Version 3 (modified by Vladislav Belov, 3 years ago) ( diff )

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Graphics profiling

This page aims to give an overview of the various tools available for profiling graphics part of the game (i.e. measuring speed and resource usage), and some details on how to use them.

Nowadays, GPU profiler are specific tools, allowing very good insight on where,how time is spent by GPU Intel gpa, AMD codeXL, Nvidia nsight, microsoft xperf.

Graphics profiling and debugging tools

  • apitrace - a free MIT licensed stand-alone graphics debugger for GL/GLES/Direct3D and the most of platforms (https://apitrace.github.io/). It supports GL >= 1.0 and GLES >= 1.0 (v9.0).
  • RenderDoc - a free MIT licensed stand-alone graphics debugger for the most of graphics APIs and platforms (https://renderdoc.org/). It supports GL >= 3.2 and GLES >= 2.0 (v1.11).
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