Changes between Version 3 and Version 4 of GraphicsFeatureStatus


Ignore:
Timestamp:
Oct 2, 2012, 3:58:39 AM (12 years ago)
Author:
historic_bruno
Comment:

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  • GraphicsFeatureStatus

    v3 v4  
    77||=Specular map =||  planned  ||  done  ||  n/a  ||WIP||
    88||=Self-lighting =||  planned  ||  done  ||  n/a  ||WIP||
     9||=AO map =||  planned  ||  done  ||  n/a  ||WIP||
    910||=Normal map =||  planned  ||  done  ||  n/a  ||WIP||
    1011||=Parallax =||  planned  ||  done  ||  n/a  ||WIP||
    1112||=Water =||  planned  ||  done  ||  ?  ||WIP||
    1213||=Waterfall =||  planned  ||  done  ||  n/a  ||WIP||
     14||=Windy trees =||  planned  ||  done  ||  n/a  ||WIP||
    1315||||||||= '''Terrain Rendering''' =||||
    1416||=Basic =||  done  ||  done  ||  done  ||||
     
    2931||=Particles =||  done  ||  done  ||  n/a  ||||
    3032||=Shadows =||  done  ||  done  ||  n/a  ||||
     33||=Smooth LOS =||  planned  ||  done  ||  n/a  ||WIP||
    3134
    3235 1. [=#note1][http://www.opengl.org/wiki/Selecting_a_Shading_Language#ARB_assembly ARB]: assembly-like shading language, more widely supported than GLSL (esp. on older hardware)