| 698 | function validateNetworkPlayerAssignment() |
| 699 | { |
| 700 | if ( !g_IsNetworked ) |
| 701 | return false; // why are you trying to validate a single player game using this? |
| 702 | |
| 703 | g_IsInGuiUpdate = true; |
| 704 | |
| 705 | var hostNameList = []; |
| 706 | var hostGuidList = []; |
| 707 | var assignments = []; |
| 708 | var aiAssignments = {}; |
| 709 | |
| 710 | for (var guid in g_PlayerAssignments) |
| 711 | { |
| 712 | var name = g_PlayerAssignments[guid].name; |
| 713 | var hostID = hostNameList.length; |
| 714 | var player = g_PlayerAssignments[guid].player; |
| 715 | |
| 716 | hostNameList.push(name); |
| 717 | hostGuidList.push(guid); |
| 718 | assignments[player] = hostID; |
| 719 | } |
| 720 | |
| 721 | var humanCount = 0; |
| 722 | var playerCount = g_GameAttributes.settings.PlayerData.length; |
| 723 | |
| 724 | for (var i = 0; i < MAX_PLAYERS; ++i) |
| 725 | { |
| 726 | let playerSlot = i; |
| 727 | let playerID = i+1; // we don't show Gaia, so first slot is ID 1 |
| 728 | |
| 729 | var selection = assignments[playerID]; |
| 730 | |
| 731 | // Look for valid player slots |
| 732 | if (playerSlot < playerCount) |
| 733 | { |
| 734 | // human? |
| 735 | if (selection !== undefined) |
| 736 | { |
| 737 | humanCount++; |
| 738 | } |
| 739 | } |
| 740 | else |
| 741 | { |
| 742 | break; |
| 743 | } |
| 744 | } |
| 745 | |
| 746 | g_IsInGuiUpdate = false; |
| 747 | |
| 748 | // if there are enough humans, who cares about bots? |
| 749 | if ( humanCount < MIN_HUMANS_NETWORK ) |
| 750 | { |
| 751 | return false; |
| 752 | } |
| 753 | |
| 754 | return true; // valid game |
| 755 | } |
| 756 | |