Ticket #3413: t3413_hide_diplomacy_ceasefire_counter_and_dont_spam_v2.patch
File t3413_hide_diplomacy_ceasefire_counter_and_dont_spam_v2.patch, 2.7 KB (added by , 9 years ago) |
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binaries/data/mods/public/gui/common/functions_global_object.js
function updateCounters() 108 108 else 109 109 caption += timeToString(g_SimState.timeElapsed); 110 110 caption += "\n"; 111 111 ++linesCount; 112 112 } 113 if (Engine.ConfigDB_GetValue("user", "gui.session.ceasefirecounter") === "true" && g_SimState.ceasefireActive) 113 114 var diplomacyCeasefireCounter = Engine.GetGUIObjectByName("diplomacyCeasefireCounter"); 115 if (g_SimState.ceasefireActive) 114 116 { 117 // Update ceasefire counter in the diplomacy window 115 118 var remainingTimeString = timeToString(g_SimState.ceasefireTimeRemaining); 116 caption += remainingTimeString + "\n";117 118 var diplomacyCeasefireCounter = Engine.GetGUIObjectByName("diplomacyCeasefireCounter");119 119 diplomacyCeasefireCounter.caption = sprintf(translateWithContext("ceasefire", "Time remaining until ceasefire is over: %(time)s."), {"time": remainingTimeString}); 120 ++linesCount; 120 121 // Update ceasefire overlay counter 122 if (Engine.ConfigDB_GetValue("user", "gui.session.ceasefirecounter") === "true") 123 { 124 caption += remainingTimeString + "\n"; 125 ++linesCount; 126 } 127 } 128 else if (!diplomacyCeasefireCounter.hidden) 129 { 130 diplomacyCeasefireCounter.hidden = true; 131 updateDiplomacy(); 121 132 } 122 133 123 134 g_ResearchListTop = 4; 124 135 if (linesCount) 125 136 g_ResearchListTop += 14 * linesCount; -
binaries/data/mods/public/simulation/components/CeasefireManager.js
CeasefireManager.prototype.StopCeasefire 121 121 122 122 // Reset diplomacies to original settings 123 123 var playerEntities = Engine.QueryInterface(SYSTEM_ENTITY, IID_PlayerManager).GetAllPlayerEntities(); 124 124 for (var i = 1; i < playerEntities.length; ++i) 125 125 Engine.QueryInterface(playerEntities[i], IID_Player).SetDiplomacy(this.diplomacyBeforeCeasefire[i-1]); 126 127 // Send chat notifications and update the diplomacy screen128 for (var i = 1; i < playerEntities.length; ++i)129 for (var j = 1; j < playerEntities.length; ++j)130 if (i != j && this.diplomacyBeforeCeasefire[i-1][j] == -1)131 cmpGuiInterface.PushNotification({"type": "diplomacy", "players": [j], "player1": [i], "status": "enemy"});132 126 133 127 // Reset values 134 128 this.ceasefireIsActive = false; 135 129 this.ceasefireTime = 0; 136 130 this.ceasefireStartedTime = 0;