Ticket #577: crashlog.2.txt

File crashlog.2.txt, 45.3 KB (added by sireus, 14 years ago)

crashlog

Line 
1Assertion failed: "0"
2Location: snd_mgr.cpp:499 (srcs_remove)
3
4Call stack:
5
6(0x845f1e3) ldbg.cpp:107 debug_DumpStack(wchar_t*, unsigned int, void*, wchar_t const*)
7(0x8428eb0) debug.cpp:324 debug_BuildErrorMessage(wchar_t const*, wchar_t const*, int, char const*, void*, wchar_t const*, ErrorMessageMem*)
8(0x842921e) debug.cpp:482 debug_DisplayError(wchar_t const*, unsigned int, void*, wchar_t const*, wchar_t const*, int, char const*, unsigned char*)
9(0x8429542) debug.cpp:570 debug_OnAssertionFailure(wchar_t const*, unsigned char*, wchar_t const*, int, char const*)
10(0x844b132) snd_mgr.cpp:499 srcs_remove
11(0x844b4b7) snd_mgr.cpp:597 al_src_free
12(0x844d09d) snd_mgr.cpp:1716 vsrc_reclaim
13(0x844c12c) snd_mgr.cpp:1253 VSrc_dtor
14(0x8442479) h_mgr.cpp:615 h_free_idx
15(0x844269d) h_mgr.cpp:661 h_free(long long&, H_VTbl*)
16(0x844c6ee) snd_mgr.cpp:1369 snd_free(long long&)
17(0x844d8e3) snd_mgr.cpp:1996 reclaim
18(0x844c7e2) snd_mgr.cpp:1410 list_foreach
19(0x844d966) snd_mgr.cpp:2026 vm_update
20(0x844d9c7) snd_mgr.cpp:2060 snd_update(float const*, float const*, float const*)
21(0x81f864f) main.cpp:342 Frame
22
23errno = 0 (?)
24OS error = ?
25
26
27
28====================================
29
30SVN Revision: custom build
31
32System info:
33
34(generated 2010-09-18 13:19:50 UTC)
35
36OS : Linux 2.6.31-22-generic (#64-Ubuntu SMP Tue Aug 24 09:31:57 UTC 2010)
37CPU : i686, Intel Core2 Quad Q6600 @ 2.40GHz (1x4x1), -0.00 MHz
38Memory : 3023 MiB; 247 MiB free
39Graphics Card : NVIDIA GeForce 9300 GE/PCI/SSE2
40OpenGL Drivers : 3.3.0 NVIDIA 256.44; OpenGL 3.3.0 NVIDIA 256.44
41Video Mode : 1680x1050:24
42Sound Card : Unknown
43Sound Drivers : Unknown
44Network Name : ubuntu (127.0.1.1)
45
46OpenGL Extensions:
47GL_ARB_blend_func_extended
48GL_ARB_color_buffer_float
49GL_ARB_compatibility
50GL_ARB_copy_buffer
51GL_ARB_depth_buffer_float
52GL_ARB_depth_clamp
53GL_ARB_depth_texture
54GL_ARB_draw_buffers
55GL_ARB_draw_elements_base_vertex
56GL_ARB_draw_instanced
57GL_ARB_explicit_attrib_location
58GL_ARB_fragment_coord_conventions
59GL_ARB_fragment_program
60GL_ARB_fragment_program_shadow
61GL_ARB_fragment_shader
62GL_ARB_framebuffer_object
63GL_ARB_framebuffer_sRGB
64GL_ARB_geometry_shader4
65GL_ARB_half_float_pixel
66GL_ARB_half_float_vertex
67GL_ARB_imaging
68GL_ARB_instanced_arrays
69GL_ARB_map_buffer_range
70GL_ARB_multisample
71GL_ARB_multitexture
72GL_ARB_occlusion_query
73GL_ARB_occlusion_query2
74GL_ARB_pixel_buffer_object
75GL_ARB_point_parameters
76GL_ARB_point_sprite
77GL_ARB_provoking_vertex
78GL_ARB_sampler_objects
79GL_ARB_seamless_cube_map
80GL_ARB_shader_bit_encoding
81GL_ARB_shader_objects
82GL_ARB_shading_language_100
83GL_ARB_shadow
84GL_ARB_sync
85GL_ARB_texture_border_clamp
86GL_ARB_texture_buffer_object
87GL_ARB_texture_compression
88GL_ARB_texture_compression_rgtc
89GL_ARB_texture_cube_map
90GL_ARB_texture_env_add
91GL_ARB_texture_env_combine
92GL_ARB_texture_env_crossbar
93GL_ARB_texture_env_dot3
94GL_ARB_texture_float
95GL_ARB_texture_mirrored_repeat
96GL_ARB_texture_multisample
97GL_ARB_texture_non_power_of_two
98GL_ARB_texture_rectangle
99GL_ARB_texture_rg
100GL_ARB_texture_rgb10_a2ui
101GL_ARB_texture_swizzle
102GL_ARB_timer_query
103GL_ARB_transpose_matrix
104GL_ARB_uniform_buffer_object
105GL_ARB_vertex_array_bgra
106GL_ARB_vertex_array_object
107GL_ARB_vertex_buffer_object
108GL_ARB_vertex_program
109GL_ARB_vertex_shader
110GL_ARB_vertex_type_2_10_10_10_rev
111GL_ARB_window_pos
112GL_ATI_draw_buffers
113GL_ATI_texture_float
114GL_ATI_texture_mirror_once
115GL_S3_s3tc
116GL_EXT_texture_env_add
117GL_EXT_abgr
118GL_EXT_bgra
119GL_EXT_bindable_uniform
120GL_EXT_blend_color
121GL_EXT_blend_equation_separate
122GL_EXT_blend_func_separate
123GL_EXT_blend_minmax
124GL_EXT_blend_subtract
125GL_EXT_compiled_vertex_array
126GL_EXT_Cg_shader
127GL_EXT_depth_bounds_test
128GL_EXT_direct_state_access
129GL_EXT_draw_buffers2
130GL_EXT_draw_instanced
131GL_EXT_draw_range_elements
132GL_EXT_fog_coord
133GL_EXT_framebuffer_blit
134GL_EXT_framebuffer_multisample
135GL_EXTX_framebuffer_mixed_formats
136GL_EXT_framebuffer_object
137GL_EXT_framebuffer_sRGB
138GL_EXT_geometry_shader4
139GL_EXT_gpu_program_parameters
140GL_EXT_gpu_shader4
141GL_EXT_multi_draw_arrays
142GL_EXT_packed_depth_stencil
143GL_EXT_packed_float
144GL_EXT_packed_pixels
145GL_EXT_pixel_buffer_object
146GL_EXT_point_parameters
147GL_EXT_provoking_vertex
148GL_EXT_rescale_normal
149GL_EXT_secondary_color
150GL_EXT_separate_shader_objects
151GL_EXT_separate_specular_color
152GL_EXT_shadow_funcs
153GL_EXT_stencil_two_side
154GL_EXT_stencil_wrap
155GL_EXT_texture3D
156GL_EXT_texture_array
157GL_EXT_texture_buffer_object
158GL_EXT_texture_compression_latc
159GL_EXT_texture_compression_rgtc
160GL_EXT_texture_compression_s3tc
161GL_EXT_texture_cube_map
162GL_EXT_texture_edge_clamp
163GL_EXT_texture_env_combine
164GL_EXT_texture_env_dot3
165GL_EXT_texture_filter_anisotropic
166GL_EXT_texture_integer
167GL_EXT_texture_lod
168GL_EXT_texture_lod_bias
169GL_EXT_texture_mirror_clamp
170GL_EXT_texture_object
171GL_EXT_texture_shared_exponent
172GL_EXT_texture_sRGB
173GL_EXT_texture_swizzle
174GL_EXT_timer_query
175GL_EXT_vertex_array
176GL_EXT_vertex_array_bgra
177GL_IBM_rasterpos_clip
178GL_IBM_texture_mirrored_repeat
179GL_KTX_buffer_region
180GL_NV_blend_square
181GL_NV_conditional_render
182GL_NV_copy_depth_to_color
183GL_NV_copy_image
184GL_NV_depth_buffer_float
185GL_NV_depth_clamp
186GL_NV_explicit_multisample
187GL_NV_fence
188GL_NV_float_buffer
189GL_NV_fog_distance
