Version 2 (modified by Erik Johansson, 14 years ago) ( diff )

removed obsolete <br>s

Audio Implementation - Intensity & Priority
Sound Sphere Concepts

Intensity thus far defined as:

  1= number of sources on screen is less than 4   (mono)
  2= number of sources on screen is 4-9           (stereo)
  3= number of sources on screen is 10-20         (stereo)
  4= number of sources on screen is 21-40         (stereo)
  and so on...


Priority thus far has been defined as:

 100= emergency use only (undefined overhead)
  90= required (voiceover, you are under attack warning)
  80= rather important (battle sounds, death, destruction)
  70= rather important (building)
  60= not so important (resources)
  50= fluff (ambient - birds, etc.)
  Allowing for priority ranges between values.

http://www.wildfiregames.com/~soundfx/EXAMPLES/1SOUNDINT02.jpg

http://www.wildfiregames.com/~soundfx/EXAMPLES/1SOUNDINT10.jpg

http://www.wildfiregames.com/~soundfx/EXAMPLES/1SOUNDINT30.jpg

http://www.wildfiregames.com/~soundfx/EXAMPLES/1SOUNDINT50.jpg

http://www.wildfiregames.com/~soundfx/EXAMPLES/1SOUNDINTALL.jpg

See additional comments and situations in this discussion:
How Audio Could Work

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