1 | Assertion failed: "0"
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2 | Location: snd_mgr.cpp:499 (srcs_remove)
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3 |
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4 | Call stack:
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5 |
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6 | (0x845f1e3) ldbg.cpp:107 debug_DumpStack(wchar_t*, unsigned int, void*, wchar_t const*)
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7 | (0x8428eb0) debug.cpp:324 debug_BuildErrorMessage(wchar_t const*, wchar_t const*, int, char const*, void*, wchar_t const*, ErrorMessageMem*)
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8 | (0x842921e) debug.cpp:482 debug_DisplayError(wchar_t const*, unsigned int, void*, wchar_t const*, wchar_t const*, int, char const*, unsigned char*)
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9 | (0x8429542) debug.cpp:570 debug_OnAssertionFailure(wchar_t const*, unsigned char*, wchar_t const*, int, char const*)
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10 | (0x844b132) snd_mgr.cpp:499 srcs_remove
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11 | (0x844b4b7) snd_mgr.cpp:597 al_src_free
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12 | (0x844d09d) snd_mgr.cpp:1716 vsrc_reclaim
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13 | (0x844c12c) snd_mgr.cpp:1253 VSrc_dtor
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14 | (0x8442479) h_mgr.cpp:615 h_free_idx
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15 | (0x844269d) h_mgr.cpp:661 h_free(long long&, H_VTbl*)
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16 | (0x844c6ee) snd_mgr.cpp:1369 snd_free(long long&)
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17 | (0x844d8e3) snd_mgr.cpp:1996 reclaim
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18 | (0x844c7e2) snd_mgr.cpp:1410 list_foreach
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19 | (0x844d966) snd_mgr.cpp:2026 vm_update
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20 | (0x844d9c7) snd_mgr.cpp:2060 snd_update(float const*, float const*, float const*)
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21 | (0x81f864f) main.cpp:342 Frame
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22 |
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23 | errno = 0 (?)
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24 | OS error = ?
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25 |
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26 |
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27 |
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28 | ====================================
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29 |
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30 | SVN Revision: custom build
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31 |
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32 | System info:
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33 |
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34 | (generated 2010-09-18 13:19:50 UTC)
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35 |
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36 | OS : Linux 2.6.31-22-generic (#64-Ubuntu SMP Tue Aug 24 09:31:57 UTC 2010)
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37 | CPU : i686, Intel Core2 Quad Q6600 @ 2.40GHz (1x4x1), -0.00 MHz
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38 | Memory : 3023 MiB; 247 MiB free
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39 | Graphics Card : NVIDIA GeForce 9300 GE/PCI/SSE2
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40 | OpenGL Drivers : 3.3.0 NVIDIA 256.44; OpenGL 3.3.0 NVIDIA 256.44
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41 | Video Mode : 1680x1050:24
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42 | Sound Card : Unknown
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43 | Sound Drivers : Unknown
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44 | Network Name : ubuntu (127.0.1.1)
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45 |
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46 | OpenGL Extensions:
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47 | GL_ARB_blend_func_extended
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48 | GL_ARB_color_buffer_float
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49 | GL_ARB_compatibility
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50 | GL_ARB_copy_buffer
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51 | GL_ARB_depth_buffer_float
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52 | GL_ARB_depth_clamp
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53 | GL_ARB_depth_texture
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54 | GL_ARB_draw_buffers
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55 | GL_ARB_draw_elements_base_vertex
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56 | GL_ARB_draw_instanced
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57 | GL_ARB_explicit_attrib_location
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58 | GL_ARB_fragment_coord_conventions
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59 | GL_ARB_fragment_program
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60 | GL_ARB_fragment_program_shadow
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61 | GL_ARB_fragment_shader
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62 | GL_ARB_framebuffer_object
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63 | GL_ARB_framebuffer_sRGB
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64 | GL_ARB_geometry_shader4
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65 | GL_ARB_half_float_pixel
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66 | GL_ARB_half_float_vertex
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67 | GL_ARB_imaging
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68 | GL_ARB_instanced_arrays
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69 | GL_ARB_map_buffer_range
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70 | GL_ARB_multisample
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71 | GL_ARB_multitexture
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72 | GL_ARB_occlusion_query
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73 | GL_ARB_occlusion_query2
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74 | GL_ARB_pixel_buffer_object
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75 | GL_ARB_point_parameters
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76 | GL_ARB_point_sprite
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77 | GL_ARB_provoking_vertex
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78 | GL_ARB_sampler_objects
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79 | GL_ARB_seamless_cube_map
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80 | GL_ARB_shader_bit_encoding
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81 | GL_ARB_shader_objects
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82 | GL_ARB_shading_language_100
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83 | GL_ARB_shadow
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84 | GL_ARB_sync
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85 | GL_ARB_texture_border_clamp
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86 | GL_ARB_texture_buffer_object
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87 | GL_ARB_texture_compression
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88 | GL_ARB_texture_compression_rgtc
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89 | GL_ARB_texture_cube_map
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90 | GL_ARB_texture_env_add
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91 | GL_ARB_texture_env_combine
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92 | GL_ARB_texture_env_crossbar
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93 | GL_ARB_texture_env_dot3
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94 | GL_ARB_texture_float
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95 | GL_ARB_texture_mirrored_repeat
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96 | GL_ARB_texture_multisample
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97 | GL_ARB_texture_non_power_of_two
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98 | GL_ARB_texture_rectangle
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99 | GL_ARB_texture_rg
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100 | GL_ARB_texture_rgb10_a2ui
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101 | GL_ARB_texture_swizzle
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102 | GL_ARB_timer_query
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103 | GL_ARB_transpose_matrix
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104 | GL_ARB_uniform_buffer_object
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105 | GL_ARB_vertex_array_bgra
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106 | GL_ARB_vertex_array_object
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107 | GL_ARB_vertex_buffer_object
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108 | GL_ARB_vertex_program
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109 | GL_ARB_vertex_shader
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110 | GL_ARB_vertex_type_2_10_10_10_rev
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111 | GL_ARB_window_pos
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112 | GL_ATI_draw_buffers
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113 | GL_ATI_texture_float
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114 | GL_ATI_texture_mirror_once
