Changes between Version 3 and Version 4 of GraphicsProfiling
- Timestamp:
- Jan 22, 2021, 12:26:54 PM (3 years ago)
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GraphicsProfiling
v3 v4 5 5 This page aims to give an overview of the various tools available for profiling graphics part of the game (i.e. measuring speed and resource usage), and some details on how to use them. 6 6 7 Nowadays, GPU profiler are specific tools, allowing very good insight on where,how time is spent by GPU Intel gpa, AMD codeXL, Nvidia nsight, microsoft xperf.8 9 7 == Graphics profiling and debugging tools == 10 8 11 * '''apitrace''' - a free MIT licensed stand-alone graphics debugger for GL/GLES/Direct3D and the most of platforms (https://apitrace.github.io/). It supports GL >= 1.0 and GLES >= 1.0 (v9.0). 9 A list of tested tools that work or partly work for Pyrogenesis (A24). 10 11 * '''apitrace''' - a free MIT licensed stand-alone graphics debugger for OpenGL, GLES and Direct3D and the most of platforms (https://apitrace.github.io/). It supports GL >= 1.0 and GLES >= 1.0 (v9.0). 12 12 * '''RenderDoc''' - a free MIT licensed stand-alone graphics debugger for the most of graphics APIs and platforms (https://renderdoc.org/). It supports GL >= 3.2 and GLES >= 2.0 (v1.11). 13 * '''NVIDIA® NSight™''' - a free proprietary standalone developer tool that enables you to debug, profile, and export frames built with Direct3D, Vulkan, OpenGL and so on (https://developer.nvidia.com/nsight-graphics, https://developer.nvidia.com/nsight-visual-studio-edition). Old versions (<2020) work fine, the latest (2020.6) doesn't work: the engine crashes somewhere on a draw call in a driver. 14 15 Other lists of graphics tools (not tested or tested a long time ago): 16 17 * https://www.khronos.org/opengl/wiki/Debugging_Tools 18 * https://apitrace.github.io/#links