1 | | '''3.9. Tropic'''[[BR]][[BR]]* '''__Region:__'''[[BR]][[BR]]* '''__Characteristics:__'''[[BR]]- Characterised by jungle with lots of forests and and usually open clearings/passage ways.[[BR]]- Has an abundance of animal life on it, including dangerous ones.[[BR]]- Abundantly endowed with wood, but except in one case, Paradise Lost, it is always a surprise as to how well endowed the tropic map will be with either stone or ore.[[BR]]- Except for rain forest types that are always wet or have rainfall at any season, is characterised weather-wise as having only 2 seasons in the year, "summer" as the dry one and "winter" as the rainy one, divided equally. [[BR]][[BR]]* '''__Typical Tropic type variations__:'''[[BR]]'''*''Fortress Paradise Lost'''''[[BR]]'''*''Nomadic'''''[[BR]]'''*''Herocide''''' [[BR]][[BR]]* '''__Packeting Parameters__:'''[[BR]]'''*''Elevation Meshes'''''[[BR]]- Primary (Lowlands).[[BR]]- Secondary (Midlands).[[BR]]- Tertiary (Highlands).[[BR]]- Quaternary (Ocean Floor).[[BR]]'''*''Terrain Textures'''''[[BR]]- DIRT1[[BR]]- DIRT3[[BR]]- GRASS9[[BR]]- SAND2[[BR]]- FORFLOOR9[[BR]]- ROAD1[[BR]]- ROAD2[[BR]]- WATER1[[BR]]- WATER2[[BR]]- WATER3[[BR]]- RIVER2[[BR]]- RIVER3[[BR]]- RIVER4[[BR]]- RIVER5[[BR]]- RIVER7[[BR]]'''*''Flora Tree Objects'''''[[BR]]- TREE3[[BR]]- TREE13[[BR]]- TREE15[[BR]]- TREE19[[BR]]- TREE24[[BR]]- TREE39[[BR]]- TREE42[[BR]]'''*''Flora Plant Objects'''''[[BR]]- PLANT1[[BR]]- PLANT4[[BR]]- PLANT5[[BR]]- PLANT11[[BR]]- PLANT15[[BR]]- PLANT16[[BR]]- PLANT17[[BR]]- PLANT18[[BR]]- PLANT20[[BR]]- PLANT21[[BR]]'''*''Fauna Objects'''''[[BR]]- ANIMAL1[[BR]]- ANIMAL3[[BR]]- ANIMAL4[[BR]]- ANIMAL7[[BR]]- ANIMAL11[[BR]]- ANIMAL14[[BR]]- ANIMAL15[[BR]]- ANIMAL16[[BR]]- ANIMAL26[[BR]]- ANIMAL32[[BR]]- ANIMAL33[[BR]]- ANIMAL35[[BR]]- ANIMAL36[[BR]]- ANIMAL40[[BR]]- ANIMAL41[[BR]]- ANIMAL42[[BR]]- ANIMAL43[[BR]]'''*''Geological Objects'''''[[BR]]- GEOLOGICAL1[[BR]]- GEOLOGICAL3[[BR]]- GEOLOGICAL4[[BR]]- GEOLOGICAL5[[BR]]- GEOLOGICAL6[[BR]]- GEOLOGICAL7[[BR]]- GEOLOGICAL8[[BR]]- GEOLOGICAL12[[BR]]- GEOLOGICAL15[[BR]]- GEOLOGICAL19[[BR]]- GEOLOGICAL22[[BR]]- GEOLOGICAL23[[BR]]- GEOLOGICAL27[[BR]][[BR]]'''__Tropic Land types__:'''[[BR]]'''''3.9.1. Cameroon'''''[[BR]][[BR]]- Characterised by the deepest, densest, darkest 'rain forest' jungle terrain.[[BR]]- Foot units cannot move through forest on this map.[[BR]]- Raining miserably most of the time with few periods of bright sunshine, the ground is a saturated sponge that slows movement.[[BR]]- A dense jungle 'knock-off' of Black Forest in AoK otherwise having much the same characteristics.[[BR]]'''''3.9.2. Paradise Lost'''''[[BR]][[BR]]- Represents the legendary Lost Mines of Solomon region of the Great Rift Valley of East Africa.[[BR]]- Characterised by occasional high mountains.[[BR]]- Includes volcanoes and cliff escarpments.[[BR]]- Includes waterfalls, rivers, lakes that are usually connected by the rivers.