Changes between Version 15 and Version 16 of Manual_Settings
- Timestamp:
- Nov 30, 2012, 8:50:08 PM (11 years ago)
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Manual_Settings
v15 v16 15 15 * Render path: If you have any problems with graphics due to an older graphics card, add the line `renderpath=fixed` to test the game without shaders. If this fixes the problems, please [/newticket report] it as a bug to us. 16 16 * Prefer GLSL: If you are using the shader renderpath and have a graphics card/driver with good OpenGL 2.1 support, you can enable some ''experimental'' graphics effects by setting `preferglsl=true`. These include: 17 * Distance fog. Applies a subtle fog effect on distant terrain and objects. 17 18 * Smooth LOS. Smooths the movement of the "line of sight" (aka. "fog of war") around units. Enabled by setting `smoothlos=true`. 18 19 * Advanced mapping effects on buildings (such as AO, parallax, normal and specular mapping). First you need to set `gentangents=true`, and then depending on your hardware, you can set `materialmgr.quality=10` to enable all the effects, `5` to enable only some of the effects, or `0` to turn them off. 20 * Postprocessing. Enables additional effects, such as brightness/contrast control, depth-of-field, LDR bloom, etc. Set `postproc=true`. 19 21 20 22 You can also set the game to run in windowed mode in a `local.cfg`, please see the `default.cfg` for info on how to do it.