Version 1 (modified by trac, 16 years ago) ( diff )

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Audio Implementation - Intensity & Priority
Sound Sphere Concepts

Intensity thus far defined as:

  1= number of sources on screen is less than 4   (mono)<br/>
  2= number of sources on screen is 4-9           (stereo)<br/>
  3= number of sources on screen is 10-20         (stereo)<br/>
  4= number of sources on screen is 21-40         (stereo)<br/>
  and so on...<br/>


Priority thus far has been defined as:

 100= emergency use only (undefined overhead)<br/>
  90= required (voiceover, you are under attack warning)<br/>
  80= rather important (battle sounds, death, destruction)<br/>
  70= rather important (building)<br/>
  60= not so important (resources)<br/>
  50= fluff (ambient - birds, etc.)<br/>
  Allowing for priority ranges between values.<br/>


http://www.wildfiregames.com/~soundfx/EXAMPLES/1SOUNDINT02.jpg

http://www.wildfiregames.com/~soundfx/EXAMPLES/1SOUNDINT10.jpg

http://www.wildfiregames.com/~soundfx/EXAMPLES/1SOUNDINT30.jpg

http://www.wildfiregames.com/~soundfx/EXAMPLES/1SOUNDINT50.jpg

http://www.wildfiregames.com/~soundfx/EXAMPLES/1SOUNDINTALL.jpg

See additional comments and situations in this discussion:
How Audio Could Work

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