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115 | GL_S3_s3tc
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116 | GL_EXT_texture_env_add
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117 | GL_EXT_abgr
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---|
118 | GL_EXT_bgra
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---|
119 | GL_EXT_bindable_uniform
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120 | GL_EXT_blend_color
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---|
121 | GL_EXT_blend_equation_separate
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122 | GL_EXT_blend_func_separate
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---|
123 | GL_EXT_blend_minmax
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124 | GL_EXT_blend_subtract
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125 | GL_EXT_compiled_vertex_array
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126 | GL_EXT_Cg_shader
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127 | GL_EXT_depth_bounds_test
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128 | GL_EXT_direct_state_access
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129 | GL_EXT_draw_buffers2
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130 | GL_EXT_draw_instanced
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131 | GL_EXT_draw_range_elements
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132 | GL_EXT_fog_coord
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133 | GL_EXT_framebuffer_blit
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134 | GL_EXT_framebuffer_multisample
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135 | GL_EXTX_framebuffer_mixed_formats
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136 | GL_EXT_framebuffer_object
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137 | GL_EXT_framebuffer_sRGB
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138 | GL_EXT_geometry_shader4
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139 | GL_EXT_gpu_program_parameters
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140 | GL_EXT_gpu_shader4
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141 | GL_EXT_multi_draw_arrays
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142 | GL_EXT_packed_depth_stencil
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143 | GL_EXT_packed_float
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144 | GL_EXT_packed_pixels
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145 | GL_EXT_pixel_buffer_object
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146 | GL_EXT_point_parameters
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147 | GL_EXT_provoking_vertex
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148 | GL_EXT_rescale_normal
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149 | GL_EXT_secondary_color
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150 | GL_EXT_separate_shader_objects
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151 | GL_EXT_separate_specular_color
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152 | GL_EXT_shadow_funcs
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153 | GL_EXT_stencil_two_side
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154 | GL_EXT_stencil_wrap
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155 | GL_EXT_texture3D
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156 | GL_EXT_texture_array
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157 | GL_EXT_texture_buffer_object
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158 | GL_EXT_texture_compression_latc
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159 | GL_EXT_texture_compression_rgtc
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160 | GL_EXT_texture_compression_s3tc
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161 | GL_EXT_texture_cube_map
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162 | GL_EXT_texture_edge_clamp
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163 | GL_EXT_texture_env_combine
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164 | GL_EXT_texture_env_dot3
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165 | GL_EXT_texture_filter_anisotropic
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166 | GL_EXT_texture_integer
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167 | GL_EXT_texture_lod
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168 | GL_EXT_texture_lod_bias
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169 | GL_EXT_texture_mirror_clamp
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170 | GL_EXT_texture_object
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171 | GL_EXT_texture_shared_exponent
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172 | GL_EXT_texture_sRGB
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173 | GL_EXT_texture_swizzle
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174 | GL_EXT_timer_query
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175 | GL_EXT_vertex_array
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176 | GL_EXT_vertex_array_bgra
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177 | GL_IBM_rasterpos_clip
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178 | GL_IBM_texture_mirrored_repeat
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179 | GL_KTX_buffer_region
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180 | GL_NV_blend_square
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181 | GL_NV_conditional_render
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182 | GL_NV_copy_depth_to_color
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183 | GL_NV_copy_image
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184 | GL_NV_depth_buffer_float
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185 | GL_NV_depth_clamp
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186 | GL_NV_explicit_multisample
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187 | GL_NV_fence
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188 | GL_NV_float_buffer
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189 | GL_NV_fog_distance
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190 | GL_NV_fragment_program
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191 | GL_NV_fragment_program_option
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192 | GL_NV_fragment_program2
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193 | GL_NV_framebuffer_multisample_coverage
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194 | GL_NV_geometry_shader4
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195 | GL_NV_gpu_program4
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196 | GL_NV_half_float
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197 | GL_NV_light_max_exponent
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198 | GL_NV_multisample_coverage
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199 | GL_NV_multisample_filter_hint
|
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200 | GL_NV_occlusion_query
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201 | GL_NV_packed_depth_stencil
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202 | GL_NV_parameter_buffer_object
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203 | GL_NV_parameter_buffer_object2
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204 | GL_NV_pixel_data_range
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205 | GL_NV_point_sprite
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206 | GL_NV_primitive_restart
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207 | GL_NV_register_combiners
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208 | GL_NV_register_combiners2
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209 | GL_NV_shader_buffer_load
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210 | GL_NV_texgen_reflection
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211 | GL_NV_texture_barrier
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212 | GL_NV_texture_compression_vtc
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213 | GL_NV_texture_env_combine4
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214 | GL_NV_texture_expand_normal
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215 | GL_NV_texture_multisample
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216 | GL_NV_texture_rectangle
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217 | GL_NV_texture_shader
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218 | GL_NV_texture_shader2
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219 | GL_NV_texture_shader3
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220 | GL_NV_transform_feedback
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221 | GL_NV_vdpau_interop
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222 | GL_NV_vertex_array_range
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223 | GL_NV_vertex_array_range2
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224 | GL_NV_vertex_buffer_unified_memory
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225 | GL_NV_vertex_program
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226 | GL_NV_vertex_program1_1
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227 | GL_NV_vertex_program2
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228 | GL_NV_vertex_program2_option
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229 | GL_NV_vertex_program3
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230 | GL_NVX_conditional_render
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231 | GL_NVX_gpu_memory_info
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232 | GL_SGIS_generate_mipmap
