Ticket #1209: Commands.js.patch
File Commands.js.patch, 1.8 KB (added by , 12 years ago) |
---|
-
Commands.js
121 121 // Verify that the building can be controlled by the player 122 122 if (CanControlUnit(cmd.entity, player, controlAllUnits)) 123 123 { 124 var queue = Engine.QueryInterface(cmd.entity, IID_TrainingQueue); 125 if (queue) 126 queue.AddBatch(cmd.template, +cmd.count, cmd.metadata); 124 if (cmd.entities == undefined) 125 { 126 var queue = Engine.QueryInterface(cmd.entity, IID_TrainingQueue); 127 if (queue) 128 queue.AddBatch(cmd.template, +cmd.count, cmd.metadata); 129 } 130 else 131 { 132 for each (var ent in cmd.entities) 133 { 134 var queue = Engine.QueryInterface(ent, IID_TrainingQueue); 135 //check if queue exists and also check if building can train the unit. We don't want barracks train ships. 136 if ((queue)&&(queue.GetEntitiesList().indexOf(cmd.template) !== -1)) 137 queue.AddBatch(cmd.template, +cmd.count, cmd.metadata); 138 } 139 } 127 140 } 128 141 else if (g_DebugCommands) 129 142 { … … 409 422 { 410 423 var cmpUnitAI = Engine.QueryInterface(ent, IID_UnitAI); 411 424 if (cmpUnitAI) 412 cmpUnitAI.SetupTradeRoute(cmd.target );425 cmpUnitAI.SetupTradeRoute(cmd.target, undefined); 413 426 } 414 427 break; 415 428 416 429 case "select-trading-goods": 417 var cmpTrader = Engine.QueryInterface(cmd.trader, IID_Trader); 418 if (cmpTrader) 419 cmpTrader.SetPreferredGoods(cmd.preferredGoods); 430 for each (var ent in cmd.entities) 431 { 432 var cmpTrader = Engine.QueryInterface(ent, IID_Trader); 433 if (cmpTrader) 434 cmpTrader.SetPreferredGoods(cmd.preferredGoods); 435 } 420 436 break; 421 437 422 438 case "barter": 423 439 var cmpBarter = Engine.QueryInterface(SYSTEM_ENTITY, IID_Barter); 424 440 cmpBarter.ExchangeResources(playerEnt, cmd.sell, cmd.buy, cmd.amount);