Changes between Version 2 and Version 3 of List:_Maps:_Tropic


Ignore:
Timestamp:
Nov 7, 2010, 6:31:34 AM (13 years ago)
Author:
Erik Johansson
Comment:

finalize formatting

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  • List:_Maps:_Tropic

    v2 v3  
    1 '''3.9. Tropic'''[[BR]][[BR]]* '''__Region:__'''[[BR]][[BR]]* '''__Characteristics:__'''[[BR]]- Characterised by jungle with lots of forests and and usually open clearings/passage ways.[[BR]]- Has an abundance of animal life on it, including dangerous ones.[[BR]]- Abundantly endowed with wood, but except in one case, Paradise Lost, it is always a surprise as to how well endowed the tropic map will be with either stone or ore.[[BR]]- Except for rain forest types that are always wet or have rainfall at any season, is characterised weather-wise as having only 2 seasons in the year, "summer" as the dry one and "winter" as the rainy one, divided equally. [[BR]][[BR]]* '''__Typical Tropic type variations__:'''[[BR]]'''*''Fortress Paradise Lost'''''[[BR]]'''*''Nomadic'''''[[BR]]'''*''Herocide''''' [[BR]][[BR]]* '''__Packeting Parameters__:'''[[BR]]'''*''Elevation Meshes'''''[[BR]]- Primary (Lowlands).[[BR]]- Secondary (Midlands).[[BR]]- Tertiary (Highlands).[[BR]]- Quaternary (Ocean Floor).[[BR]]'''*''Terrain Textures'''''[[BR]]- DIRT1[[BR]]- DIRT3[[BR]]- GRASS9[[BR]]- SAND2[[BR]]- FORFLOOR9[[BR]]- ROAD1[[BR]]- ROAD2[[BR]]- WATER1[[BR]]- WATER2[[BR]]- WATER3[[BR]]- RIVER2[[BR]]- RIVER3[[BR]]- RIVER4[[BR]]- RIVER5[[BR]]- RIVER7[[BR]]'''*''Flora Tree Objects'''''[[BR]]- TREE3[[BR]]- TREE13[[BR]]- TREE15[[BR]]- TREE19[[BR]]- TREE24[[BR]]- TREE39[[BR]]- TREE42[[BR]]'''*''Flora Plant Objects'''''[[BR]]- PLANT1[[BR]]- PLANT4[[BR]]- PLANT5[[BR]]- PLANT11[[BR]]- PLANT15[[BR]]- PLANT16[[BR]]- PLANT17[[BR]]- PLANT18[[BR]]- PLANT20[[BR]]- PLANT21[[BR]]'''*''Fauna Objects'''''[[BR]]- ANIMAL1[[BR]]- ANIMAL3[[BR]]- ANIMAL4[[BR]]- ANIMAL7[[BR]]- ANIMAL11[[BR]]- ANIMAL14[[BR]]- ANIMAL15[[BR]]- ANIMAL16[[BR]]- ANIMAL26[[BR]]- ANIMAL32[[BR]]- ANIMAL33[[BR]]- ANIMAL35[[BR]]- ANIMAL36[[BR]]- ANIMAL40[[BR]]- ANIMAL41[[BR]]- ANIMAL42[[BR]]- ANIMAL43[[BR]]'''*''Geological Objects'''''[[BR]]- GEOLOGICAL1[[BR]]- GEOLOGICAL3[[BR]]- GEOLOGICAL4[[BR]]- GEOLOGICAL5[[BR]]- GEOLOGICAL6[[BR]]- GEOLOGICAL7[[BR]]- GEOLOGICAL8[[BR]]- GEOLOGICAL12[[BR]]- GEOLOGICAL15[[BR]]- GEOLOGICAL19[[BR]]- GEOLOGICAL22[[BR]]- GEOLOGICAL23[[BR]]- GEOLOGICAL27[[BR]][[BR]]'''__Tropic Land types__:'''[[BR]]'''''3.9.1. Cameroon'''''[[BR]][[BR]]- Characterised by the deepest, densest, darkest 'rain forest' jungle terrain.[[BR]]- Foot units cannot move through forest on this map.[[BR]]- Raining miserably most of the time with few periods of bright sunshine, the ground is a saturated sponge that slows movement.[[BR]]- A dense jungle 'knock-off' of Black Forest in AoK otherwise having much the same characteristics.[[BR]]'''''3.9.2. Paradise Lost'''''[[BR]][[BR]]- Represents the legendary Lost Mines of Solomon region of the Great Rift Valley of East Africa.[[BR]]- Characterised by occasional high mountains.[[BR]]- Includes volcanoes and cliff escarpments.[[BR]]- Includes waterfalls, rivers, lakes that are usually connected by the rivers.[[BR]]- Open areas of meadow prolifically populated by animals for food along with some that are dangerous.[[BR]]- Dense and highly floriferous forests.[[BR]]- Perpetual springtime or summer with frequent but not overwhelming rains during winter (that lasts half the year).[[BR]]- Well endowed with all resources wood, stone and ore.[[BR]]- This map is the highest resourced and most eye-candied map in the regular game.[[BR]][[BR]]'''__Tropic Water types__:'''[[BR]]'''''3.9.3. Congo River'''''[[BR]][[BR]]- Characterised by a large broad river running through the basically flatland map, with navigable tributaries running off it to either side.[[BR]]- Dense jungle terrains and clearings to either side of the rivers.[[BR]]- This map must be played as a watermap as there are no passages between clearings and settlement areas which are accessible only via waterways.[[BR]]- There are no shallows, rapids, or waterfalls on the broad Congo River or its relatively large tributaries to bar watercraft passage.[[BR]]- It can rain pretty frequently year-round on this map but not to the extent of that seen on Cameroon; it is always 'green'.[[BR]]- Crocodiles can occasionally be a hazard to hominid units on this map immediately adjacent to and along watercourse banks.
     1[[TOC]]
     2