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233 | GL_SGIS_texture_lod
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234 | GL_SGIX_depth_texture
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235 | GL_SGIX_shadow
|
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236 | GL_SUN_slice_accum
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237 |
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238 |
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239 | ====================================
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240 |
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241 | Main log:
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242 |
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243 | <!DOCTYPE html>
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244 | <meta charset="utf-8">
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245 | <title>Pyrogenesis Log</title>
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246 | <style>body { background: #eee; color: black; font-family: sans-serif; } p { background: white; margin: 3px 0 3px 0; } .error { color: red; } .warning { color: blue; }</style>
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247 | <h2>0 A.D. Main log</h2>
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248 | <p>Loading config file "config/default.cfg"</p>
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249 | <p>Loaded config string "windowed" = "false"</p>
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250 | <p>Loaded config string "xres" = "0"</p>
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251 | <p>Loaded config string "yres" = "0"</p>
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252 | <p>Loaded config string "bpp" = "0"</p>
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253 | <p>Loaded config string "fancywater" = "true"</p>
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254 | <p>Loaded config string "shadows" = "true"</p>
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255 | <p>Loaded config string "vsync" = "false"</p>
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256 | <p>Loaded config string "nos3tc" = "false"</p>
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257 | <p>Loaded config string "noautomipmap" = "true"</p>
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258 | <p>Loaded config string "novbo" = "false"</p>
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259 | <p>Loaded config string "noframebufferobject" = "false"</p>
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260 | <p>Loaded config string "renderpath" = "default"</p>
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261 | <p>Loaded config string "lodbias" = "0"</p>
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262 | <p>Loaded config string "profile" = "default"</p>
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263 | <p>Loaded config string "language" = "english"</p>
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264 | <p>Loaded config string "font.console" = "console"</p>
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265 | <p>Loaded config string "font.default" = "palatino12"</p>
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266 | <p>Loaded config string "font.misc" = "verdana16"</p>
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267 | <p>Loaded config string "skycolor" = "0 0 0"</p>
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268 | <p>Loaded config string "max_players" = "8"</p>
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269 | <p>Loaded config string "sound.mastergain" = "0.5"</p>
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270 | <p>Loaded config string "view.scroll.speed" = "120.0"</p>
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271 | <p>Loaded config string "view.rotate.x.speed" = "1.2"</p>
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272 | <p>Loaded config string "view.rotate.x.min" = "20"</p>
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273 | <p>Loaded config string "view.rotate.x.max" = "60"</p>
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274 | <p>Loaded config string "view.rotate.x.default" = "30"</p>
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275 | <p>Loaded config string "view.rotate.y.speed" = "2.0"</p>
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276 | <p>Loaded config string "view.rotate.y.speed.wheel" = "0.1"</p>
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277 | <p>Loaded config string "view.rotate.y.default" = "0.0"</p>
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278 | <p>Loaded config string "view.drag.speed" = "0.5"</p>
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279 | <p>Loaded config string "view.zoom.speed" = "256.0"</p>
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280 | <p>Loaded config string "view.zoom.speed.wheel" = "32.0"</p>
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281 | <p>Loaded config string "view.zoom.min" = "96.0"</p>
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282 | <p>Loaded config string "view.zoom.max" = "256.0"</p>
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283 | <p>Loaded config string "view.zoom.default" = "192.0"</p>
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284 | <p>Loaded config string "view.pos.smoothness" = "0.1"</p>
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285 | <p>Loaded config string "view.zoom.smoothness" = "0.4"</p>
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286 | <p>Loaded config string "view.rotate.x.smoothness" = "0.5"</p>
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287 | <p>Loaded config string "view.rotate.y.smoothness" = "0.3"</p>
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288 | <p>Loaded config string "hotkey.exit" = "Alt+F4"</p>
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289 | <p>Loaded config string "hotkey.exit" = "Ctrl+Break"</p>
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290 | <p>Loaded config string "hotkey.leave" = "Escape"</p>
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291 | <p>Loaded config string "hotkey.pause" = "Pause"</p>
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292 | <p>Loaded config string "hotkey.screenshot" = "F2"</p>
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293 | <p>Loaded config string "hotkey.bigscreenshot" = "Ctrl+Alt+F2"</p>
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294 | <p>Loaded config string "hotkey.togglefullscreen" = "Alt+Return"</p>
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295 | <p>Loaded config string "hotkey.screenshot.watermark" = "K"</p>
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296 | <p>Loaded config string "hotkey.wireframe" = "Alt+W"</p>
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297 | <p>Loaded config string "hotkey.archive.abort" = "Alt+F4"</p>
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298 | <p>Loaded config string "hotkey.camera.reset" = "H"</p>
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299 | <p>Loaded config string "hotkey.camera.reset.origin" = "Ctrl+H"</p>
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300 | <p>Loaded config string "hotkey.camera.zoom.in" = "Plus"</p>
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301 | <p>Loaded config string "hotkey.camera.zoom.in" = "Equals"</p>
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302 | <p>Loaded config string "hotkey.camera.zoom.in" = "NumPlus"</p>
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303 | <p>Loaded config string "hotkey.camera.zoom.out" = "Minus"</p>
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304 | <p>Loaded config string "hotkey.camera.zoom.out" = "NumMinus"</p>
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305 | <p>Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"</p>
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306 | <p>Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"</p>
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307 | <p>Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp"</p>
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308 | <p>Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown"</p>
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309 | <p>Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow"</p>
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310 | <p>Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+A"</p>
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311 | <p>Loaded config string "hotkey.camera.rotate.cw" = "Q"</p>
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312 | <p>Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow"</p>
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313 | <p>Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+D"</p>
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314 | <p>Loaded config string "hotkey.camera.rotate.ccw" = "E"</p>
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315 | <p>Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow"</p>
|
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316 | <p>Loaded config string "hotkey.camera.rotate.up" = "Ctrl+W"</p>
|
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317 | <p>Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow"</p>
|
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318 | <p>Loaded config string "hotkey.camera.rotate.down" = "Ctrl+S"</p>
|
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319 | <p>Loaded config string "hotkey.camera.pan" = "MouseMiddle"</p>
|
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320 | <p>Loaded config string "hotkey.camera.pan" = "ForwardSlash"</p>
|
