Changes between Version 16 and Version 17 of GettingStarted
- Timestamp:
- Jul 19, 2010, 12:17:24 AM (14 years ago)
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GettingStarted
v16 v17 9 9 10 10 == Forums and Community == 11 [http://www.wildfiregames.com/forum/index.php?showforum=312 Open Source and Academic forum] for developer discussions about the open source release. (See also [http://www.wildfiregames.com/forum/index.php?act=Search&CODE=getnew&f=53 new forum posts] since your last visit, if you check frequently.)11 [http://www.wildfiregames.com/forum/index.php?showforum=312 Development & Technical Discussion] for developer discussions. (See also [http://www.wildfiregames.com/forum/index.php?act=Search&CODE=getnew&f=53 new forum posts] since your last visit, if you check frequently.) 12 12 13 13 [irc://irc.quakenet.org/0ad #0ad on QuakeNet IRC] for developer discussions. 14 14 15 15 == Programmer information == 16 [wiki: BuildInstructions How to build 0 A.D.]16 [wiki:GettingStartedProgrammers Introduction to 0 A.D. programming/contributing for programmers] 17 17 18 [wiki:SubmittingPatches How to submit patches]19 20 Code documentation: [http://svn.wildfiregames.com/docs-cppdoc/ CppDoc] (most engine code); [http://svn.wildfiregames.com/docs/ Doxygen] (simulation2 code; the rest ought to be [ticket:423 converted]).21 22 StarterTasks Have no prior experience with 0 A.D./or perhaps even ''game'' programming? Try this page to get started with things that don't require you to familiarize yourself with all the code before starting.23 24 [report:3 Trac tickets] listing various bugs and tasks.25 26 [http://trac.wildfiregames.com/query Custom Queries] to search for tasks/bugs27 18 28 19 == Art Department ==