[[BR]]- Open areas of meadow prolifically populated by animals for food along with some that are dangerous.[[BR]]- Dense and highly floriferous forests.[[BR]]- Perpetual springtime or summer with frequent but not overwhelming rains during winter (that lasts half the year).[[BR]]- Well endowed with all resources wood, stone and ore.[[BR]]- This map is the highest resourced and most eye-candied map in the regular game.[[BR]][[BR]]'''__Tropic Water types__:'''[[BR]]'''''3.9.3. Congo River'''''[[BR]][[BR]]- Characterised by a large broad river running through the basically flatland map, with navigable tributaries running off it to either side.[[BR]]- Dense jungle terrains and clearings to either side of the rivers.[[BR]]- This map must be played as a watermap as there are no passages between clearings and settlement areas which are accessible only via waterways.[[BR]]- There are no shallows, rapids, or waterfalls on the broad Congo River or its relatively large tributaries to bar watercraft passage.[[BR]]- It can rain pretty frequently year-round on this map but not to the extent of that seen on Cameroon; it is always 'green'.[[BR]]- Crocodiles can occasionally be a hazard to hominid units on this map immediately adjacent to and along watercourse banks. |
| 1 | [[TOC]] |
| 2 | |
| 3 | = 3.9. Tropic = |
| 4 | == Region: == |
| 5 | == Characteristics: == |
| 6 | * Characterized by jungle with lots of forests and and usually open clearings/passage ways. |
| 7 | * Has an abundance of animal life on it, including dangerous ones. |
| 8 | * Abundantly endowed with wood, but except in one case, Paradise Lost, it is always a surprise as to how well endowed the tropic map will be with either stone or ore. |
| 9 | * Except for rain forest types that are always wet or have rainfall at any season, is characterised weather-wise as having only 2 seasons in the year, "summer" as the dry one and "winter" as the rainy one, divided equally. |
| 10 | |
| 11 | == Typical Tropic type variations: == |
| 12 | * Fortress Paradise Lost |
| 13 | * '''Nomadic''' |
| 14 | * '''Herocide''' |
| 15 | |
| 16 | == Packeting Parameters: == |
| 17 | === Elevation Meshes === |
| 18 | * Primary (Lowlands). |
| 19 | * Secondary (Midlands). |
| 20 | * Tertiary (Highlands). |
| 21 | * Quaternary (Ocean Floor). |
| 22 | |
| 23 | === Terrain Textures === |
| 24 | * DIRT1 |
| 25 | * DIRT3 |
| 26 | * GRASS9 |
| 27 | * SAND2 |
| 28 | * FORFLOOR9 |
| 29 | * ROAD1 |
| 30 | * ROAD2 |
| 31 | * WATER1 |
| 32 | * WATER2 |
| 33 | * WATER3 |
| 34 | * RIVER2 |
| 35 | * RIVER3 |
| 36 | * RIVER4 |
| 37 | * RIVER5 |
| 38 | * RIVER7 |
| 39 | |
| 40 | === Flora Tree Objects === |
| 41 | * TREE3 |
| 42 | * TREE13 |
| 43 | * TREE15 |
| 44 | * TREE19 |
| 45 | * TREE24 |
| 46 | * TREE39 |
| 47 | * TREE42 |
| 48 | |
| 49 | === Flora Plant Objects === |
| 50 | * PLANT1 |
| 51 | * PLANT4 |
| 52 | * PLANT5 |
| 53 | * PLANT11 |
| 54 | * PLANT15 |
| 55 | * PLANT16 |
| 56 | * PLANT17 |