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321 | <p>Loaded config string "hotkey.camera.pan.keyboard" = "~Shift+~Ctrl"</p>
|
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322 | <p>Loaded config string "hotkey.camera.left" = "A"</p>
|
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323 | <p>Loaded config string "hotkey.camera.left" = "LeftArrow"</p>
|
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324 | <p>Loaded config string "hotkey.camera.right" = "D"</p>
|
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325 | <p>Loaded config string "hotkey.camera.right" = "RightArrow"</p>
|
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326 | <p>Loaded config string "hotkey.camera.up" = "W"</p>
|
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327 | <p>Loaded config string "hotkey.camera.up" = "UpArrow"</p>
|
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328 | <p>Loaded config string "hotkey.camera.down" = "S"</p>
|
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329 | <p>Loaded config string "hotkey.camera.down" = "DownArrow"</p>
|
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330 | <p>Loaded config string "camera.cinema.queue" = "I"</p>
|
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331 | <p>Loaded config string "hotkey.console.toggle" = "BackQuote"</p>
|
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332 | <p>Loaded config string "hotkey.console.toggle" = "F9"</p>
|
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333 | <p>Loaded config string "hotkey.console.copy" = "Ctrl+C"</p>
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334 | <p>Loaded config string "hotkey.console.paste" = "Insert"</p>
|
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335 | <p>Loaded config string "hotkey.console.paste" = "Ctrl+V"</p>
|
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336 | <p>Loaded config string "hotkey.selection.add" = "Shift"</p>
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337 | <p>Loaded config string "hotkey.selection.remove" = "Ctrl"</p>
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338 | <p>Loaded config string "hotkey.selection.group.0" = "0"</p>
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339 | <p>Loaded config string "hotkey.selection.group.1" = "1"</p>
|
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340 | <p>Loaded config string "hotkey.selection.group.2" = "2"</p>
|
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341 | <p>Loaded config string "hotkey.selection.group.3" = "3"</p>
|
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342 | <p>Loaded config string "hotkey.selection.group.4" = "4"</p>
|
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343 | <p>Loaded config string "hotkey.selection.group.5" = "5"</p>
|
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344 | <p>Loaded config string "hotkey.selection.group.6" = "6"</p>
|
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345 | <p>Loaded config string "hotkey.selection.group.7" = "7"</p>
|
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346 | <p>Loaded config string "hotkey.selection.group.8" = "8"</p>
|
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347 | <p>Loaded config string "hotkey.selection.group.9" = "9"</p>
|
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348 | <p>Loaded config string "hotkey.selection.group.add" = "Shift"</p>
|
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349 | <p>Loaded config string "hotkey.selection.group.save" = "Ctrl"</p>
|
---|
350 | <p>Loaded config string "hotkey.selection.group.snap" = "Alt"</p>
|
---|
351 | <p>Loaded config string "hotkey.selection.snap" = "Home"</p>
|
---|
352 | <p>Loaded config string "hotkey.highlightall" = "O"</p>
|
---|
353 | <p>Loaded config string "hotkey.killUnit" = "Delete"</p>
|
---|
354 | <p>Loaded config string "hotkey.contextorder.next" = "LeftBracket"</p>
|
---|
355 | <p>Loaded config string "hotkey.contextorder.previous" = "RightBracket"</p>
|
---|
356 | <p>Loaded config string "hotkey.orbital.toggle" = "V"</p>
|
---|
357 | <p>Loaded config string "hotkey.orbital.cheat" = "LeftCtrl+Backslash"</p>
|
---|
358 | <p>Loaded config string "hotkey.dudemachine.random" = "Ctrl+ForwardSlash"</p>
|
---|
359 | <p>Loaded config string "hotkey.fps.toggle" = "Shift+F"</p>
|
---|
360 | <p>Loaded config string "hotkey.session.statuspane.toggle" = "Shift+S"</p>
|
---|
361 | <p>Loaded config string "hotkey.session.minimap.toggle" = "Shift+M"</p>
|
---|
362 | <p>Loaded config string "hotkey.resourcepool.toggle" = "Shift+R"</p>
|
---|
363 | <p>Loaded config string "hotkey.grouppane.toggle" = "Shift+G"</p>
|
---|
364 | <p>Loaded config string "hotkey.teamtray.toggle" = "Shift+T"</p>
|
---|
365 | <p>Loaded config string "hotkey.session.ShowPlayersList" = "Shift+P"</p>
|
---|
366 | <p>Loaded config string "hotkey.session.devcommands.toggle" = "Shift+D"</p>
|
---|
367 | <p>Loaded config string "hotkey.session.gui.flip" = "Alt+G"</p>
|
---|
368 | <p>Loaded config string "hotkey.session.gui.toggle" = "G"</p>
|
---|
369 | <p>Loaded config string "hotkey.alwayson.toggle" = "Shift+X"</p>
|
---|
370 | <p>Loaded config string "hotkey.menu.toggle" = "F10"</p>
|
---|
371 | <p>Loaded config string "hotkey.menu.resign" = "Alt+X"</p>
|
---|
372 | <p>Loaded config string "hotkey.chat" = "Return"</p>
|
---|
373 | <p>Loaded config string "hotkey.onlinehelp" = "F1"</p>
|
---|
374 | <p>Loaded config string "hotkey.music.toggle" = "M"</p>
|
---|
375 | <p>Loaded config string "hotkey.audio.toggle" = "Ctrl+A"</p>
|
---|
376 | <p>Loaded config string "hotkey.profile.toggle" = "F11"</p>
|
---|
377 | <p>Loaded config string "hotkey.profile.save" = "Shift+F11"</p>
|
---|
378 | <p>Cannot find config file "config/local.cfg" - ignoring</p>
|
---|
379 | <p>Cannot find config file "config/profiles/default/settings/user.cfg" - ignoring</p>
|
---|
380 | <p>CRenderer::Open: depth bits 24</p>
|
---|
381 | <p>CRenderer::Open: stencil bits 0</p>
|
---|
382 | <p>CRenderer::Open: alpha bits 0</p>
|
---|
383 | <p>Creating shadow texture (size 2048x2048) (format = DEPTH_COMPONENT) (using EXT_framebuffer_object)</p>
|
---|
384 | <p>Loading simulation script 'simulation/components/interfaces/AnimalAI.js'</p>
|
---|
385 | <p>Loading simulation script 'simulation/components/interfaces/Attack.js'</p>
|
---|
386 | <p>Loading simulation script 'simulation/components/interfaces/Auras.js'</p>
|
---|
387 | <p>Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'</p>
|
---|
388 | <p>Loading simulation script 'simulation/components/interfaces/Builder.js'</p>
|
---|
389 | <p>Loading simulation script 'simulation/components/interfaces/Cost.js'</p>
|
---|
390 | <p>Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'</p>
|
---|
391 | <p>Loading simulation script 'simulation/components/interfaces/Formation.js'</p>
|
---|
392 | <p>Loading simulation script 'simulation/components/interfaces/Foundation.js'</p>
|
---|
393 | <p>Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'</p>
|
---|
394 | <p>Loading simulation script 'simulation/components/interfaces/Health.js'</p>
|
---|
395 | <p>Loading simulation script 'simulation/components/interfaces/Identity.js'</p>
|
---|
396 | <p>Loading simulation script 'simulation/components/interfaces/Loot.js'</p>
|
---|
397 | <p>Loading simulation script 'simulation/components/interfaces/Looter.js'</p>
|
---|
398 | <p>Loading simulation script 'simulation/components/interfaces/Promotion.js'</p>
|
---|
399 | <p>Loading simulation script 'simulation/components/interfaces/RallyPoint.js'</p>
|
---|
400 | <p>Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'</p>
|
---|
401 | <p>Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'</p>
|
---|
402 | <p>Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'</p>
|
---|
403 | <p>Loading simulation script 'simulation/components/interfaces/Settlement.js'</p>
|
---|
404 | <p>Loading simulation script 'simulation/components/interfaces/Sound.js'</p>
|
---|
405 | <p>Loading simulation script 'simulation/components/interfaces/Stamina.js'</p>
|
---|
406 | <p>Loading simulation script 'simulation/components/interfaces/Timer.js'</p>
|
---|
407 | <p>Loading simulation script 'simulation/components/interfaces/TrainingQueue.js'</p>
|
---|
408 | <p>Loading simulation script 'simulation/components/interfaces/UnitAI.js'</p>
|
---|
409 | <p>Loading simulation script 'simulation/components/interfaces/Vision.js'</p>
|
---|
410 | <p>Loading simulation script 'simulation/helpers/Commands.js'</p>
|
---|
411 | <p>Loading simulation script 'simulation/helpers/FSM.js'</p>
|
---|
412 | <p>Loading simulation script 'simulation/helpers/InitGame.js'</p>
|
---|
413 | <p>Loading simulation script 'simulation/helpers/Player.js'</p>
|
---|
414 | <p>Loading simulation script 'simulation/helpers/Random.js'</p>
|
---|
415 | <p>Loading simulation script 'simulation/helpers/Setup.js'</p>
|
---|
416 | <p>Loading simulation script 'simulation/helpers/Sound.js'</p>
|
---|
417 | <p>Loading simulation script 'simulation/components/AnimalAI.js'</p>
|
---|
418 | <p>Loading simulation script 'simulation/components/Armour.js'</p>
|
---|
419 | <p>Loading simulation script 'simulation/components/Attack.js'</p>
|
---|
420 | <p>Loading simulation script 'simulation/components/Auras.js'</p>
|
---|
421 | <p>Loading simulation script 'simulation/components/BuildRestrictions.js'</p>
|
---|
422 | <p>Loading simulation script 'simulation/components/Builder.js'</p>
|
---|
423 | <p>Loading simulation script 'simulation/components/Cost.js'</p>
|
---|
424 | <p>Loading simulation script 'simulation/components/Formation.js'</p>
|
---|
425 | <p>Loading simulation script 'simulation/components/Foundation.js'</p>
|
---|
426 | <p>Loading simulation script 'simulation/components/GarrisonHolder.js'</p>
|
---|
427 | <p>Loading simulation script 'simulation/components/GuiInterface.js'</p>
|
