#2876 closed defect (fixed)
[PATCH] Celt tower has a misleading unit in it
Reported by: | fabio | Owned by: | Stan |
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Priority: | If Time Permits | Milestone: | Alpha 18 |
Component: | Art & Animation | Keywords: | |
Cc: | Patch: |
Attachments (3)
Change History (21)
comment:1 by , 10 years ago
comment:2 by , 10 years ago
Probably the best choice is to use a model without any support for inner unit, there is already another celt tower that has the top covered. This way all towers are consistent in their appearing leading to no possible misleadings. This is especially worth now that walls have the ability to garrison units that appears in a similar way as in this celt tower.
comment:3 by , 10 years ago
I'll ask Enrique about it though I think we should use the engine as much as possible.
comment:4 by , 10 years ago
I agree with Fabio here. Now with units showing when garrisoned on walls, this could lead to confusion easily. I'll keep the tower version with the unit when garrisoned and leave it empty when ungarrisoned.
comment:7 by , 10 years ago
Thanks for the udpate, I would prefer anyway to disable the inner unit for a copule reasons:
- it may still be misleading since it's not consistent with all the other towers, including the other celt version, which doesn't have this behaviour;
- the shown soldier is always the same and doesn't reflect the unit in it, that can also be a woman.
comment:8 by , 10 years ago
Milestone: | Backlog → Alpha 18 |
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comment:9 by , 10 years ago
Resolution: | fixed |
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Status: | closed → reopened |
by , 9 years ago
Attachment: | fix_no_unit.diff added |
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by , 9 years ago
Attachment: | Fix_Garisonned.diff added |
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comment:11 by , 9 years ago
Keywords: | review patch added |
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Owner: | changed from | to
Status: | reopened → new |
The first fix remove the unit.
The second fix attached add a visible garisonning for the tower like this http://i.imgur.com/GDFQyhP.jpg
comment:12 by , 9 years ago
Summary: | Celt tower has a misleading unit in it → [PATCH] Celt tower has a misleading unit in it |
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comment:13 by , 9 years ago
I think the best approach here is either to remove this tower variant, or modify the variant closing the empty room on the top. This way it will be consistent with all other towers. A quick fix would just to leave the room always empty even when garrisoned units are inside.
comment:14 by , 9 years ago
Well 1. needs Enrique approval, and you'll need to ask him.
- Is no unit patch.
comment:15 by , 9 years ago
Reported also on forum here: http://www.wildfiregames.com/forum/index.php?showtopic=19557
comment:16 by , 9 years ago
I agree with fabio, we need to remove entirely this unit in the tower. Also no need to have Enrique's approval IMO because it is a gameplay decision, not an artistic one.
However, the current fix_no_unit patch only removes the unit and doesn't remove the useless attachpoint from the tower model. Stan, could you take care of that and propose an updated patch? Thanks for working on it. :-)
What do you suggest ? Removing it & adding the ability to garrison one ?