Changes between Version 16 and Version 17 of GettingStarted


Ignore:
Timestamp:
Jul 19, 2010, 12:17:24 AM (9 years ago)
Author:
Erik Johansson
Comment:

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  • GettingStarted

    v16 v17  
    99
    1010== Forums and Community ==
    11 [http://www.wildfiregames.com/forum/index.php?showforum=312 Open Source and Academic forum] for developer discussions about the open source release. (See also [http://www.wildfiregames.com/forum/index.php?act=Search&CODE=getnew&f=53 new forum posts] since your last visit, if you check frequently.)
     11[http://www.wildfiregames.com/forum/index.php?showforum=312 Development & Technical Discussion] for developer discussions. (See also [http://www.wildfiregames.com/forum/index.php?act=Search&CODE=getnew&f=53 new forum posts] since your last visit, if you check frequently.)
    1212
    1313[irc://irc.quakenet.org/0ad #0ad on QuakeNet IRC] for developer discussions.
    1414
    1515== Programmer information ==
    16 [wiki:BuildInstructions How to build 0 A.D.]
     16[wiki:GettingStartedProgrammers Introduction to 0 A.D. programming/contributing for programmers]
    1717
    18 [wiki:SubmittingPatches How to submit patches]
    19 
    20 Code documentation: [http://svn.wildfiregames.com/docs-cppdoc/ CppDoc] (most engine code); [http://svn.wildfiregames.com/docs/ Doxygen] (simulation2 code; the rest ought to be [ticket:423 converted]).
    21 
    22 StarterTasks Have no prior experience with 0 A.D./or perhaps even ''game'' programming? Try this page to get started with things that don't require you to familiarize yourself with all the code before starting.
    23 
    24 [report:3 Trac tickets] listing various bugs and tasks.
    25 
    26 [http://trac.wildfiregames.com/query Custom Queries] to search for tasks/bugs
    2718
    2819== Art Department ==