---|
428 | <p>Loading simulation script 'simulation/components/Health.js'</p>
|
---|
429 | <p>Loading simulation script 'simulation/components/Identity.js'</p>
|
---|
430 | <p>Loading simulation script 'simulation/components/Loot.js'</p>
|
---|
431 | <p>Loading simulation script 'simulation/components/Looter.js'</p>
|
---|
432 | <p>Loading simulation script 'simulation/components/MotionBall.js'</p>
|
---|
433 | <p>Loading simulation script 'simulation/components/Player.js'</p>
|
---|
434 | <p>Loading simulation script 'simulation/components/PlayerManager.js'</p>
|
---|
435 | <p>Loading simulation script 'simulation/components/Promotion.js'</p>
|
---|
436 | <p>Loading simulation script 'simulation/components/RallyPoint.js'</p>
|
---|
437 | <p>Loading simulation script 'simulation/components/ResourceDropsite.js'</p>
|
---|
438 | <p>Loading simulation script 'simulation/components/ResourceGatherer.js'</p>
|
---|
439 | <p>Loading simulation script 'simulation/components/ResourceSupply.js'</p>
|
---|
440 | <p>Loading simulation script 'simulation/components/Settlement.js'</p>
|
---|
441 | <p>Loading simulation script 'simulation/components/Sound.js'</p>
|
---|
442 | <p>Loading simulation script 'simulation/components/Stamina.js'</p>
|
---|
443 | <p>Loading simulation script 'simulation/components/Timer.js'</p>
|
---|
444 | <p>Loading simulation script 'simulation/components/TrainingQueue.js'</p>
|
---|
445 | <p>Loading simulation script 'simulation/components/UnitAI.js'</p>
|
---|
446 | <p>Loading simulation script 'simulation/components/Vision.js'</p>
|
---|
447 | <p>I18n: No translation found for string 'CGameView init'</p>
|
---|
448 | <p>I18n: No translation found for string 'LoadTerrainTextures'</p>
|
---|
449 | <p>CTerrainTextureManager::RecurseDirectory(art/textures/terrain/types/): no terrains.xml (or errors while loading) - using parent properties</p>
|
---|
450 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_plaza.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_plaza.dds</p>
|
---|
451 | <p>CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/special/blackness.xml for texture art/textures/terrain/types/special/blackness.dds</p>
|
---|
452 | <p>I18n: No translation found for string 'LoadAlphaMaps'</p>
|
---|
453 | <p>I18n: No translation found for string 'LoadWaterTextures'</p>
|
---|
454 | <p>I18n: No translation found for string 'CMapReader::UnpackMap'</p>
|
---|
455 | <p>I18n: No translation found for string 'CMapReader::ReadXML'</p>
|
---|
456 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully</p>
|
---|
457 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully</p>
|
---|
458 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully</p>
|
---|
459 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully</p>
|
---|
460 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully</p>
|
---|
461 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully</p>
|
---|
462 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully</p>
|
---|
463 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully</p>
|
---|
464 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully</p>
|
---|
465 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully</p>
|
---|
466 | <p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_build_01.dae): Loaded successfully</p>
|
---|
467 | <p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_death_01.dae): Loaded successfully</p>
|
---|
468 | <p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfully</p>
|
---|
469 | <p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfully</p>
|
---|
470 | <p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_gather_01.dae): Loaded successfully</p>
|
---|
471 | <p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_farm_01.dae): Loaded successfully</p>
|
---|
472 | <p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_mine_01.dae): Loaded successfully</p>
|
---|
473 | <p>CSkeletonAnimManager::GetAnimation(art/animation/female/f_lumber_01.dae): Loaded successfully</p>
|
---|
474 | <p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudebuild.psa): Loaded successfully</p>
|
---|
475 | <p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_01.psa): Loaded successfully</p>
|
---|
476 | <p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_02.psa): Loaded successfully</p>
|
---|
477 | <p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_03.psa): Loaded successfully</p>
|
---|
478 | <p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_04.psa): Loaded successfully</p>
|
---|
479 | <p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_05.psa): Loaded successfully</p>
|
---|
480 | <p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_06.psa): Loaded successfully</p>
|
---|
481 | <p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_07.psa): Loaded successfully</p>
|
---|
482 | <p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudeidle.psa): Loaded successfully</p>
|
---|
483 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_arch_atk_a.psa): Loaded successfully</p>
|
---|
484 | <p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_off_01.psa): Loaded successfully</p>
|
---|
485 | <p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudewalk.psa): Loaded successfully</p>
|
---|
486 | <p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage.psa): Loaded successfully</p>
|
---|
487 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/hoe.psa): Loaded successfully</p>
|
---|
488 | <p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/mine.psa): Loaded successfully</p>
|
---|
489 | <p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/chop.psa): Loaded successfully</p>
|
---|
490 | <p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/javelin/attack/ijv_off_01.psa): Loaded successfully</p>
|
---|
491 | <p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_def_02.psa): Loaded successfully</p>
|
---|
492 | <p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_em_03.psa): Loaded successfully</p>
|
---|
493 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/walk_spearshield.psa): Loaded successfully</p>
|
---|
494 | <p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudedecay_sword.psa): Loaded successfully</p>
|
---|
495 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_idle_a.psa): Loaded successfully</p>
|
---|
496 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_atk_a.psa): Loaded successfully</p>
|
---|
497 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_shield_run_a.psa): Loaded successfully</p>
|
---|
498 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_walk.psa): Loaded successfully</p>
|
---|
499 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfully</p>
|
---|
500 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Loaded successfully</p>
|
---|
501 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Loaded successfully</p>
|
---|
502 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfully</p>
|
---|
503 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfully</p>
|
---|
504 | <p>CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Loaded successfully</p>
|
---|
505 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/cavalryidle.psa): Loaded successfully</p>
|
---|
506 | <p>CSkeletonAnimManager::GetAnimation(art/animation/cavalry/sword/attack/rider_sword_shield_atk_a.psa): Loaded successfully</p>
|
---|
507 | <p>CSkeletonAnimManager::GetAnimation(art/animation/cavalry/spear/attack/rider_spear_shield_atk_a.psa): Loaded successfully</p>
|
---|
508 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_gallop.psa): Loaded successfully</p>
|
---|
509 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_sword_death_a.psa): Loaded successfully</p>
|
---|
510 | <p>I18n: No translation found for string 'Game is starting..'</p>
|
---|
511 | <p>Creating shadow texture (size 2048x1024) (format = DEPTH_COMPONENT) (using EXT_framebuffer_object)</p>
|
---|
512 | <p>Starting conversion</p>
|
---|
513 | <p>Running FixBrokenXML</p>
|
---|
514 | <p>Authoring tool: FBX COLLADA exporter</p>
|
---|
515 | <p>Applying fixes for 3ds Max exporter</p>
|
---|
516 | <p>Found library_images to delete</p>
|
---|
517 | <p>Found library_materials to delete</p>
|
---|
518 | <p>Found library_effects to delete</p>
|
---|
519 | <p>Found a bind_material to delete</p>
|
---|
520 | <p>FCollada message 175: COLLADA document loaded successfully.</p>
|
---|
521 | <p>Found convertible object 'Object10-Pivot'</p>
|
---|
522 | <p>Converting 'Object10Mesh'</p>
|
---|
523 | <p>Found static geometry</p>
|
---|
524 | <p>Starting conversion</p>
|
---|
525 | <p>Running FixBrokenXML</p>
|
---|
526 | <p>Authoring tool: FBX COLLADA exporter</p>
|
---|
527 | <p>Applying fixes for 3ds Max exporter</p>
|
---|
528 | <p>Found library_images to delete</p>
|
---|
529 | <p>Found library_materials to delete</p>
|
---|
530 | <p>Found library_effects to delete</p>
|
---|
531 | <p>Found a bind_material to delete</p>
|
---|
532 | <p>FCollada message 175: COLLADA document loaded successfully.</p>
|
---|
533 | <p>Found convertible object 'Plane02-Pivot'</p>
|
---|
534 | <p>Converting 'Plane02Mesh'</p>
|
---|
535 | <p>Found static geometry</p>
|
---|
536 | <p>Starting conversion</p>
|
---|
537 | <p>Running FixBrokenXML</p>
|
---|
538 | <p>Authoring tool: FBX COLLADA exporter</p>
|
---|
539 | <p>Applying fixes for 3ds Max exporter</p>
|
---|
540 | <p>Found library_images to delete</p>
|
---|
541 | <p>Found library_materials to delete</p>
|
---|
542 | <p>Found library_effects to delete</p>
|
---|
543 | <p>Found a bind_material to delete</p>
|
---|
544 | <p>FCollada message 175: COLLADA document loaded successfully.</p>
|
---|
545 | <p>Found convertible object 'gym'</p>
|
---|
546 | <p>Converting 'gymMesh'</p>
|
---|
547 | <p>Found static geometry</p>
|
---|