190GL_NV_fragment_program
191GL_NV_fragment_program_option
192GL_NV_fragment_program2
193GL_NV_framebuffer_multisample_coverage
194GL_NV_geometry_shader4
195GL_NV_gpu_program4
196GL_NV_half_float
197GL_NV_light_max_exponent
198GL_NV_multisample_coverage
199GL_NV_multisample_filter_hint
200GL_NV_occlusion_query
201GL_NV_packed_depth_stencil
202GL_NV_parameter_buffer_object
203GL_NV_parameter_buffer_object2
204GL_NV_pixel_data_range
205GL_NV_point_sprite
206GL_NV_primitive_restart
207GL_NV_register_combiners
208GL_NV_register_combiners2
209GL_NV_shader_buffer_load
210GL_NV_texgen_reflection
211GL_NV_texture_barrier
212GL_NV_texture_compression_vtc
213GL_NV_texture_env_combine4
214GL_NV_texture_expand_normal
215GL_NV_texture_multisample
216GL_NV_texture_rectangle
217GL_NV_texture_shader
218GL_NV_texture_shader2
219GL_NV_texture_shader3
220GL_NV_transform_feedback
221GL_NV_vdpau_interop
222GL_NV_vertex_array_range
223GL_NV_vertex_array_range2
224GL_NV_vertex_buffer_unified_memory
225GL_NV_vertex_program
226GL_NV_vertex_program1_1
227GL_NV_vertex_program2
228GL_NV_vertex_program2_option
229GL_NV_vertex_program3
230GL_NVX_conditional_render
231GL_NVX_gpu_memory_info
232GL_SGIS_generate_mipmap
233GL_SGIS_texture_lod
234GL_SGIX_depth_texture
235GL_SGIX_shadow
236GL_SUN_slice_accum
237
238
239====================================
240
241Main log:
242
243<!DOCTYPE html>
244<meta charset="utf-8">
245<title>Pyrogenesis Log</title>
246<style>body { background: #eee; color: black; font-family: sans-serif; } p { background: white; margin: 3px 0 3px 0; } .error { color: red; } .warning { color: blue; }</style>
247<h2>0 A.D. Main log</h2>
248<p>Loading config file "config/default.cfg"</p>
249<p>Loaded config string "windowed" = "false"</p>
250<p>Loaded config string "xres" = "0"</p>
251<p>Loaded config string "yres" = "0"</p>
252<p>Loaded config string "bpp" = "0"</p>
253<p>Loaded config string "fancywater" = "true"</p>
254<p>Loaded config string "shadows" = "true"</p>
255<p>Loaded config string "vsync" = "false"</p>
256<p>Loaded config string "nos3tc" = "false"</p>
257<p>Loaded config string "noautomipmap" = "true"</p>
258<p>Loaded config string "novbo" = "false"</p>
259<p>Loaded config string "noframebufferobject" = "false"</p>
260<p>Loaded config string "renderpath" = "default"</p>
261<p>Loaded config string "lodbias" = "0"</p>
262<p>Loaded config string "profile" = "default"</p>
263<p>Loaded config string "language" = "english"</p>
264<p>Loaded config string "font.console" = "console"</p>
265<p>Loaded config string "font.default" = "palatino12"</p>
266<p>Loaded config string "font.misc" = "verdana16"</p>
267<p>Loaded config string "skycolor" = "0 0 0"</p>
268<p>Loaded config string "max_players" = "8"</p>
269<p>Loaded config string "sound.mastergain" = "0.5"</p>
270<p>Loaded config string "view.scroll.speed" = "120.0"</p>
271<p>Loaded config string "view.rotate.x.speed" = "1.2"</p>
272<p>Loaded config string "view.rotate.x.min" = "20"</p>
273<p>Loaded config string "view.rotate.x.max" = "60"</p>
274<p>Loaded config string "view.rotate.x.default" = "30"</p>
275<p>Loaded config string "view.rotate.y.speed" = "2.0"</p>
276<p>Loaded config string "view.rotate.y.speed.wheel" = "0.1"</p>
277<p>Loaded config string "view.rotate.y.default" = "0.0"</p>
278<p>Loaded config string "view.drag.speed" = "0.5"</p>
279<p>Loaded config string "view.zoom.speed" = "256.0"</p>
280<p>Loaded config string "view.zoom.speed.wheel" = "32.0"</p>
281<p>Loaded config string "view.zoom.min" = "96.0"</p>
282<p>Loaded config string "view.zoom.max" = "256.0"</p>
283<p>Loaded config string "view.zoom.default" = "192.0"</p>
284<p>Loaded config string "view.pos.smoothness" = "0.1"</p>
285<p>Loaded config string "view.zoom.smoothness" = "0.4"</p>
286<p>Loaded config string "view.rotate.x.smoothness" = "0.5"</p>
287<p>Loaded config string "view.rotate.y.smoothness" = "0.3"</p>
288<p>Loaded config string "hotkey.exit" = "Alt+F4"</p>
289<p>Loaded config string "hotkey.exit" = "Ctrl+Break"</p>
290<p>Loaded config string "hotkey.leave" = "Escape"</p>
291<p>Loaded config string "hotkey.pause" = "Pause"</p>
292<p>Loaded config string "hotkey.screenshot" = "F2"</p>
293<p>Loaded config string "hotkey.bigscreenshot" = "Ctrl+Alt+F2"</p>
294<p>Loaded config string "hotkey.togglefullscreen" = "Alt+Return"</p>
295<p>Loaded config string "hotkey.screenshot.watermark" = "K"</p>
296<p>Loaded config string "hotkey.wireframe" = "Alt+W"</p>
297<p>Loaded config string "hotkey.archive.abort" = "Alt+F4"</p>
298<p>Loaded config string "hotkey.camera.reset" = "H"</p>
299<p>Loaded config string "hotkey.camera.reset.origin" = "Ctrl+H"</p>
300<p>Loaded config string "hotkey.camera.zoom.in" = "Plus"</p>
301<p>Loaded config string "hotkey.camera.zoom.in" = "Equals"</p>
302<p>Loaded config string "hotkey.camera.zoom.in" = "NumPlus"</p>
303<p>Loaded config string "hotkey.camera.zoom.out" = "Minus"</p>
304<p>Loaded config string "hotkey.camera.zoom.out" = "NumMinus"</p>
305<p>Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"</p>
306<p>Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"</p>
307<p>Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp"</p>
308<p>Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown"</p>
309<p>Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow"</p>
310<p>Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+A"</p>
311<p>Loaded config string "hotkey.camera.rotate.cw" = "Q"</p>
312<p>Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow"</p>
313<p>Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+D"</p>
314<p>Loaded config string "hotkey.camera.rotate.ccw" = "E"</p>
315<p>Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow"</p>