     3= 3.9. Tropic =
     4== Region: ==
     5== Characteristics: ==
     6 * Characterized by jungle with lots of forests and and usually open clearings/passage ways.
     7 * Has an abundance of animal life on it, including dangerous ones.
     8 * Abundantly endowed with wood, but except in one case, Paradise Lost, it is always a surprise as to how well endowed the tropic map will be with either stone or ore.
     9 * Except for rain forest types that are always wet or have rainfall at any season, is characterised weather-wise as having only 2 seasons in the year, "summer" as the dry one and "winter" as the rainy one, divided equally.
     10
     11== Typical Tropic type variations: ==
     12 * Fortress Paradise Lost
     13 * '''Nomadic'''
     14 * '''Herocide'''
     15
     16== Packeting Parameters: ==
     17=== Elevation Meshes ===
     18 * Primary (Lowlands).
     19 * Secondary (Midlands).
     20 * Tertiary (Highlands).
     21 * Quaternary (Ocean Floor).
     22
     23=== Terrain Textures ===
     24 * DIRT1
     25 * DIRT3
     26 * GRASS9
     27 * SAND2
     28 * FORFLOOR9
     29 * ROAD1
     30 * ROAD2
     31 * WATER1
     32 * WATER2
     33 * WATER3
     34 * RIVER2
     35 * RIVER3
     36 * RIVER4
     37 * RIVER5
     38 * RIVER7
     39
     40=== Flora Tree Objects ===
     41 * TREE3
     42 * TREE13
     43 * TREE15
     44 * TREE19
     45 * TREE24
     46 * TREE39
     47 * TREE42
     48
     49=== Flora Plant Objects ===
     50 * PLANT1
     51 * PLANT4
     52 * PLANT5
     53 * PLANT11
     54 * PLANT15
     55 * PLANT16
     56 * PLANT17
     57 * PLANT18
     58 * PLANT20
     59 * PLANT21
     60
     61=== Fauna Objects ===
     62 * ANIMAL1
     63 * ANIMAL3
     64 * ANIMAL4
     65 * ANIMAL7
     66 * ANIMAL11
     67 * ANIMAL14
     68 * ANIMAL15
     69 * ANIMAL16
     70 * ANIMAL26
     71 * ANIMAL32
     72 * ANIMAL33
     73 * ANIMAL35
     74 * ANIMAL36
     75 * ANIMAL40
     76 * ANIMAL41
     77 * ANIMAL42
     78 * ANIMAL43
     79
     80=== Geological Objects ===
     81 * GEOLOGICAL1
     82 * GEOLOGICAL3
     83 * GEOLOGICAL4
     84 * GEOLOGICAL5
     85 * GEOLOGICAL6
     86 * GEOLOGICAL7
     87 * GEOLOGICAL8
     88 * GEOLOGICAL12
     89 * GEOLOGICAL15
     90 * GEOLOGICAL19
     91 * GEOLOGICAL22
     92 * GEOLOGICAL23
     93 * GEOLOGICAL27
     94
     95== Tropic Land types: ==
     96=== 3.9.1. Cameroon ===
     97 * Characterized by the deepest, densest, darkest 'rain forest' jungle terrain.
     98 * Foot units cannot move through forest on this map.
     99 * Raining miserably most of the time with few periods of bright sunshine, the ground is a saturated sponge that slows movement.
     100 * A dense jungle 'knock-off' of Black Forest in AoK otherwise having much the same characteristics.
     101
     102=== 3.9.2. Paradise Lost ===
     103 * Represents the legendary Lost Mines of Solomon region of the Great Rift Valley of East Africa.
     104 * Characterised by occasional high mountains.
     105 * Includes volcanoes and cliff escarpments.
     106 * Includes waterfalls, rivers, lakes that are usually connected by the rivers.
     107 * Open areas of meadow prolifically populated by animals for food along with some that are dangerous.
     108 * Dense and highly floriferous forests.
     109 * Perpetual springtime or summer with frequent but not overwhelming rains during winter (that lasts half the year).
     110 * Well endowed with all resources wood, stone and ore.
     111 * This map is the highest resourced and most eye-candied map in the regular game.
     112
     113[[BR]]
     114== Tropic Water types: ==
     115=== 3.9.3. Congo River ===
     116 * Characterised by a large broad river running through the basically flatland map, with navigable tributaries running off it to either side.
     117 * Dense jungle terrains and clearings to either side of the rivers.
     118 * This map must be played as a watermap as there are no passages between clearings and settlement areas which are accessible only via waterways.
     119 * There are no shallows, rapids, or waterfalls on the broad Congo River or its relatively large tributaries to bar watercraft passage.
     120 * It can rain pretty frequently year-round on this map but not to the extent of that seen on Cameroon; it is always 'green'.
     121 * Crocodiles can occasionally be a hazard to hominid units on this map immediately adjacent to and along watercourse banks.