1 | | List: Maps: Tropic |
2 | | |
3 | | 3.9. Tropic |
4 | | |
5 | | * Region: |
6 | | |
7 | | * Characteristics: |
8 | | - Characterised by jungle with lots of forests and and usually open clearings/passage ways. |
9 | | - Has an abundance of animal life on it, including dangerous ones. |
10 | | - Abundantly endowed with wood, but except in one case, Paradise Lost, it is always a surprise as to how well endowed the tropic map will be with either stone or ore. |
11 | | - Except for rain forest types that are always wet or have rainfall at any season, is characterised weather-wise as having only 2 seasons in the year, "summer" as the dry one and "winter" as the rainy one, divided equally. |
12 | | |
13 | | * Typical Tropic type variations: |
14 | | *Fortress Paradise Lost |
15 | | *Nomadic |
16 | | *Herocide |
17 | | |
18 | | * Packeting Parameters: |
19 | | *Elevation Meshes |
20 | | - Primary (Lowlands). |
21 | | - Secondary (Midlands). |
22 | | - Tertiary (Highlands). |
23 | | - Quaternary (Ocean Floor). |
24 | | *Terrain Textures |
25 | | - DIRT1 |
26 | | - DIRT3 |
27 | | - GRASS9 |
28 | | - SAND2 |
29 | | - FORFLOOR9 |
30 | | - ROAD1 |
31 | | - ROAD2 |
32 | | - WATER1 |
33 | | - WATER2 |
34 | | - WATER3 |
35 | | - RIVER2 |
36 | | - RIVER3 |
37 | | - RIVER4 |
38 | | - RIVER5 |
39 | | - RIVER7 |
40 | | *Flora Tree Objects |
41 | | - TREE3 |
42 | | - TREE13 |
43 | | - TREE15 |
44 | | - TREE19 |
45 | | - TREE24 |
46 | | - TREE39 |
47 | | - TREE42 |
48 | | *Flora Plant Objects |
49 | | - PLANT1 |
50 | | - PLANT4 |
51 | | - PLANT5 |
52 | | - PLANT11 |
53 | | - PLANT15 |
54 | | - PLANT16 |
55 | | - PLANT17 |
56 | | - PLANT18 |
57 | | - PLANT20 |
58 | | - PLANT21 |
59 | | *Fauna Objects |
60 | | - ANIMAL1 |
61 | | - ANIMAL3 |
62 | | - ANIMAL4 |
63 | | - ANIMAL7 |
64 | | - ANIMAL11 |
65 | | - ANIMAL14 |
66 | | - ANIMAL15 |
67 | | - ANIMAL16 |
68 | | - ANIMAL26 |
69 | | - ANIMAL32 |
70 | | - ANIMAL33 |
71 | | - ANIMAL35 |
72 | | - ANIMAL36 |
73 | | - ANIMAL40 |
74 | | - ANIMAL41 |
75 | | - ANIMAL42 |
76 | | - ANIMAL43 |
77 | | *Geological Objects |
78 | | - GEOLOGICAL1 |
79 | | - GEOLOGICAL3 |
80 | | - GEOLOGICAL4 |
81 | | - GEOLOGICAL5 |
82 | | - GEOLOGICAL6 |
83 | | - GEOLOGICAL7 |
84 | | - GEOLOGICAL8 |
85 | | - GEOLOGICAL12 |
86 | | - GEOLOGICAL15 |
87 | | - GEOLOGICAL19 |
88 | | - GEOLOGICAL22 |
89 | | - GEOLOGICAL23 |
90 | | - GEOLOGICAL27 |
91 | | |
92 | | Tropic Land types: |
93 | | 3.9.1. Cameroon |
94 | | |
95 | | - Characterised by the deepest, densest, darkest 'rain forest' jungle terrain. |
96 | | - Foot units cannot move through forest on this map. |
97 | | - Raining miserably most of the time with few periods of bright sunshine, the ground is a saturated sponge that slows movement. |
98 | | - A dense jungle 'knock-off' of Black Forest in AoK otherwise having much the same characteristics. |
99 | | 3.9.2. Paradise Lost |
100 | | |
101 | | - Represents the legendary Lost Mines of Solomon region of the Great Rift Valley of East Africa. |
102 | | - Characterised by occasional high mountains. |
103 | | - Includes volcanoes and cliff escarpments. |
104 | | - Includes waterfalls, rivers, lakes that are usually connected by the rivers. |
105 | | - Open areas of meadow prolifically populated by animals for food along with some that are dangerous. |
106 | | - Dense and highly floriferous forests. |
107 | | - Perpetual springtime or summer with frequent but not overwhelming rains during winter (that lasts half the year). |
108 | | - Well endowed with all resources wood, stone and ore. |
109 | | - This map is the highest resourced and most eye-candied map in the regular game. |
110 | | |
111 | | Tropic Water types: |
112 | | 3.9.3. Congo River |
113 | | |
114 | | - Characterised by a large broad river running through the basically flatland map, with navigable tributaries running off it to either side. |
115 | | - Dense jungle terrains and clearings to either side of the rivers. |
116 | | - This map must be played as a watermap as there are no passages between clearings and settlement areas which are accessible only via waterways. |
117 | | - There are no shallows, rapids, or waterfalls on the broad Congo River or its relatively large tributaries to bar watercraft passage. |
118 | | - It can rain pretty frequently year-round on this map but not to the extent of that seen on Cameroon; it is always 'green'. |