316<p>Loaded config string "hotkey.camera.rotate.up" = "Ctrl+W"</p>
317<p>Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow"</p>
318<p>Loaded config string "hotkey.camera.rotate.down" = "Ctrl+S"</p>
319<p>Loaded config string "hotkey.camera.pan" = "MouseMiddle"</p>
320<p>Loaded config string "hotkey.camera.pan" = "ForwardSlash"</p>
321<p>Loaded config string "hotkey.camera.pan.keyboard" = "~Shift+~Ctrl"</p>
322<p>Loaded config string "hotkey.camera.left" = "A"</p>
323<p>Loaded config string "hotkey.camera.left" = "LeftArrow"</p>
324<p>Loaded config string "hotkey.camera.right" = "D"</p>
325<p>Loaded config string "hotkey.camera.right" = "RightArrow"</p>
326<p>Loaded config string "hotkey.camera.up" = "W"</p>
327<p>Loaded config string "hotkey.camera.up" = "UpArrow"</p>
328<p>Loaded config string "hotkey.camera.down" = "S"</p>
329<p>Loaded config string "hotkey.camera.down" = "DownArrow"</p>
330<p>Loaded config string "camera.cinema.queue" = "I"</p>
331<p>Loaded config string "hotkey.console.toggle" = "BackQuote"</p>
332<p>Loaded config string "hotkey.console.toggle" = "F9"</p>
333<p>Loaded config string "hotkey.console.copy" = "Ctrl+C"</p>
334<p>Loaded config string "hotkey.console.paste" = "Insert"</p>
335<p>Loaded config string "hotkey.console.paste" = "Ctrl+V"</p>
336<p>Loaded config string "hotkey.selection.add" = "Shift"</p>
337<p>Loaded config string "hotkey.selection.remove" = "Ctrl"</p>
338<p>Loaded config string "hotkey.selection.group.0" = "0"</p>
339<p>Loaded config string "hotkey.selection.group.1" = "1"</p>
340<p>Loaded config string "hotkey.selection.group.2" = "2"</p>
341<p>Loaded config string "hotkey.selection.group.3" = "3"</p>
342<p>Loaded config string "hotkey.selection.group.4" = "4"</p>
343<p>Loaded config string "hotkey.selection.group.5" = "5"</p>
344<p>Loaded config string "hotkey.selection.group.6" = "6"</p>
345<p>Loaded config string "hotkey.selection.group.7" = "7"</p>
346<p>Loaded config string "hotkey.selection.group.8" = "8"</p>
347<p>Loaded config string "hotkey.selection.group.9" = "9"</p>
348<p>Loaded config string "hotkey.selection.group.add" = "Shift"</p>
349<p>Loaded config string "hotkey.selection.group.save" = "Ctrl"</p>
350<p>Loaded config string "hotkey.selection.group.snap" = "Alt"</p>
351<p>Loaded config string "hotkey.selection.snap" = "Home"</p>
352<p>Loaded config string "hotkey.highlightall" = "O"</p>
353<p>Loaded config string "hotkey.killUnit" = "Delete"</p>
354<p>Loaded config string "hotkey.contextorder.next" = "LeftBracket"</p>
355<p>Loaded config string "hotkey.contextorder.previous" = "RightBracket"</p>
356<p>Loaded config string "hotkey.orbital.toggle" = "V"</p>
357<p>Loaded config string "hotkey.orbital.cheat" = "LeftCtrl+Backslash"</p>
358<p>Loaded config string "hotkey.dudemachine.random" = "Ctrl+ForwardSlash"</p>
359<p>Loaded config string "hotkey.fps.toggle" = "Shift+F"</p>
360<p>Loaded config string "hotkey.session.statuspane.toggle" = "Shift+S"</p>
361<p>Loaded config string "hotkey.session.minimap.toggle" = "Shift+M"</p>
362<p>Loaded config string "hotkey.resourcepool.toggle" = "Shift+R"</p>
363<p>Loaded config string "hotkey.grouppane.toggle" = "Shift+G"</p>
364<p>Loaded config string "hotkey.teamtray.toggle" = "Shift+T"</p>
365<p>Loaded config string "hotkey.session.ShowPlayersList" = "Shift+P"</p>
366<p>Loaded config string "hotkey.session.devcommands.toggle" = "Shift+D"</p>
367<p>Loaded config string "hotkey.session.gui.flip" = "Alt+G"</p>
368<p>Loaded config string "hotkey.session.gui.toggle" = "G"</p>
369<p>Loaded config string "hotkey.alwayson.toggle" = "Shift+X"</p>
370<p>Loaded config string "hotkey.menu.toggle" = "F10"</p>
371<p>Loaded config string "hotkey.menu.resign" = "Alt+X"</p>
372<p>Loaded config string "hotkey.chat" = "Return"</p>
373<p>Loaded config string "hotkey.onlinehelp" = "F1"</p>
374<p>Loaded config string "hotkey.music.toggle" = "M"</p>
375<p>Loaded config string "hotkey.audio.toggle" = "Ctrl+A"</p>
376<p>Loaded config string "hotkey.profile.toggle" = "F11"</p>
377<p>Loaded config string "hotkey.profile.save" = "Shift+F11"</p>
378<p>Cannot find config file "config/local.cfg" - ignoring</p>
379<p>Cannot find config file "config/profiles/default/settings/user.cfg" - ignoring</p>
380<p>CRenderer::Open: depth bits 24</p>
381<p>CRenderer::Open: stencil bits 0</p>
382<p>CRenderer::Open: alpha bits 0</p>
383<p>Creating shadow texture (size 2048x2048) (format = DEPTH_COMPONENT) (using EXT_framebuffer_object)</p>
384<p>Loading simulation script 'simulation/components/interfaces/AnimalAI.js'</p>
385<p>Loading simulation script 'simulation/components/interfaces/Attack.js'</p>
386<p>Loading simulation script 'simulation/components/interfaces/Auras.js'</p>
387<p>Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'</p>
388<p>Loading simulation script 'simulation/components/interfaces/Builder.js'</p>
389<p>Loading simulation script 'simulation/components/interfaces/Cost.js'</p>
390<p>Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'</p>
391<p>Loading simulation script 'simulation/components/interfaces/Formation.js'</p>
392<p>Loading simulation script 'simulation/components/interfaces/Foundation.js'</p>
393<p>Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'</p>
394<p>Loading simulation script 'simulation/components/interfaces/Health.js'</p>
395<p>Loading simulation script 'simulation/components/interfaces/Identity.js'</p>
396<p>Loading simulation script 'simulation/components/interfaces/Loot.js'</p>
397<p>Loading simulation script 'simulation/components/interfaces/Looter.js'</p>
398<p>Loading simulation script 'simulation/components/interfaces/Promotion.js'</p>
