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Table of Contents

  1. Map Preview

Map Preview

Part of the Atlas (Scenario Editor) Manual

During the game setup a map is presented by its 'map preview' image. Eventually it should be possible to generate such previews in Atlas (see #1745), but for now they require some manual work to be made:

  1. Initial image can be created in Atlas using the 'Misc Hacks -> Screenshot'. It's recommended to to show the entire map on preview (see Red Sea preview below as an example) and use as much of the screenspace as possible (by adjusting inclination). Is fog is present, the fog factor should be reduced (otherwise zoomed out map would be obstructed too much).
  2. The image should be resized to 400x300 px, embedded into the upper left corner of 512x512 px canvas and saved in png format, example:

  1. The resulting image should be placed in art/textures/ui/session/icons/mappreview, either inside the local user data (see GameDataPaths) or inside a mod (see Modding Guide)
  2. To set the preview for a map, the corresponding field ('Preview') on the Atlas 'Map' tab (see Atlas_Manual_Map_Tab) can be used.

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