Armour is an attribute that absorbs/deflects attack damage.




BRIEF DESCRIPTION :: Value of Armour.

The value of armour an entity has is a total sum of the three armour types of crush, hack, and pierce. As an entity is attacked by an opposing entity, the armour absorbs (or deflects - however you would like to view it) the damage points of that attack action.

Note: No matter how strong your armour is, or how weak your attacker's damage is - every time the entity is attacked they lose one hit point. So theoretically, you could destroy a structure with a horde of low level swordsmen (not the ideal choice for attack). It might take you 20 minutes to do it, but you could do it. Same goes for a battering ram vs. a hero; you can do it, but it would take a long time, and chances are that the hero would destroy your battering ram before you could take off 5 hitpoints.

So lets break down a combat example:

Unit A attacks Unit B.

Unit A's attack:

  • damage = 10
  • crush = 10% (*<damage> = 1.0)
  • hack = 60% (*<damage> = 6.0)
  • pierce = 30% (*<damage> = 3.0)

Unit B's armour:

  • value = 5
  • crush = 80% (*<value> = 4.0)
  • hack = 10% (*<value> = 0.5)
  • pierce = 10% (*<damage> = 0.5)

When the attack occurs, here is how it is broken down:

1.0 (Unit A's calculated crush damage) - 4.0 (Unit B's calculated crush armour)

0.0 crush penetrates

6.0 (Unit A's calculated hack damage) - 0.5 (Unit B's calculated hack armour)

5.5 hack penetrates

3.0 (Unit A's calculated pierce damage) - 0.5 (Unit B's calculated pierce armour)

2.5 penetrates

This totals to a total hit point loss of 8 hitpoints for Unit B.

The percentage of crush, hack, and pierce cannot exceed 100% in sum.

Armour values are low for Citizen Soldiers ... as they gain rank, their armour value increases. Heroes and Super Units usually have a high value in armour as they appear late in the game.


BRIEF DESCRIPTION :: Percentage of Armour that is crush.

Crush armour is a type of armour that is used to protect from crush attack.

Nonmechanical units typically have a very high resistance to crush attack. Structures and Mechanical units usually have a very low value of crush armour. This is so that battering rams are not effective vs. infantry, and infantry are not effective vs. structures.


BRIEF DESCRIPTION :: Percentage of Armour that is hack.

Hack armour is protection from blunt/melee type attacks.

Nonmechanical units are susceptible to this type of attack.


BRIEF DESCRIPTION :: Percentage of Armour that is pierce.

Pierce armour is protection from pointed/ranged type attacks.

Nonmechanical units are susceptible to this type of attack.

Last modified 9 years ago Last modified on Feb 23, 2008, 4:18:58 AM