399<p>Loading simulation script 'simulation/components/interfaces/RallyPoint.js'</p>
400<p>Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'</p>
401<p>Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'</p>
402<p>Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'</p>
403<p>Loading simulation script 'simulation/components/interfaces/Settlement.js'</p>
404<p>Loading simulation script 'simulation/components/interfaces/Sound.js'</p>
405<p>Loading simulation script 'simulation/components/interfaces/Stamina.js'</p>
406<p>Loading simulation script 'simulation/components/interfaces/Timer.js'</p>
407<p>Loading simulation script 'simulation/components/interfaces/TrainingQueue.js'</p>
408<p>Loading simulation script 'simulation/components/interfaces/UnitAI.js'</p>
409<p>Loading simulation script 'simulation/components/interfaces/Vision.js'</p>
410<p>Loading simulation script 'simulation/helpers/Commands.js'</p>
411<p>Loading simulation script 'simulation/helpers/FSM.js'</p>
412<p>Loading simulation script 'simulation/helpers/InitGame.js'</p>
413<p>Loading simulation script 'simulation/helpers/Player.js'</p>
414<p>Loading simulation script 'simulation/helpers/Random.js'</p>
415<p>Loading simulation script 'simulation/helpers/Setup.js'</p>
416<p>Loading simulation script 'simulation/helpers/Sound.js'</p>
417<p>Loading simulation script 'simulation/components/AnimalAI.js'</p>
418<p>Loading simulation script 'simulation/components/Armour.js'</p>
419<p>Loading simulation script 'simulation/components/Attack.js'</p>
420<p>Loading simulation script 'simulation/components/Auras.js'</p>
421<p>Loading simulation script 'simulation/components/BuildRestrictions.js'</p>
422<p>Loading simulation script 'simulation/components/Builder.js'</p>
423<p>Loading simulation script 'simulation/components/Cost.js'</p>
424<p>Loading simulation script 'simulation/components/Formation.js'</p>
425<p>Loading simulation script 'simulation/components/Foundation.js'</p>
426<p>Loading simulation script 'simulation/components/GarrisonHolder.js'</p>
427<p>Loading simulation script 'simulation/components/GuiInterface.js'</p>
428<p>Loading simulation script 'simulation/components/Health.js'</p>
429<p>Loading simulation script 'simulation/components/Identity.js'</p>
430<p>Loading simulation script 'simulation/components/Loot.js'</p>
431<p>Loading simulation script 'simulation/components/Looter.js'</p>
432<p>Loading simulation script 'simulation/components/MotionBall.js'</p>
433<p>Loading simulation script 'simulation/components/Player.js'</p>
434<p>Loading simulation script 'simulation/components/PlayerManager.js'</p>
435<p>Loading simulation script 'simulation/components/Promotion.js'</p>
436<p>Loading simulation script 'simulation/components/RallyPoint.js'</p>
437<p>Loading simulation script 'simulation/components/ResourceDropsite.js'</p>
438<p>Loading simulation script 'simulation/components/ResourceGatherer.js'</p>
439<p>Loading simulation script 'simulation/components/ResourceSupply.js'</p>
440<p>Loading simulation script 'simulation/components/Settlement.js'</p>
441<p>Loading simulation script 'simulation/components/Sound.js'</p>
442<p>Loading simulation script 'simulation/components/Stamina.js'</p>
443<p>Loading simulation script 'simulation/components/Timer.js'</p>
444<p>Loading simulation script 'simulation/components/TrainingQueue.js'</p>
445<p>Loading simulation script 'simulation/components/UnitAI.js'</p>
446<p>Loading simulation script 'simulation/components/Vision.js'</p>
447<p>I18n: No translation found for string 'CGameView init'</p>
448<p>I18n: No translation found for string 'LoadTerrainTextures'</p>
449<p>CTerrainTextureManager::RecurseDirectory(art/textures/terrain/types/): no terrains.xml (or errors while loading) - using parent properties</p>
450<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_plaza.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_plaza.dds</p>
451<p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/special/blackness.xml for texture art/textures/terrain/types/special/blackness.dds</p>
452<p>I18n: No translation found for string 'LoadAlphaMaps'</p>
453<p>I18n: No translation found for string 'LoadWaterTextures'</p>
454<p>I18n: No translation found for string 'CMapReader::UnpackMap'</p>
455<p>I18n: No translation found for string 'CMapReader::ReadXML'</p>
456<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully</p>
457<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully</p>
458<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully</p>
459<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully</p>
460<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully</p>
461<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully</p>
462<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully</p>
463<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully</p>
464<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully</p>
465<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully</p>
466<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_build_01.dae): Loaded successfully</p>
467<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_death_01.dae): Loaded successfully</p>
468<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfully</p>
469<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfully</p>
470<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_gather_01.dae): Loaded successfully</p>
471<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_farm_01.dae): Loaded successfully</p>
472<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_mine_01.dae): Loaded successfully</p>
