Version 6 (modified by 9 years ago) ( diff ) | ,
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Table of Contents
Stragey Guide
This page will serve as starting point for a 0 A.D. strategy guide. The basics will go in this page, and a new page will be created with build order examples.
Basic concepts
Units
There are several types of units :
- Female Citizens, that cannot fight.
- Regarding fighting units, you have infantry & cavalry, with both ranged units and melee units.
Tips (to be reorganized later)
- Women have a bonus for farming
- Cavalry have a bonus when hunting
In-game strategy
Many things can be considered when starting a game (they can influence your build order / strategy):
- what are the characteristics of the map
- what are the characteristics of the civilization
- to be continued
The map
- What is the size of the map?
- Is it naval or not?
- How many resources do you have? (this will help you devise your build order)
- Are there many forests?
- Do you have access to many stone or not?
- Do you have access to many metal or not?
- From where can the enemy attack you?
The civilization
To identify your civilization on a random game, you can use the "diplomacy" button at the top of the UI.
A (really general) overview can be summed up as:
- Strong civ phase 1 (early) --> Civ that have archers or slingers (britons, athenes, ptolemes, etc)
- Strong civ phase 2 (mid) --> Civ that have access to sword cav / archer cav / chariot (Celts / athenes / Mauryan / Persians etc)
- Strong civ phase 3 (late) --> I have no Idea yet but I'd say strong fortress, good siege, good champions --> Romans
The tech tree of each civ can be seen here and contributed to in GitHub.
We will list here the main characteristics of each civ.
A detailed comparison of the buildings (extracted from templates) :
Building | Health | Food cost | Wood cost | Stone cost | Metal cost | Building Time | Pop bonus | Athens | Brits | Cart | Gauls | Ibers | Mace | Maurs | Pers | Ptol | Romans | Sele | Spart |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Civil Centre | 3000 | 500 | 500 | 500 | 500 | 20 | |||||||||||||
House | 800 | 75 | 30 | 5 | 150 Wood Cost, 10 people, 53 build time, 1091 Health | 150 Wood Cost, 10 people, 60 build time, 1200 Health | 150 Wood Cost, 10 people, 53 build time, 1091 Health | 150 Wood Cost, 10 people, 60 build time, 1200 Health | Free, Build Time 80, Health 500 | 150 Wood Cost, 10 people, 60 build time, 1200 Health | 150 Wood Cost, 10 people, 60 build time, 1200 Health | 150 Wood Cost, 10 people, 53 build time, 1091 Health | |||||||
Temple | |||||||||||||||||||
Farmstead | |||||||||||||||||||
Market | |||||||||||||||||||
Storehouse | |||||||||||||||||||
Barracks | |||||||||||||||||||
Blacksmith | |||||||||||||||||||
Dock | |||||||||||||||||||
Fortress | |||||||||||||||||||
Corral | |||||||||||||||||||
Other |
Athenians
Carthaginians
Celts
Britons
Gauls
Iberians
Macedonians
Mauryans (Indians)
- They have elephants, that can serve as mobile storehouse.
Persians
Ptolemies (Egyptians)
Romans (Republican)
- Romans is the only civ with a Phase I hack unit.
Seleucids
Spartans
Note:
See TracWiki
for help on using the wiki.