Ticket #2876: 2876.2.patch

File 2876.2.patch, 1.6 KB (added by Stan, 9 years ago)

Fix the garrisonning point in the dae.

  • binaries/data/mods/public/art/actors/structures/gauls/scout_tower.xml

     
    4646    <variant name="garrisoned">
    4747      <props>
    4848        <prop actor="props/special/common/garrison_flag_celt.xml" attachpoint="garrisoned"/>
    49         <prop actor="units/celts/infantry_javelinist_e.xml" attachpoint="gar01"/>
    50 
    5149      </props>
    5250    </variant>
    5351    <variant name="death">
  • binaries/data/mods/public/art/meshes/structural/gaul_outpost.dae

     
    100100          <rotate sid="rotationX">1 0 0 -2.04906e-5</rotate>
    101101          <scale sid="scale">1 1 1</scale>
    102102        </node>
    103         <node id="prop_gar01" name="prop_gar01" type="NODE">
    104           <matrix sid="parentinverse">1 0 0 0 0 1 -2.38419e-7 0 0 2.38419e-7 1 0 0 0 0 1</matrix>
    105           <translate sid="location">1.25e-4 -0.02496695 11.01433</translate>
    106           <rotate sid="rotationZ">0 0 1 0</rotate>
    107           <rotate sid="rotationY">0 1 0 0</rotate>
    108           <rotate sid="rotationX">1 0 0 -2.04906e-5</rotate>
    109           <scale sid="scale">1 1 1</scale>
    110         </node>
    111103      </node>
    112104    </visual_scene>
    113105  </library_visual_scenes>