119 | | - Crocodiles can occasionally be a hazard to hominid units on this map immediately adjacent to and along watercourse banks. |
| 1 | '''3.9. Tropic'''[[BR]][[BR]]* '''__Region:__'''[[BR]][[BR]]* '''__Characteristics:__'''[[BR]]- Characterised by jungle with lots of forests and and usually open clearings/passage ways.[[BR]]- Has an abundance of animal life on it, including dangerous ones.[[BR]]- Abundantly endowed with wood, but except in one case, Paradise Lost, it is always a surprise as to how well endowed the tropic map will be with either stone or ore.[[BR]]- Except for rain forest types that are always wet or have rainfall at any season, is characterised weather-wise as having only 2 seasons in the year, "summer" as the dry one and "winter" as the rainy one, divided equally. [[BR]][[BR]]* '''__Typical Tropic type variations__:'''[[BR]]'''*''Fortress Paradise Lost'''''[[BR]]'''*''Nomadic'''''[[BR]]'''*''Herocide''''' [[BR]][[BR]]* '''__Packeting Parameters__:'''[[BR]]'''*''Elevation Meshes'''''[[BR]]- Primary (Lowlands).[[BR]]- Secondary (Midlands).[[BR]]- Tertiary (Highlands).[[BR]]- Quaternary (Ocean Floor).[[BR]]'''*''Terrain Textures'''''[[BR]]- DIRT1[[BR]]- DIRT3[[BR]]- GRASS9[[BR]]- SAND2[[BR]]- FORFLOOR9[[BR]]- ROAD1[[BR]]- ROAD2[[BR]]- WATER1[[BR]]- WATER2[[BR]]- WATER3[[BR]]- RIVER2[[BR]]- RIVER3[[BR]]- RIVER4[[BR]]- RIVER5[[BR]]- RIVER7[[BR]]'''*''Flora Tree Objects'''''[[BR]]- TREE3[[BR]]- TREE13[[BR]]- TREE15[[BR]]- TREE19[[BR]]- TREE24[[BR]]- TREE39[[BR]]- TREE42[[BR]]'''*''Flora Plant Objects'''''[[BR]]- PLANT1[[BR]]- PLANT4[[BR]]- PLANT5[[BR]]- PLANT11[[BR]]- PLANT15[[BR]]- PLANT16[[BR]]- PLANT17[[BR]]- PLANT18[[BR]]- PLANT20[[BR]]- PLANT21[[BR]]'''*''Fauna Objects'''''[[BR]]- ANIMAL1[[BR]]- ANIMAL3[[BR]]- ANIMAL4[[BR]]- ANIMAL7[[BR]]- ANIMAL11[[BR]]- ANIMAL14[[BR]]- ANIMAL15[[BR]]- ANIMAL16[[BR]]- ANIMAL26[[BR]]- ANIMAL32[[BR]]- ANIMAL33[[BR]]- ANIMAL35[[BR]]- ANIMAL36[[BR]]- ANIMAL40[[BR]]- ANIMAL41[[BR]]- ANIMAL42[[BR]]- ANIMAL43[[BR]]'''*''Geological Objects'''''[[BR]]- GEOLOGICAL1[[BR]]- GEOLOGICAL3[[BR]]- GEOLOGICAL4[[BR]]- GEOLOGICAL5[[BR]]- GEOLOGICAL6[[BR]]- GEOLOGICAL7[[BR]]- GEOLOGICAL8[[BR]]- GEOLOGICAL12[[BR]]- GEOLOGICAL15[[BR]]- GEOLOGICAL19[[BR]]- GEOLOGICAL22[[BR]]- GEOLOGICAL23[[BR]]- GEOLOGICAL27[[BR]][[BR]]'''__Tropic Land types__:'''[[BR]]'''''3.9.1. Cameroon'''''[[BR]][[BR]]- Characterised by the deepest, densest, darkest 'rain forest' jungle terrain.[[BR]]- Foot units cannot move through forest on this map.[[BR]]- Raining miserably most of the time with few periods of bright sunshine, the ground is a saturated sponge that slows movement.[[BR]]- A dense jungle 'knock-off' of Black Forest in AoK otherwise having much the same characteristics.[[BR]]'''''3.9.2. Paradise Lost'''''[[BR]][[BR]]- Represents the legendary Lost Mines of Solomon region of the Great Rift Valley of East Africa.[[BR]]- Characterised by occasional high mountains.[[BR]]- Includes volcanoes and cliff escarpments.[[BR]]- Includes waterfalls, rivers, lakes that are usually connected by the rivers.[[BR]]- Open areas of meadow prolifically populated by animals for food along with some that are dangerous.[[BR]]- Dense and highly floriferous forests.[[BR]]- Perpetual springtime or summer with frequent but not overwhelming rains during winter (that lasts half the year).[[BR]]- Well endowed with all resources wood, stone and ore.[[BR]]- This map is the highest resourced and most eye-candied map in the regular game.[[BR]][[BR]]'''__Tropic Water types__:'''[[BR]]'''''3.9.3. Congo River'''''[[BR]][[BR]]- Characterised by a large broad river running through the basically flatland map, with navigable tributaries running off it to either side.[[BR]]- Dense jungle terrains and clearings to either side of the rivers.[[BR]]- This map must be played as a watermap as there are no passages between clearings and settlement areas which are accessible only via waterways.[[BR]]- There are no shallows, rapids, or waterfalls on the broad Congo River or its relatively large tributaries to bar watercraft passage.[[BR]]- It can rain pretty frequently year-round on this map but not to the extent of that seen on Cameroon; it is always 'green'.[[BR]]- Crocodiles can occasionally be a hazard to hominid units on this map immediately adjacent to and along watercourse banks. |