548 | <p>Starting conversion</p>
|
---|
549 | <p>Running FixBrokenXML</p>
|
---|
550 | <p>Authoring tool: FBX COLLADA exporter</p>
|
---|
551 | <p>Applying fixes for 3ds Max exporter</p>
|
---|
552 | <p>Found library_images to delete</p>
|
---|
553 | <p>Found library_materials to delete</p>
|
---|
554 | <p>Found library_effects to delete</p>
|
---|
555 | <p>Found a bind_material to delete</p>
|
---|
556 | <p>FCollada message 175: COLLADA document loaded successfully.</p>
|
---|
557 | <p>Found convertible object 'gym_prop'</p>
|
---|
558 | <p>Converting 'gym_propMesh'</p>
|
---|
559 | <p>Found static geometry</p>
|
---|
560 | <p>Starting conversion</p>
|
---|
561 | <p>Running FixBrokenXML</p>
|
---|
562 | <p>Authoring tool: FBX COLLADA exporter</p>
|
---|
563 | <p>Applying fixes for 3ds Max exporter</p>
|
---|
564 | <p>Found library_images to delete</p>
|
---|
565 | <p>Found library_materials to delete</p>
|
---|
566 | <p>Found library_effects to delete</p>
|
---|
567 | <p>Found a bind_material to delete</p>
|
---|
568 | <p>FCollada message 175: COLLADA document loaded successfully.</p>
|
---|
569 | <p>Found convertible object 'spear10-Pivot'</p>
|
---|
570 | <p>Converting 'spear10Mesh'</p>
|
---|
571 | <p>Found static geometry</p>
|
---|
572 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/not used/inf_phalanx_a.psa): Loaded successfully</p>
|
---|
573 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_phalanx_walk_a.psa): Loaded successfully</p>
|
---|
574 | <p>CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudedeath_sword.psa): Loaded successfully</p>
|
---|
575 | <p>CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_phalanx_atk_a.psa): Loaded successfully</p>
|
---|
576 | <p>Starting conversion</p>
|
---|
577 | <p>Running FixBrokenXML</p>
|
---|
578 | <p>Authoring tool: FBX COLLADA exporter</p>
|
---|
579 | <p>Applying fixes for 3ds Max exporter</p>
|
---|
580 | <p>Found library_images to delete</p>
|
---|
581 | <p>Found library_materials to delete</p>
|
---|
582 | <p>Found library_effects to delete</p>
|
---|
583 | <p>Found a bind_material to delete</p>
|
---|
584 | <p>FCollada message 175: COLLADA document loaded successfully.</p>
|
---|
585 | <p>Found convertible object 'sarissa-Pivot'</p>
|
---|
586 | <p>Converting 'sarissaMesh'</p>
|
---|
587 | <p>Found static geometry</p>
|
---|
588 | <p>Starting conversion</p>
|
---|
589 | <p>Running FixBrokenXML</p>
|
---|
590 | <p>Authoring tool: FBX COLLADA exporter</p>
|
---|
591 | <p>Applying fixes for 3ds Max exporter</p>
|
---|
592 | <p>Found library_images to delete</p>
|
---|
593 | <p>Found library_materials to delete</p>
|
---|
594 | <p>Found library_effects to delete</p>
|
---|
595 | <p>Found a bind_material to delete</p>
|
---|
596 | <p>FCollada message 175: COLLADA document loaded successfully.</p>
|
---|
597 | <p>Found convertible object 'spartan_high_crest-Pivot'</p>
|
---|
598 | <p>Converting 'spartan_high_crestMesh'</p>
|
---|
599 | <p>Found static geometry</p>
|
---|
600 | <p>Starting conversion</p>
|
---|
601 | <p>Running FixBrokenXML</p>
|
---|
602 | <p>Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.</p>
|
---|
603 | <p>FCollada message 175: COLLADA document loaded successfully.</p>
|
---|
604 | <p>Found convertible object 'm_cape_long_PIVOT'</p>
|
---|
605 | <p>Converting 'm_cape_long'</p>
|
---|
606 | <p>Found static geometry</p>
|
---|
607 | <p>Starting conversion</p>
|
---|
608 | <p>Running FixBrokenXML</p>
|
---|
609 | <p>Authoring tool: FBX COLLADA exporter</p>
|
---|
610 | <p>Applying fixes for 3ds Max exporter</p>
|
---|
611 | <p>Found library_images to delete</p>
|
---|
612 | <p>Found library_materials to delete</p>
|
---|
613 | <p>Found library_effects to delete</p>
|
---|
614 | <p>Found a bind_material to delete</p>
|
---|
615 | <p>FCollada message 175: COLLADA document loaded successfully.</p>
|
---|
616 | <p>Found convertible object 'default'</p>
|
---|
617 | <p>Converting 'defaultMesh'</p>
|
---|
618 | <p>Found static geometry</p>
|
---|
619 | <p>I18n: No translation found for string 'Assertion failed: "0"'</p>
|
---|
620 |
|
---|
621 |
|
---|
622 | ====================================
|
---|
623 |
|
---|
624 | Last known activity:
|
---|
625 |
|
---|
626 | changed files
|
---|
627 | progressive load
|
---|
628 | input
|
---|
629 | gui tick
|
---|
630 | render
|
---|
631 | begin frame
|
---|
632 | collect objects
|
---|
633 | flush objects
|
---|
634 | render patches
|
---|
635 | render patch submissions
|
---|
636 | base splat textures
|
---|
637 | render models
|
---|
638 | render transparent
|
---|
639 | render water
|
---|
640 | render transparent 2
|
---|
641 | render particles
|
---|
642 | empty lists
|
---|
643 | end frame
|
---|
644 | finished render
|
---|
645 | Frame
|
---|
646 | build archive
|
---|
647 | reload changed files
|
---|
648 | progressive load
|
---|
649 | input
|
---|
650 | gui tick
|
---|
651 | render
|
---|
652 | begin frame
|
---|
653 | collect objects
|
---|
654 | flush objects
|
---|
655 | render patches
|
---|
656 | render patch submissions
|
---|
657 | base splat textures
|
---|
658 | render models
|
---|
659 | render transparent
|
---|
660 | render water
|
---|
661 | render transparent 2
|
---|
662 | render particles
|
---|
663 | empty lists
|
---|
664 | end frame
|
---|
665 | finished render
|
---|
666 | Frame
|
---|
667 | build archive
|
---|
668 | reload changed files
|
---|
669 | progressive load
|
---|
670 | input
|
---|
671 | gui tick
|
---|
672 | render
|
---|
673 | begin frame
|
---|
674 | collect objects
|
---|
675 | flush objects
|
---|
676 | render patches
|
---|
677 | render patch submissions
|
---|
678 | base splat textures
|
---|
679 | render models
|
---|
680 | render transparent
|
---|
681 | render water
|
---|
682 | render transparent 2
|
---|
683 | render particles
|
---|
684 | empty lists
|
---|
685 | end frame
|
---|
686 | finished render
|
---|
687 | Frame
|
---|
688 | build archive
|
---|
689 | reload changed files
|
---|
690 | progressive load
|
---|
691 | input
|
---|
692 | gui tick
|
---|
693 | render
|
---|
694 | begin frame
|
---|
695 | collect objects
|
---|
696 | flush objects
|
---|
697 | render patches
|
---|
698 | render patch submissions
|
---|
699 | base splat textures
|
---|
700 | render models
|
---|
701 | render transparent
|
---|
702 | render water
|
---|
703 | render transparent 2
|
---|
704 | render particles
|
---|
705 | empty lists
|
---|
706 | end frame
|
---|
707 | finished render
|
---|
708 | Frame
|
---|
709 | build archive
|
---|
710 | reload changed files
|
---|
711 | progressive load
|
---|
712 | input
|
---|
713 | gui tick
|
---|
714 | render
|
---|
715 | begin frame
|
---|
716 | collect objects
|
---|
717 | flush objects
|
---|
718 | render patches
|
---|
719 | render patch submissions
|
---|
720 | base splat textures
|
---|
721 | render models
|
---|
722 | render transparent
|
---|
723 | render water
|
---|
724 | render transparent 2
|
---|
725 | render particles
|
---|
726 | empty lists
|
---|
727 | end frame
|
---|
728 | finished render
|
---|
729 | Frame
|
---|
730 | build archive
|
---|
731 | reload changed files
|
---|
732 | progressive load
|
---|
733 | input
|
---|
734 | gui tick
|
---|
735 | render
|
---|
736 | begin frame
|
---|
737 | collect objects
|
---|
738 | flush objects
|
---|
739 | render patches
|
---|
740 | render patch submissions
|
---|
741 | base splat textures
|
---|
742 | render models
|
---|
743 | render transparent
|
---|
744 | render water
|
---|
745 | render transparent 2
|
---|
746 | render particles
|
---|
747 | empty lists
|
---|
748 | end frame
|
---|
749 | finished render
|
---|
750 | Frame
|
---|
751 | build archive
|
---|
752 | reload changed files
|
---|
753 | progressive load
|
---|
754 | input
|
---|
755 | gui tick
|
---|
756 | render
|
---|
757 | begin frame
|
---|
758 | collect objects
|
---|
759 | flush objects
|
---|
760 | render patches
|
---|
761 | render patch submissions
|
---|
762 | base splat textures
|
---|
763 | render models
|
---|
764 | render transparent
|
---|
765 | render water
|
---|
766 | render transparent 2
|
---|
767 | render particles
|
---|
768 | empty lists
|
---|
769 | end frame
|
---|
770 | finished render
|
---|
771 | Frame
|
---|
772 | build archive
|
---|
773 | reload changed files
|
---|
774 | progressive load
|
---|
775 | input
|
---|
776 | gui tick
|
---|
777 | render
|
---|
778 | begin frame
|
---|
779 | collect objects
|
---|
780 | flush objects
|
---|
781 | render patches
|
---|
782 | render patch submissions
|
---|
783 | base splat textures
|
---|
784 | render models
|
---|
785 | render transparent
|
---|
786 | render water
|
---|
787 | render transparent 2
|
---|
788 | render particles
|
---|
789 | empty lists
|
---|
790 | end frame
|
---|
791 | finished render
|
---|
792 | Frame
|
---|
793 | build archive
|
---|
794 | reload changed files
|
---|
795 | progressive load
|
---|
796 | input
|
---|
797 | gui tick
|
---|
798 | render
|
---|
799 | begin frame
|
---|
800 | collect objects
|
---|
801 | flush objects
|
---|
802 | render patches
|
---|
803 | render patch submissions
|
---|
804 | base splat textures
|
---|
805 | render models
|
---|
806 | render transparent
|
---|
807 | render water
|
---|
808 | render transparent 2
|
---|
809 | render particles
|
---|
810 | empty lists
|
---|
811 | end frame
|
---|
812 | finished render
|
---|
813 | Frame
|
---|
814 | build archive
|
---|
815 | reload changed files
|
---|
816 | progressive load
|
---|
817 | input
|
---|
818 | gui tick
|
---|
819 | render
|
---|
820 | begin frame
|
---|
821 | collect objects
|
---|
822 | flush objects
|
---|
823 | render patches
|
---|
824 | render patch submissions
|
---|
825 | base splat textures
|
---|
826 | render models
|
---|
827 | render transparent
|
---|
828 | render water
|
---|
829 | render transparent 2
|
---|
