Changes between Initial Version and Version 1 of GraphicsFeatureStatus


Ignore:
Timestamp:
Oct 1, 2012, 8:52:44 PM (12 years ago)
Author:
historic_bruno
Comment:

Initial version. Needs tickets / links and checking for correctness

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  • GraphicsFeatureStatus

    v1 v1  
     1== Planned graphics features ==
     2
     3||= '''Feature''' =||= '''ARB^[#note1 1]^''' =||= '''GLSL^[#note2 2]^''' =||= '''Fixed function^[#note3 3]^''' =||= '''Notes''' =||
     4||||
     5||||||||||  '''Model Rendering'''  ||
     6||=Basic =||  done  ||  done  ||  done  ||||
     7||=Specular map =||  planned  ||  done  ||  n/a  ||WIP||
     8||=Self-lighting =||  planned  ||  done  ||  n/a  ||WIP||
     9||=Normal map =||  planned  ||  done  ||  n/a  ||WIP||
     10||=Parallax =||  planned  ||  done  ||  n/a  ||WIP||
     11||=Water =||  planned  ||  done  ||  ?  ||WIP||
     12||=Waterfall =||  planned  ||  done  ||  n/a  ||WIP||
     13||||||||||  '''Terrain Rendering'''  ||
     14||=Basic =||  done  ||  done  ||  done  ||||
     15||=Specular map =||  planned  ||  done  ||  n/a  ||WIP||
     16||=Normal map =||  planned  ||  done  ||  n/a  ||WIP||
     17||=Decals =||  done  ||  done  ||  done  ||||
     18||||||||||  '''Water Rendering'''  ||
     19||=Basic =||  done  ||  done  ||  done  ||||
     20||=Fancy =||  planned  ||  done  ||  n/a  ||WIP||
     21||||||||||  '''Post-processing'''  ||
     22||=Bloom =||  planned  ||  planned  ||  n/a  ||WIP||
     23||=Depth of field =||  planned  ||  planned  ||  n/a  ||WIP||
     24||=Distance fog =||  planned  ||  planned  ||  n/a  ||WIP||
     25||=Fake HDR =||  planned  ||  planned  ||  n/a  ||WIP||
     26||||||||||  '''Other'''  ||
     27||=Overlays =||  done  ||  planned  ||  done  ||WIP||
     28||=Particles =||  done  ||  done  ||  n/a  ||||
     29||=Shadows =||  done  ||  done  ||  n/a  ||||
     30
     31 1. [=#note1][http://www.opengl.org/wiki/Selecting_a_Shading_Language#ARB_assembly ARB]: assembly-like shading language, more widely supported than GLSL (esp. on older hardware)
     32 1. [=#note2][http://www.opengl.org/wiki/OpenGL_Shading_Language GLSL]: OpenGL Shading Language. Higher level, C-like language. Requires OpenGL 2.0 or newer.
     33 1. [=#note3][http://www.opengl.org/wiki/Fixed_Function_Pipeline Fixed function] - pre-shader OpenGL API, now deprecated in favor of shaders. In 0 A.D., the fixed function pipeline will always be very basic compared to the shader rendering, and it may eventually be removed entirely.
     34