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Table of Contents
Graphics profiling
This page aims to give an overview of the various tools available for profiling graphics part of the game (i.e. measuring speed and resource usage), and some details on how to use them.
Graphics profiling and debugging tools
A list of tested tools that work or partly work for Pyrogenesis (A24).
- apitrace - a free MIT licensed stand-alone graphics debugger for OpenGL, GLES and Direct3D and the most of platforms (https://apitrace.github.io/). It supports GL >= 1.0 and GLES >= 1.0 (v9.0).
- RenderDoc - a free MIT licensed stand-alone graphics debugger for the most of graphics APIs and platforms (https://renderdoc.org/). It supports GL >= 3.2 and GLES >= 2.0 (v1.11).
- NVIDIA® NSight™ - a free proprietary standalone developer tool that enables you to debug, profile, and export frames built with Direct3D, Vulkan, OpenGL and so on (https://developer.nvidia.com/nsight-graphics, https://developer.nvidia.com/nsight-visual-studio-edition). Old versions (<2020) work fine, the latest (2020.6) doesn't work: the engine crashes somewhere on a draw call in a driver.
Other lists of graphics tools (not tested or tested a long time ago):
Note:
See TracWiki
for help on using the wiki.