473<p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_lumber_01.dae): Loaded successfully</p>
474<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudebuild.psa): Loaded successfully</p>
475<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_01.psa): Loaded successfully</p>
476<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_02.psa): Loaded successfully</p>
477<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_03.psa): Loaded successfully</p>
478<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_04.psa): Loaded successfully</p>
479<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_05.psa): Loaded successfully</p>
480<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_06.psa): Loaded successfully</p>
481<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_07.psa): Loaded successfully</p>
482<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudeidle.psa): Loaded successfully</p>
483<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_arch_atk_a.psa): Loaded successfully</p>
484<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_off_01.psa): Loaded successfully</p>
485<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudewalk.psa): Loaded successfully</p>
486<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage.psa): Loaded successfully</p>
487<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/hoe.psa): Loaded successfully</p>
488<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/mine.psa): Loaded successfully</p>
489<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/chop.psa): Loaded successfully</p>
490<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/javelin/attack/ijv_off_01.psa): Loaded successfully</p>
491<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_def_02.psa): Loaded successfully</p>
492<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_em_03.psa): Loaded successfully</p>
493<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/walk_spearshield.psa): Loaded successfully</p>
494<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudedecay_sword.psa): Loaded successfully</p>
495<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_idle_a.psa): Loaded successfully</p>
496<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_atk_a.psa): Loaded successfully</p>
497<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_shield_run_a.psa): Loaded successfully</p>
498<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_walk.psa): Loaded successfully</p>
499<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfully</p>
500<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Loaded successfully</p>
501<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Loaded successfully</p>
502<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfully</p>
503<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfully</p>
504<p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Loaded successfully</p>
505<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/cavalryidle.psa): Loaded successfully</p>
506<p>CSkeletonAnimManager::GetAnimation(art/animation/cavalry/sword/attack/rider_sword_shield_atk_a.psa): Loaded successfully</p>
507<p>CSkeletonAnimManager::GetAnimation(art/animation/cavalry/spear/attack/rider_spear_shield_atk_a.psa): Loaded successfully</p>
508<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_gallop.psa): Loaded successfully</p>
509<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_sword_death_a.psa): Loaded successfully</p>
510<p>I18n: No translation found for string 'Game is starting..'</p>
511<p>Creating shadow texture (size 2048x1024) (format = DEPTH_COMPONENT) (using EXT_framebuffer_object)</p>
512<p>Starting conversion</p>
513<p>Running FixBrokenXML</p>
514<p>Authoring tool: FBX COLLADA exporter</p>
515<p>Applying fixes for 3ds Max exporter</p>
516<p>Found library_images to delete</p>
517<p>Found library_materials to delete</p>
518<p>Found library_effects to delete</p>
519<p>Found a bind_material to delete</p>
520<p>FCollada message 175: COLLADA document loaded successfully.</p>
521<p>Found convertible object 'Object10-Pivot'</p>
522<p>Converting 'Object10Mesh'</p>
523<p>Found static geometry</p>
524<p>Starting conversion</p>
525<p>Running FixBrokenXML</p>
526<p>Authoring tool: FBX COLLADA exporter</p>
527<p>Applying fixes for 3ds Max exporter</p>
528<p>Found library_images to delete</p>
529<p>Found library_materials to delete</p>
530<p>Found library_effects to delete</p>
531<p>Found a bind_material to delete</p>
532<p>FCollada message 175: COLLADA document loaded successfully.</p>
533<p>Found convertible object 'Plane02-Pivot'</p>
534<p>Converting 'Plane02Mesh'</p>
535<p>Found static geometry</p>
536<p>Starting conversion</p>
537<p>Running FixBrokenXML</p>
538<p>Authoring tool: FBX COLLADA exporter</p>
539<p>Applying fixes for 3ds Max exporter</p>
540<p>Found library_images to delete</p>
541<p>Found library_materials to delete</p>
542<p>Found library_effects to delete</p>
543<p>Found a bind_material to delete</p>
544<p>FCollada message 175: COLLADA document loaded successfully.</p>
545<p>Found convertible object 'gym'</p>
546<p>Converting 'gymMesh'</p>
547<p>Found static geometry</p>
548<p>Starting conversion</p>
549<p>Running FixBrokenXML</p>
550<p>Authoring tool: FBX COLLADA exporter</p>
551<p>Applying fixes for 3ds Max exporter</p>
552<p>Found library_images to delete</p>
553<p>Found library_materials to delete</p>
554<p>Found library_effects to delete</p>
555<p>Found a bind_material to delete</p>
556<p>FCollada message 175: COLLADA document loaded successfully.</p>
557<p>Found convertible object 'gym_prop'</p>
558<p>Converting 'gym_propMesh'</p>
559<p>Found static geometry</p>
