230 | | if (hackDamage) dmgArray.push(hackDamage + hackLabel); |
231 | | if (pierceDamage) dmgArray.push(pierceDamage + pierceLabel); |
232 | | if (crushDamage) dmgArray.push(crushDamage + crushLabel); |
| 231 | //+BUMPUP in case we have decimal values like .4999999 (which should be rounded up) |
| 232 | if (hackDamage) dmgArray.push(Math.round(hackDamage+BUMPUP) + hackLabel); |
| 233 | if (pierceDamage) dmgArray.push(Math.round(pierceDamage+BUMPUP) + pierceLabel); |
| 234 | if (crushDamage) dmgArray.push(Math.round(crushDamage+BUMPUP) + crushLabel); |