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Table of Contents
Part of the 0 A.D. Design Document
Gameplay features
This page contains a listing of all the gameplay features.
Technologies
Related features:
Definition of existing entity XML data
Phases (similar in concept to "Ages" in other RTS games.
Related tickets and implementation resources:
Tickets: #3, ###, and ###.
Technical documentation:Old definition, Google docs spreadsheet with WIP technology definitions and statistics, Notes on Hellenic technologies, Notes on Celtic technologies, Notes on Carthaginian technologies, Notes on Iberian technologies,
Feature name
A caption for the image if it exists.
Descriptive text with basically non-technical info, perhaps some background and relevant inspiration etc.
Related features:
Links to related features, say for healing we list auras (unless we decide to do healing some other way) and perhaps also the relevant units/buildings.
Related tickets and implementation resources:
Tickets: ###, ###, and ###.
Technical documentation: link to any further info in e.g: the technical design document; art design document; forum discussion; and, if someone else is willing to add this (as I don't have the knowledge), relevant parts of the code, preferably linked to the online view of the SVN.
Gameplay manual
A link to relevant parts of the gameplay manual for implemented features.