560<p>Starting conversion</p>
561<p>Running FixBrokenXML</p>
562<p>Authoring tool: FBX COLLADA exporter</p>
563<p>Applying fixes for 3ds Max exporter</p>
564<p>Found library_images to delete</p>
565<p>Found library_materials to delete</p>
566<p>Found library_effects to delete</p>
567<p>Found a bind_material to delete</p>
568<p>FCollada message 175: COLLADA document loaded successfully.</p>
569<p>Found convertible object 'spear10-Pivot'</p>
570<p>Converting 'spear10Mesh'</p>
571<p>Found static geometry</p>
572<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/not used/inf_phalanx_a.psa): Loaded successfully</p>
573<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_phalanx_walk_a.psa): Loaded successfully</p>
574<p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudedeath_sword.psa): Loaded successfully</p>
575<p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_phalanx_atk_a.psa): Loaded successfully</p>
576<p>Starting conversion</p>
577<p>Running FixBrokenXML</p>
578<p>Authoring tool: FBX COLLADA exporter</p>
579<p>Applying fixes for 3ds Max exporter</p>
580<p>Found library_images to delete</p>
581<p>Found library_materials to delete</p>
582<p>Found library_effects to delete</p>
583<p>Found a bind_material to delete</p>
584<p>FCollada message 175: COLLADA document loaded successfully.</p>
585<p>Found convertible object 'sarissa-Pivot'</p>
586<p>Converting 'sarissaMesh'</p>
587<p>Found static geometry</p>
588<p>Starting conversion</p>
589<p>Running FixBrokenXML</p>
590<p>Authoring tool: FBX COLLADA exporter</p>
591<p>Applying fixes for 3ds Max exporter</p>
592<p>Found library_images to delete</p>
593<p>Found library_materials to delete</p>
594<p>Found library_effects to delete</p>
595<p>Found a bind_material to delete</p>
596<p>FCollada message 175: COLLADA document loaded successfully.</p>
597<p>Found convertible object 'spartan_high_crest-Pivot'</p>
598<p>Converting 'spartan_high_crestMesh'</p>
599<p>Found static geometry</p>
600<p>Starting conversion</p>
601<p>Running FixBrokenXML</p>
602<p>Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.</p>
603<p>FCollada message 175: COLLADA document loaded successfully.</p>
604<p>Found convertible object 'm_cape_long_PIVOT'</p>
605<p>Converting 'm_cape_long'</p>
606<p>Found static geometry</p>
607<p>Starting conversion</p>
608<p>Running FixBrokenXML</p>
609<p>Authoring tool: FBX COLLADA exporter</p>
610<p>Applying fixes for 3ds Max exporter</p>
611<p>Found library_images to delete</p>
612<p>Found library_materials to delete</p>
613<p>Found library_effects to delete</p>
614<p>Found a bind_material to delete</p>
615<p>FCollada message 175: COLLADA document loaded successfully.</p>
616<p>Found convertible object 'default'</p>
617<p>Converting 'defaultMesh'</p>
618<p>Found static geometry</p>
619<p>I18n: No translation found for string 'Assertion failed: "0"'</p>
620
621
622====================================
623
624Last known activity:
625
626 changed files
627progressive load
628input
629gui tick
630render
631begin frame
632collect objects
633flush objects
634render patches
635render patch submissions
636base splat textures
637render models
638render transparent
639render water
640render transparent 2
641render particles
642empty lists
643end frame
644finished render
645Frame
646build archive
647reload changed files
648progressive load
649input
650gui tick
651render
652begin frame
653collect objects
654flush objects
655render patches
656render patch submissions
657base splat textures
658render models
659render transparent
660render water
661render transparent 2
662render particles
663empty lists
664end frame
665finished render
666Frame
667build archive
668reload changed files
669progressive load
670input
671gui tick
672render
673begin frame
674collect objects
675flush objects
676render patches
677render patch submissions
678base splat textures
679render models
680render transparent
681render water
682render transparent 2
683render particles
684empty lists
685end frame
686finished render
687Frame
688build archive
689reload changed files
690progressive load
691input
692gui tick
693render
694begin frame
695collect objects
696flush objects
697render patches
698render patch submissions
699base splat textures
700render models
701render transparent
702render water
703render transparent 2
704render particles
705empty lists
706end frame
707finished render
708Frame
709build archive
710reload changed files
711progressive load
712input
713gui tick
714render
715begin frame
716collect objects
717flush objects
718render patches
719render patch submissions
720base splat textures
721render models
722render transparent
723render water
724render transparent 2
725render particles
726empty lists
727end frame
728finished render
729Frame
730build archive
731reload changed files
732progressive load
733input
734gui tick
735render
736begin frame
737collect objects
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740render patch submissions
741base splat textures
742render models
743render transparent
744render water
745render transparent 2
746render particles
747empty lists
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749finished render
750Frame
751build archive
752reload changed files
753progressive load
754input
755gui tick
756render
757begin frame
758collect objects
759flush objects
760render patches
761render patch submissions
762base splat textures
763render models
764render transparent
765render water
766render transparent 2
767render particles
768empty lists
769end frame
770finished render
771Frame
772build archive
773reload changed files
774progressive load
775input
776gui tick
777render
778begin frame
