfiregames.com/raw-attachment/wiki/Atlas_Manual_Cinematics_Tab/cinematics_path_new.png

Node editing

To start editing nodes select the "Move cinema path nodes" tools (the last tool in the tool row):

https://trac.wildfiregames.com/raw-attachment/wiki/Atlas_Manual_Cinematics_Tab/cinematics_tool.png

Step 1: select any node:

https://trac.wildfiregames.com/raw-attachment/wiki/Atlas_Manual_Cinematics_Tab/cinematics_step_0.png

Step 2: press an Insert button on the keyboard to add a node after selected (it'll be created in the camera focus point with delta time equals to 1 second ):

https://trac.wildfiregames.com/raw-attachment/wiki/Atlas_Manual_Cinematics_Tab/cinematics_step_1.png

Step 3: pick any axis and move mouse to move the selected node:

https://trac.wildfiregames.com/raw-attachment/wiki/Atlas_Manual_Cinematics_Tab/cinematics_step_2.png

To delete a node, select it and press a Delete button on the keyboard. If you need to edit delta times, you could edit nodes in a map XML file (atlas editing for delta times will be added later).

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