Version 3 (modified by Erik Johansson, 12 years ago) ( diff )

started working on adding technologies

Part of the 0 A.D. Design Document

Gameplay features

This page contains a listing of all the gameplay features.

Technologies

Related features:

Definition of existing entity XML data

Phases (similar in concept to "Ages" in other RTS games.

Related tickets and implementation resources:

Tickets: #3, ###, and ###.

Technical documentation:Old definition, Google docs spreadsheet with WIP technology definitions and statistics, Notes on Hellenic technologies, Notes on Celtic technologies, Notes on Carthaginian technologies, Notes on Iberian technologies,

Feature name

http://wildfiregames.com/images/design_document/feature.jpg

A caption for the image if it exists.

Descriptive text with basically non-technical info, perhaps some background and relevant inspiration etc.

Related features:

Links to related features, say for healing we list auras (unless we decide to do healing some other way) and perhaps also the relevant units/buildings.

Related tickets and implementation resources:

Tickets: ###, ###, and ###.

Technical documentation: link to any further info in e.g: the technical design document; art design document; forum discussion; and, if someone else is willing to add this (as I don't have the knowledge), relevant parts of the code, preferably linked to the online view of the SVN.

Gameplay manual

A link to relevant parts of the gameplay manual for implemented features.

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