779collect objects
780flush objects
781render patches
782render patch submissions
783base splat textures
784render models
785render transparent
786render water
787render transparent 2
788render particles
789empty lists
790end frame
791finished render
792Frame
793build archive
794reload changed files
795progressive load
796input
797gui tick
798render
799begin frame
800collect objects
801flush objects
802render patches
803render patch submissions
804base splat textures
805render models
806render transparent
807render water
808render transparent 2
809render particles
810empty lists
811end frame
812finished render
813Frame
814build archive
815reload changed files
816progressive load
817input
818gui tick
819render
820begin frame
821collect objects
822flush objects
823render patches
824render patch submissions
825base splat textures
826render models
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830render particles
831empty lists
832end frame
833finished render
834Frame
835build archive
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837progressive load
838input
839gui tick
840render
841begin frame
842collect objects
843flush objects
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846base splat textures
847render models
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850render transparent 2
851render particles
852empty lists
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854finished render
855Frame
856build archive
857reload changed files
858progressive load
859input
860gui tick
861render
862begin frame
863collect objects
864flush objects
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866render patch submissions
867base splat textures
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870render water
871render transparent 2
872render particles
873empty lists
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876Frame
877build archive
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879progressive load
880input
881gui tick
882render
883begin frame
884collect objects
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888base splat textures
889render models
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892render transparent 2
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894empty lists
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897Frame
898build archive
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901input
902gui tick
903render
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909base splat textures
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915empty lists
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919build archive
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924render
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930base splat textures
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936empty lists
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957empty lists
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960Frame
961build archive
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964input
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978empty lists
979end frame
980finished render
981Frame
982build archive
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985input
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987render
988begin frame
989collect objects
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993base splat textures
994render models
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998render particles
999empty lists
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1001finished render
1002Frame
1003build archive
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1005progressive load
1006input
1007gui tick
1008render
1009begin frame
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1020empty lists
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1022finished render
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1024build archive
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1027input
1028gui tick
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1048input
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1083empty lists
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1086Frame
1087build archive
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1090input
1091gui tick
1092render
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1098base splat textures
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1104empty lists
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1111input
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1125empty lists
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1128Frame
1129build archive
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1167empty lists
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1170Frame
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1174input
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1189end frame
1190finished render
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1234build archive
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1281render
1282begin frame
1283collect objects
1284flush objects
1285render patches
1286render patch submissions
1287base splat textures
1288render models
1289render transparent
1290render water
1291render transparent 2
1292render particles
1293empty lists
1294end frame
1295finished render
1296Frame
1297build archive
1298reload changed files
1299progressive load
1300input
1301gui tick
1302render
1303begin frame
1304collect objects
1305flush objects
1306render patches
1307render patch submissions
1308base splat textures
1309render models
