Audio Implementation - Intensity & Priority
Sound Sphere Concepts

Intensity thus far defined as:

  1= number of sources on screen is less than 4   (mono)
  2= number of sources on screen is 4-9           (stereo)
  3= number of sources on screen is 10-20         (stereo)
  4= number of sources on screen is 21-40         (stereo)
  and so on...


Priority thus far has been defined as:

 100= emergency use only (undefined overhead)
  90= required (voiceover, you are under attack warning)
  80= rather important (battle sounds, death, destruction)
  70= rather important (building)
  60= not so important (resources)
  50= fluff (ambient - birds, etc.)
  Allowing for priority ranges between values.

http://www.wildfiregames.com/~soundfx/EXAMPLES/1SOUNDINT02.jpg

http://www.wildfiregames.com/~soundfx/EXAMPLES/1SOUNDINT10.jpg

http://www.wildfiregames.com/~soundfx/EXAMPLES/1SOUNDINT30.jpg

http://www.wildfiregames.com/~soundfx/EXAMPLES/1SOUNDINT50.jpg

http://www.wildfiregames.com/~soundfx/EXAMPLES/1SOUNDINTALL.jpg

See additional comments and situations in this discussion:
How Audio Could Work

Last modified 13 years ago Last modified on Oct 4, 2010, 8:38:55 PM
Note: See TracWiki for help on using the wiki.