| 1 | '''Audio Implementation - Intensity & Priority'''[[BR]] |
| 2 | Sound Sphere Concepts[[BR]] |
| 3 | [[BR]] |
| 4 | '''Intensity thus far defined as:'''[[BR]] |
| 5 | {{{ |
| 6 | 1= number of sources on screen is less than 4 (mono)<br/> |
| 7 | 2= number of sources on screen is 4-9 (stereo)<br/> |
| 8 | 3= number of sources on screen is 10-20 (stereo)<br/> |
| 9 | 4= number of sources on screen is 21-40 (stereo)<br/> |
| 10 | and so on...<br/> |
| 11 | }}} |
| 12 | [[BR]] |
| 13 | '''Priority thus far has been defined as:'''[[BR]] |
| 14 | {{{ |
| 15 | 100= emergency use only (undefined overhead)<br/> |
| 16 | 90= required (voiceover, you are under attack warning)<br/> |
| 17 | 80= rather important (battle sounds, death, destruction)<br/> |
| 18 | 70= rather important (building)<br/> |
| 19 | 60= not so important (resources)<br/> |
| 20 | 50= fluff (ambient - birds, etc.)<br/> |
| 21 | Allowing for priority ranges between values.<br/> |
| 22 | }}} |
| 23 | [[BR]] |
| 24 | |
| 25 | [[Image(http://www.wildfiregames.com/~soundfx/EXAMPLES/1SOUNDINT02.jpg)]] |
| 26 | |
| 27 | [[Image(http://www.wildfiregames.com/~soundfx/EXAMPLES/1SOUNDINT10.jpg)]] |
| 28 | |
| 29 | [[Image(http://www.wildfiregames.com/~soundfx/EXAMPLES/1SOUNDINT30.jpg)]] |
| 30 | |
| 31 | [[Image(http://www.wildfiregames.com/~soundfx/EXAMPLES/1SOUNDINT50.jpg)]] |
| 32 | |
| 33 | [[Image(http://www.wildfiregames.com/~soundfx/EXAMPLES/1SOUNDINTALL.jpg)]] |
| 34 | |
| 35 | See additional comments and situations in this discussion:[[BR]] |
| 36 | [http://www.wildfiregames.com/forum/index.php?showtopic=7900 How Audio Could Work] |