1310render transparent
1311render water
1312render transparent 2
1313render particles
1314empty lists
1315end frame
1316finished render
1317Frame
1318build archive
1319reload changed files
1320progressive load
1321input
1322gui tick
1323render
1324begin frame
1325collect objects
1326flush objects
1327render patches
1328render patch submissions
1329base splat textures
1330render models
1331render transparent
1332render water
1333render transparent 2
1334render particles
1335empty lists
1336end frame
1337finished render
1338Frame
1339build archive
1340reload changed files
1341progressive load
1342input
1343gui tick
1344render
1345begin frame
1346collect objects
1347flush objects
1348render patches
1349render patch submissions
1350base splat textures
1351render models
1352render transparent
1353render water
1354render transparent 2
1355render particles
1356empty lists
1357end frame
1358finished render
1359Frame
1360build archive
1361reload changed files
1362progressive load
1363input
1364gui tick
1365render
1366begin frame
1367collect objects
1368flush objects
1369render patches
1370render patch submissions
1371base splat textures
1372render models
1373render transparent
1374render water
1375render transparent 2
1376render particles
1377empty lists
1378end frame
1379finished render
1380Frame
1381build archive
1382reload changed files
1383progressive load
1384input
1385gui tick
1386render
1387begin frame
1388collect objects
1389flush objects
1390render patches
1391render patch submissions
1392base splat textures
1393render models
1394render transparent
1395render water
1396render transparent 2
1397render particles
1398empty lists
1399end frame
1400finished render
1401Frame
1402build archive
1403reload changed files
1404progressive load
1405input
1406gui tick
1407render
1408begin frame
1409collect objects
1410flush objects
1411render patches
1412render patch submissions
1413base splat textures
1414render models
1415render transparent
1416render water
1417render transparent 2
1418render particles
1419empty lists
1420end frame
1421finished render
1422Frame
1423build archive
1424reload changed files
1425progressive load
1426input
1427gui tick
1428render
1429begin frame
1430collect objects
1431flush objects
1432render patches
1433render patch submissions
1434base splat textures
1435render models
1436render transparent
1437render water
1438render transparent 2
1439render particles
1440empty lists
1441end frame
1442finished render
1443Frame
1444build archive
1445reload changed files
1446progressive load
1447input
1448gui tick
1449render
1450begin frame
1451collect objects
1452flush objects
1453render patches
1454render patch submissions
1455base splat textures
1456render models
1457render transparent
1458render water
1459render transparent 2
1460render particles
1461empty lists
1462end frame
1463finished render
1464Frame
1465build archive
1466reload changed files
1467progressive load
1468input
1469gui tick
1470render
1471begin frame
1472collect objects
1473flush objects
1474render patches
1475render patch submissions
1476base splat textures
1477render models
1478render transparent
1479render water
1480render transparent 2
1481render particles
1482empty lists
1483end frame
1484finished render
1485Frame
1486build archive
1487reload changed files
1488progressive load
1489input
1490gui tick
1491render
1492begin frame
1493collect objects
1494flush objects
1495render patches
1496render patch submissions
1497base splat textures
1498render models
1499render transparent
1500render water
1501render transparent 2
1502render particles
1503empty lists
1504end frame
1505finished render
1506Frame
1507build archive
1508reload changed files
1509progressive load
1510input
1511gui tick
1512render
1513begin frame
1514collect objects
1515flush objects
1516render patches
1517render patch submissions
1518base splat textures
1519render models
1520render transparent
1521render water
1522render transparent 2
1523render particles
1524empty lists
1525end frame
1526finished render
1527Frame
1528build archive
1529reload changed files
1530progressive load
1531input
1532gui tick
1533render
1534begin frame
1535collect objects
1536flush objects
1537render patches
1538render patch submissions
1539base splat textures
1540render models
1541render transparent
1542render water
1543render transparent 2
1544render particles
1545empty lists
1546end frame
1547finished render
1548Frame
1549build archive
1550reload changed files
1551progressive load
1552input
1553gui tick
1554render
1555begin frame
1556collect objects
1557flush objects
1558render patches
1559render patch submissions
1560base splat textures
1561render models
1562render transparent
1563render water
1564render transparent 2
1565render particles
1566empty lists
1567end frame
1568finished render
1569Frame
1570build archive
1571reload changed files
1572progressive load
1573input
1574gui tick
1575render
1576begin frame
1577collect objects
1578flush objects
1579render patches
1580render patch submissions
1581base splat textures
1582render models
1583render transparent
1584render water
1585render transparent 2
1586render particles
1587empty lists
1588end frame
1589finished render
1590Frame
1591build archive
1592reload changed files
1593progressive load
1594input
1595gui tick
1596render
1597begin frame
1598collect objects
1599flush objects
1600render patches
1601render patch submissions
1602base splat textures
1603render models
1604render transparent
1605render water
1606render transparent 2
1607render particles
1608empty lists
1609end frame
1610finished render
1611Frame
1612build archive
1613reload changed files
1614progressive load
1615input
1616gui tick
1617