Changes between Initial Version and Version 1 of Intensity_&_Priority


Ignore:
Timestamp:
Feb 23, 2008, 4:18:58 AM (16 years ago)
Author:
trac
Comment:

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  • Intensity_&_Priority

    v1 v1  
     1'''Audio Implementation - Intensity & Priority'''[[BR]]
     2Sound Sphere Concepts[[BR]]
     3[[BR]]
     4'''Intensity thus far defined as:'''[[BR]]
     5{{{
     6  1= number of sources on screen is less than 4   (mono)<br/>
     7  2= number of sources on screen is 4-9           (stereo)<br/>
     8  3= number of sources on screen is 10-20         (stereo)<br/>
     9  4= number of sources on screen is 21-40         (stereo)<br/>
     10  and so on...<br/>
     11}}}
     12[[BR]]
     13'''Priority thus far has been defined as:'''[[BR]]
     14{{{
     15 100= emergency use only (undefined overhead)<br/>
     16  90= required (voiceover, you are under attack warning)<br/>
     17  80= rather important (battle sounds, death, destruction)<br/>
     18  70= rather important (building)<br/>
     19  60= not so important (resources)<br/>
     20  50= fluff (ambient - birds, etc.)<br/>
     21  Allowing for priority ranges between values.<br/>
     22}}}
     23[[BR]]
     24
     25[[Image(http://www.wildfiregames.com/~soundfx/EXAMPLES/1SOUNDINT02.jpg)]]
     26
     27[[Image(http://www.wildfiregames.com/~soundfx/EXAMPLES/1SOUNDINT10.jpg)]]
     28
     29[[Image(http://www.wildfiregames.com/~soundfx/EXAMPLES/1SOUNDINT30.jpg)]]
     30
     31[[Image(http://www.wildfiregames.com/~soundfx/EXAMPLES/1SOUNDINT50.jpg)]]
     32
     33[[Image(http://www.wildfiregames.com/~soundfx/EXAMPLES/1SOUNDINTALL.jpg)]]
     34
     35See additional comments and situations in this discussion:[[BR]]
     36[http://www.wildfiregames.com/forum/index.php?showtopic=7900 How Audio Could Work]