| 57 | * PLANT18 |
| 58 | * PLANT20 |
| 59 | * PLANT21 |
| 60 | |
| 61 | === Fauna Objects === |
| 62 | * ANIMAL1 |
| 63 | * ANIMAL3 |
| 64 | * ANIMAL4 |
| 65 | * ANIMAL7 |
| 66 | * ANIMAL11 |
| 67 | * ANIMAL14 |
| 68 | * ANIMAL15 |
| 69 | * ANIMAL16 |
| 70 | * ANIMAL26 |
| 71 | * ANIMAL32 |
| 72 | * ANIMAL33 |
| 73 | * ANIMAL35 |
| 74 | * ANIMAL36 |
| 75 | * ANIMAL40 |
| 76 | * ANIMAL41 |
| 77 | * ANIMAL42 |
| 78 | * ANIMAL43 |
| 79 | |
| 80 | === Geological Objects === |
| 81 | * GEOLOGICAL1 |
| 82 | * GEOLOGICAL3 |
| 83 | * GEOLOGICAL4 |
| 84 | * GEOLOGICAL5 |
| 85 | * GEOLOGICAL6 |
| 86 | * GEOLOGICAL7 |
| 87 | * GEOLOGICAL8 |
| 88 | * GEOLOGICAL12 |
| 89 | * GEOLOGICAL15 |
| 90 | * GEOLOGICAL19 |
| 91 | * GEOLOGICAL22 |
| 92 | * GEOLOGICAL23 |
| 93 | * GEOLOGICAL27 |
| 94 | |
| 95 | == Tropic Land types: == |
| 96 | === 3.9.1. Cameroon === |
| 97 | * Characterized by the deepest, densest, darkest 'rain forest' jungle terrain. |
| 98 | * Foot units cannot move through forest on this map. |
| 99 | * Raining miserably most of the time with few periods of bright sunshine, the ground is a saturated sponge that slows movement. |
| 100 | * A dense jungle 'knock-off' of Black Forest in AoK otherwise having much the same characteristics. |
| 101 | |
| 102 | === 3.9.2. Paradise Lost === |
| 103 | * Represents the legendary Lost Mines of Solomon region of the Great Rift Valley of East Africa. |
| 104 | * Characterised by occasional high mountains. |
| 105 | * Includes volcanoes and cliff escarpments. |
| 106 | * Includes waterfalls, rivers, lakes that are usually connected by the rivers. |
| 107 | * Open areas of meadow prolifically populated by animals for food along with some that are dangerous. |
| 108 | * Dense and highly floriferous forests. |
| 109 | * Perpetual springtime or summer with frequent but not overwhelming rains during winter (that lasts half the year). |
| 110 | * Well endowed with all resources wood, stone and ore. |
| 111 | * This map is the highest resourced and most eye-candied map in the regular game. |
| 112 | |
| 113 | [[BR]] |
| 114 | == Tropic Water types: == |
| 115 | === 3.9.3. Congo River === |
| 116 | * Characterised by a large broad river running through the basically flatland map, with navigable tributaries running off it to either side. |
| 117 | * Dense jungle terrains and clearings to either side of the rivers. |
| 118 | * This map must be played as a watermap as there are no passages between clearings and settlement areas which are accessible only via waterways. |
| 119 | * There are no shallows, rapids, or waterfalls on the broad Congo River or its relatively large tributaries to bar watercraft passage. |
| 120 | * It can rain pretty frequently year-round on this map but not to the extent of that seen on Cameroon; it is always 'green'. |
| 121 | * Crocodiles can occasionally be a hazard to hominid units on this map immediately adjacent to and along watercourse banks. |