830 | render particles
|
---|
831 | empty lists
|
---|
832 | end frame
|
---|
833 | finished render
|
---|
834 | Frame
|
---|
835 | build archive
|
---|
836 | reload changed files
|
---|
837 | progressive load
|
---|
838 | input
|
---|
839 | gui tick
|
---|
840 | render
|
---|
841 | begin frame
|
---|
842 | collect objects
|
---|
843 | flush objects
|
---|
844 | render patches
|
---|
845 | render patch submissions
|
---|
846 | base splat textures
|
---|
847 | render models
|
---|
848 | render transparent
|
---|
849 | render water
|
---|
850 | render transparent 2
|
---|
851 | render particles
|
---|
852 | empty lists
|
---|
853 | end frame
|
---|
854 | finished render
|
---|
855 | Frame
|
---|
856 | build archive
|
---|
857 | reload changed files
|
---|
858 | progressive load
|
---|
859 | input
|
---|
860 | gui tick
|
---|
861 | render
|
---|
862 | begin frame
|
---|
863 | collect objects
|
---|
864 | flush objects
|
---|
865 | render patches
|
---|
866 | render patch submissions
|
---|
867 | base splat textures
|
---|
868 | render models
|
---|
869 | render transparent
|
---|
870 | render water
|
---|
871 | render transparent 2
|
---|
872 | render particles
|
---|
873 | empty lists
|
---|
874 | end frame
|
---|
875 | finished render
|
---|
876 | Frame
|
---|
877 | build archive
|
---|
878 | reload changed files
|
---|
879 | progressive load
|
---|
880 | input
|
---|
881 | gui tick
|
---|
882 | render
|
---|
883 | begin frame
|
---|
884 | collect objects
|
---|
885 | flush objects
|
---|
886 | render patches
|
---|
887 | render patch submissions
|
---|
888 | base splat textures
|
---|
889 | render models
|
---|
890 | render transparent
|
---|
891 | render water
|
---|
892 | render transparent 2
|
---|
893 | render particles
|
---|
894 | empty lists
|
---|
895 | end frame
|
---|
896 | finished render
|
---|
897 | Frame
|
---|
898 | build archive
|
---|
899 | reload changed files
|
---|
900 | progressive load
|
---|
901 | input
|
---|
902 | gui tick
|
---|
903 | render
|
---|
904 | begin frame
|
---|
905 | collect objects
|
---|
906 | flush objects
|
---|
907 | render patches
|
---|
908 | render patch submissions
|
---|
909 | base splat textures
|
---|
910 | render models
|
---|
911 | render transparent
|
---|
912 | render water
|
---|
913 | render transparent 2
|
---|
914 | render particles
|
---|
915 | empty lists
|
---|
916 | end frame
|
---|
917 | finished render
|
---|
918 | Frame
|
---|
919 | build archive
|
---|
920 | reload changed files
|
---|
921 | progressive load
|
---|
922 | input
|
---|
923 | gui tick
|
---|
924 | render
|
---|
925 | begin frame
|
---|
926 | collect objects
|
---|
927 | flush objects
|
---|
928 | render patches
|
---|
929 | render patch submissions
|
---|
930 | base splat textures
|
---|
931 | render models
|
---|
932 | render transparent
|
---|
933 | render water
|
---|
934 | render transparent 2
|
---|
935 | render particles
|
---|
936 | empty lists
|
---|
937 | end frame
|
---|
938 | finished render
|
---|
939 | Frame
|
---|
940 | build archive
|
---|
941 | reload changed files
|
---|
942 | progressive load
|
---|
943 | input
|
---|
944 | gui tick
|
---|
945 | render
|
---|
946 | begin frame
|
---|
947 | collect objects
|
---|
948 | flush objects
|
---|
949 | render patches
|
---|
950 | render patch submissions
|
---|
951 | base splat textures
|
---|
952 | render models
|
---|
953 | render transparent
|
---|
954 | render water
|
---|
955 | render transparent 2
|
---|
956 | render particles
|
---|
957 | empty lists
|
---|
958 | end frame
|
---|
959 | finished render
|
---|
960 | Frame
|
---|
961 | build archive
|
---|
962 | reload changed files
|
---|
963 | progressive load
|
---|
964 | input
|
---|
965 | gui tick
|
---|
966 | render
|
---|
967 | begin frame
|
---|
968 | collect objects
|
---|
969 | flush objects
|
---|
970 | render patches
|
---|
971 | render patch submissions
|
---|
972 | base splat textures
|
---|
973 | render models
|
---|
974 | render transparent
|
---|
975 | render water
|
---|
976 | render transparent 2
|
---|
977 | render particles
|
---|
978 | empty lists
|
---|
979 | end frame
|
---|
980 | finished render
|
---|
981 | Frame
|
---|
982 | build archive
|
---|
983 | reload changed files
|
---|
984 | progressive load
|
---|
985 | input
|
---|
986 | gui tick
|
---|
987 | render
|
---|
988 | begin frame
|
---|
989 | collect objects
|
---|
990 | flush objects
|
---|
991 | render patches
|
---|
992 | render patch submissions
|
---|
993 | base splat textures
|
---|
994 | render models
|
---|
995 | render transparent
|
---|
996 | render water
|
---|
997 | render transparent 2
|
---|
998 | render particles
|
---|
999 | empty lists
|
---|
1000 | end frame
|
---|
1001 | finished render
|
---|
1002 | Frame
|
---|
1003 | build archive
|
---|
1004 | reload changed files
|
---|
1005 | progressive load
|
---|
1006 | input
|
---|
1007 | gui tick
|
---|
1008 | render
|
---|
1009 | begin frame
|
---|
1010 | collect objects
|
---|
1011 | flush objects
|
---|
1012 | render patches
|
---|
1013 | render patch submissions
|
---|
1014 | base splat textures
|
---|
1015 | render models
|
---|
1016 | render transparent
|
---|
1017 | render water
|
---|
1018 | render transparent 2
|
---|
1019 | render particles
|
---|
1020 | empty lists
|
---|
1021 | end frame
|
---|
1022 | finished render
|
---|
1023 | Frame
|
---|
1024 | build archive
|
---|
1025 | reload changed files
|
---|
1026 | progressive load
|
---|
1027 | input
|
---|
1028 | gui tick
|
---|
1029 | render
|
---|
1030 | begin frame
|
---|
1031 | collect objects
|
---|
1032 | flush objects
|
---|
1033 | render patches
|
---|
1034 | render patch submissions
|
---|
1035 | base splat textures
|
---|
1036 | render models
|
---|
1037 | render transparent
|
---|
1038 | render water
|
---|
1039 | render transparent 2
|
---|
1040 | render particles
|
---|
1041 | empty lists
|
---|
1042 | end frame
|
---|
1043 | finished render
|
---|
1044 | Frame
|
---|
1045 | build archive
|
---|
1046 | reload changed files
|
---|
1047 | progressive load
|
---|
1048 | input
|
---|
1049 | gui tick
|
---|
1050 | render
|
---|
1051 | begin frame
|
---|
1052 | collect objects
|
---|
1053 | flush objects
|
---|
1054 | render patches
|
---|
1055 | render patch submissions
|
---|
1056 | base splat textures
|
---|
1057 | render models
|
---|
1058 | render transparent
|
---|
1059 | render water
|
---|
1060 | render transparent 2
|
---|
1061 | render particles
|
---|
1062 | empty lists
|
---|
1063 | end frame
|
---|
1064 | finished render
|
---|
1065 | Frame
|
---|
1066 | build archive
|
---|
1067 | reload changed files
|
---|
1068 | progressive load
|
---|
1069 | input
|
---|
1070 | gui tick
|
---|
1071 | render
|
---|
1072 | begin frame
|
---|
1073 | collect objects
|
---|
1074 | flush objects
|
---|
1075 | render patches
|
---|
1076 | render patch submissions
|
---|
1077 | base splat textures
|
---|
1078 | render models
|
---|
1079 | render transparent
|
---|
1080 | render water
|
---|
1081 | render transparent 2
|
---|
1082 | render particles
|
---|
1083 | empty lists
|
---|
1084 | end frame
|
---|
1085 | finished render
|
---|
1086 | Frame
|
---|
1087 | build archive
|
---|
1088 | reload changed files
|
---|
1089 | progressive load
|
---|
1090 | input
|
---|
1091 | gui tick
|
---|
1092 | render
|
---|
1093 | begin frame
|
---|
1094 | collect objects
|
---|
1095 | flush objects
|
---|
1096 | render patches
|
---|
1097 | render patch submissions
|
---|
1098 | base splat textures
|
---|
1099 | render models
|
---|
1100 | render transparent
|
---|
1101 | render water
|
---|
1102 | render transparent 2
|
---|
1103 | render particles
|
---|
1104 | empty lists
|
---|
1105 | end frame
|
---|
1106 | finished render
|
---|
1107 | Frame
|
---|
1108 | build archive
|
---|
1109 | reload changed files
|
---|
1110 | progressive load
|
---|
1111 | input
|
---|
1112 | gui tick
|
---|
1113 | render
|
---|
1114 | begin frame
|
---|
1115 | collect objects
|
---|
1116 | flush objects
|
---|
1117 | render patches
|
---|
1118 | render patch submissions
|
---|
1119 | base splat textures
|
---|
1120 | render models
|
---|
1121 | render transparent
|
---|
1122 | render water
|
---|
1123 | render transparent 2
|
---|
1124 | render particles
|
---|
1125 | empty lists
|
---|
1126 | end frame
|
---|
1127 | finished render
|
---|
1128 | Frame
|
---|
1129 | build archive
|
---|
1130 | reload changed files
|
---|
1131 | progressive load
|
---|
1132 | input
|
---|
1133 | gui tick
|
---|
1134 | render
|
---|
1135 | begin frame
|
---|
1136 | collect objects
|
---|
1137 | flush objects
|
---|
1138 | render patches
|
---|
1139 | render patch submissions
|
---|
1140 | base splat textures
|
---|
1141 | render models
|
---|
1142 | render transparent
|
---|
1143 | render water
|
---|
1144 | render transparent 2
|
---|
1145 | render particles
|
---|
1146 | empty lists
|
---|
1147 | end frame
|
---|
1148 | finished render
|
---|
1149 | Frame
|
---|
1150 | build archive
|
---|
1151 | reload changed files
|
---|
1152 | progressive load
|
---|
1153 | input
|
---|
1154 | gui tick
|
---|
1155 | render
|
---|
1156 | begin frame
|
---|
1157 | collect objects
|
---|
1158 | flush objects
|
---|
1159 | render patches
|
---|
1160 | render patch submissions
|
---|
1161 | base splat textures
|
---|
1162 | render models
|
---|
1163 | render transparent
|
---|
1164 | render water
|
---|
1165 | render transparent 2
|
---|
1166 | render particles
|
---|
1167 | empty lists
|
---|
1168 | end frame
|
---|
1169 | finished render
|
---|
1170 | Frame
|
---|
1171 | build archive
|
---|
1172 | reload changed files
|
---|
1173 | progressive load
|
---|
1174 | input
|
---|
1175 | gui tick
|
---|
1176 | render
|
---|
1177 | begin frame
|
---|
1178 | collect objects
|
---|
1179 | flush objects
|
---|
1180 | render patches
|
---|
1181 | render patch submissions
|
---|
1182 | base splat textures
|
---|
1183 | render models
|
---|
1184 | render transparent
|
---|
1185 | render water
|
---|
1186 | render transparent 2
|
---|
1187 | render particles
|
---|
1188 | empty lists
|
---|
1189 | end frame
|
---|
1190 | finished render
|
---|
1191 | Frame
|
---|
1192 | build archive
|
---|
1193 | reload changed files
|
---|
1194 | progressive load
|
---|
1195 | input
|
---|
1196 | gui tick
|
---|
1197 | render
|
---|
1198 | begin frame
|
---|
1199 | collect objects
|
---|
1200 | flush objects
|
---|
1201 | render patches
|
---|
1202 | render patch submissions
|
---|
1203 | base splat textures
|
---|
1204 | render models
|
---|
1205 | render transparent
|
---|
1206 | render water
|
---|
1207 | render transparent 2
|
---|
1208 | render particles
|
---|
1209 | empty lists
|
---|
1210 | end frame
|
---|
1211 | finished render
|
---|
1212 | Frame
|
---|
1213 | build archive
|
---|
1214 | reload changed files
|
---|
1215 | progressive load
|
---|
1216 | input
|
---|
1217 | gui tick
|
---|
1218 | render
|
---|
1219 | begin frame
|
---|
1220 | collect objects
|
---|
1221 | flush objects
|
---|
1222 | render patches
|
---|
1223 | render patch submissions
|
---|
1224 | base splat textures
|
---|
1225 | render models
|
---|
1226 | render transparent
|
---|
1227 | render water
|
---|
1228 | render transparent 2
|
---|
1229 | render particles
|
---|
1230 | empty lists
|
---|
1231 | end frame
|
---|
1232 | finished render
|
---|
1233 | Frame
|
---|
1234 | build archive
|
---|
1235 | reload changed files
|
---|
1236 | progressive load
|
---|
1237 | input
|
---|
1238 | gui tick
|
---|
1239 | render
|
---|
1240 | begin frame
|
---|
1241 | collect objects
|
---|
1242 | flush objects
|
---|
1243 | render patches
|
---|
1244 | render patch submissions
|
---|
1245 | base splat textures
|
---|
1246 | render models
|
---|
1247 | render transparent
|
---|
1248 | render water
|
---|
1249 | render transparent 2
|
---|
1250 | render particles
|
---|
1251 | empty lists
|
---|
1252 | end frame
|
---|
1253 | finished render
|
---|
1254 | Frame
|
---|
1255 | build archive
|
---|
1256 | reload changed files
|
---|
1257 | progressive load
|
---|
1258 | input
|
---|
1259 | gui tick
|
---|
1260 | render
|
---|
1261 | begin frame
|
---|
1262 | collect objects
|
---|
1263 | flush objects
|
---|
1264 | render patches
|
---|
1265 | render patch submissions
|
---|
1266 | base splat textures
|
---|
1267 | render models
|
---|
1268 | render transparent
|
---|
1269 | render water
|
---|
1270 | render transparent 2
|
---|
1271 | render particles
|
---|
1272 | empty lists
|
---|
1273 | end frame
|
---|
1274 | finished render
|
---|
1275 | Frame
|
---|
1276 | build archive
|
---|
1277 | reload changed files
|
---|
1278 | progressive load
|
---|
1279 | input
|
---|
1280 | gui tick
|
---|
1281 | render
|
---|
1282 | begin frame
|
---|
1283 | collect objects
|
---|
1284 | flush objects
|
---|
1285 | render patches
|
---|
1286 | render patch submissions
|
---|
1287 | base splat textures
|
---|
1288 | render models
|
---|
1289 | render transparent
|
---|
1290 | render water
|
---|
1291 | render transparent 2
|
---|
1292 | render particles
|
---|
1293 | empty lists
|
---|
1294 | end frame
|
---|
1295 | finished render
|
---|
1296 | Frame
|
---|
1297 | build archive
|
---|
1298 | reload changed files
|
---|
1299 | progressive load
|
---|
1300 | input
|
---|
1301 | gui tick
|
---|
1302 | render
|
---|
1303 | begin frame
|
---|
1304 | collect objects
|
---|
1305 | flush objects
|
---|
1306 | render patches
|
---|
1307 | render patch submissions
|
---|
1308 | base splat textures
|
---|
1309 | render models
|
---|
1310 | render transparent
|
---|
1311 | render water
|
---|
1312 | render transparent 2
|
---|
1313 | render particles
|
---|
1314 | empty lists
|
---|
1315 | end frame
|
---|
1316 | finished render
|
---|
1317 | Frame
|
---|
1318 | build archive
|
---|
1319 | reload changed files
|
---|
1320 | progressive load
|
---|
1321 | input
|
---|
1322 | gui tick
|
---|
1323 | render
|
---|
1324 | begin frame
|
---|
1325 | collect objects
|
---|
1326 | flush objects
|
---|
1327 | render patches
|
---|
1328 | render patch submissions
|
---|
1329 | base splat textures
|
---|
1330 | render models
|
---|
1331 | render transparent
|
---|
1332 | render water
|
---|
1333 | render transparent 2
|
---|
1334 | render particles
|
---|
1335 | empty lists
|
---|
1336 | end frame
|
---|
1337 | finished render
|
---|
1338 | Frame
|
---|
1339 | build archive
|
---|
1340 | reload changed files
|
---|
1341 | progressive load
|
---|
1342 | input
|
---|
1343 | gui tick
|
---|
1344 | render
|
---|
1345 | begin frame
|
---|
1346 | collect objects
|
---|
1347 | flush objects
|
---|
1348 | render patches
|
---|
1349 | render patch submissions
|
---|
1350 | base splat textures
|
---|
1351 | render models
|
---|
1352 | render transparent
|
---|
1353 | render water
|
---|
1354 | render transparent 2
|
---|
1355 | render particles
|
---|
1356 | empty lists
|
---|
1357 | end frame
|
---|
1358 | finished render
|
---|
1359 | Frame
|
---|
1360 | build archive
|
---|
1361 | reload changed files
|
---|
1362 | progressive load
|
---|
1363 | input
|
---|
1364 | gui tick
|
---|
1365 | render
|
---|
1366 | begin frame
|
---|
1367 | collect objects
|
---|
1368 | flush objects
|
---|
1369 | render patches
|
---|
1370 | render patch submissions
|
---|
1371 | base splat textures
|
---|
1372 | render models
|
---|
1373 | render transparent
|
---|
1374 | render water
|
---|
1375 | render transparent 2
|
---|
1376 | render particles
|
---|
1377 | empty lists
|
---|
1378 | end frame
|
---|
1379 | finished render
|
---|
1380 | Frame
|
---|
1381 | build archive
|
---|
1382 | reload changed files
|
---|
1383 | progressive load
|
---|
1384 | input
|
---|
1385 | gui tick
|
---|
1386 | render
|
---|
1387 | begin frame
|
---|
1388 | collect objects
|
---|
1389 | flush objects
|
---|
1390 | render patches
|
---|
1391 | render patch submissions
|
---|
1392 | base splat textures
|
---|
1393 | render models
|
---|
1394 | render transparent
|
---|
1395 | render water
|
---|
1396 | render transparent 2
|
---|
1397 | render particles
|
---|
1398 | empty lists
|
---|
1399 | end frame
|
---|
1400 | finished render
|
---|
1401 | Frame
|
---|
1402 | build archive
|
---|
1403 | reload changed files
|
---|
1404 | progressive load
|
---|
1405 | input
|
---|
1406 | gui tick
|
---|
1407 | render
|
---|
1408 | begin frame
|
---|
1409 | collect objects
|
---|
1410 | flush objects
|
---|
1411 | render patches
|
---|
1412 | render patch submissions
|
---|
1413 | base splat textures
|
---|
1414 | render models
|
---|
1415 | render transparent
|
---|
1416 | render water
|
---|
1417 | render transparent 2
|
---|
1418 | render particles
|
---|
1419 | empty lists
|
---|
1420 | end frame
|
---|
1421 | finished render
|
---|
1422 | Frame
|
---|
1423 | build archive
|
---|
1424 | reload changed files
|
---|
1425 | progressive load
|
---|
1426 | input
|
---|
1427 | gui tick
|
---|
1428 | render
|
---|
1429 | begin frame
|
---|
1430 | collect objects
|
---|
1431 | flush objects
|
---|
1432 | render patches
|
---|
1433 | render patch submissions
|
---|
1434 | base splat textures
|
---|
1435 | render models
|
---|
1436 | render transparent
|
---|
1437 | render water
|
---|
1438 | render transparent 2
|
---|
1439 | render particles
|
---|
1440 | empty lists
|
---|
1441 | end frame
|
---|
1442 | finished render
|
---|
1443 | Frame
|
---|
1444 | build archive
|
---|
1445 | reload changed files
|
---|
1446 | progressive load
|
---|
1447 | input
|
---|
1448 | gui tick
|
---|
1449 | render
|
---|
1450 | begin frame
|
---|
1451 | collect objects
|
---|
1452 | flush objects
|
---|
1453 | render patches
|
---|
1454 | render patch submissions
|
---|
1455 | base splat textures
|
---|
1456 | render models
|
---|
1457 | render transparent
|
---|
1458 | render water
|
---|
1459 | render transparent 2
|
---|
1460 | render particles
|
---|
1461 | empty lists
|
---|
1462 | end frame
|
---|
1463 | finished render
|
---|
1464 | Frame
|
---|
1465 | build archive
|
---|
1466 | reload changed files
|
---|
1467 | progressive load
|
---|
1468 | input
|
---|
1469 | gui tick
|
---|
1470 | render
|
---|
1471 | begin frame
|
---|
1472 | collect objects
|
---|
1473 | flush objects
|
---|
1474 | render patches
|
---|
1475 | render patch submissions
|
---|
1476 | base splat textures
|
---|
1477 | render models
|
---|
1478 | render transparent
|
---|
1479 | render water
|
---|
1480 | render transparent 2
|
---|
1481 | render particles
|
---|
1482 | empty lists
|
---|
1483 | end frame
|
---|
1484 | finished render
|
---|
1485 | Frame
|
---|
1486 | build archive
|
---|
1487 | reload changed files
|
---|
1488 | progressive load
|
---|
1489 | input
|
---|
1490 | gui tick
|
---|
1491 | render
|
---|
1492 | begin frame
|
---|
1493 | collect objects
|
---|
1494 | flush objects
|
---|
1495 | render patches
|
---|
1496 | render patch submissions
|
---|
1497 | base splat textures
|
---|
1498 | render models
|
---|
1499 | render transparent
|
---|
1500 | render water
|
---|
1501 | render transparent 2
|
---|
1502 | render particles
|
---|
1503 | empty lists
|
---|
1504 | end frame
|
---|
1505 | finished render
|
---|
1506 | Frame
|
---|
1507 | build archive
|
---|
1508 | reload changed files
|
---|
1509 | progressive load
|
---|
1510 | input
|
---|
1511 | gui tick
|
---|
1512 | render
|
---|
1513 | begin frame
|
---|
1514 | collect objects
|
---|
1515 | flush objects
|
---|
1516 | render patches
|
---|
1517 | render patch submissions
|
---|
1518 | base splat textures
|
---|
1519 | render models
|
---|
1520 | render transparent
|
---|
1521 | render water
|
---|
1522 | render transparent 2
|
---|
1523 | render particles
|
---|
1524 | empty lists
|
---|
1525 | end frame
|
---|
1526 | finished render
|
---|
1527 | Frame
|
---|
1528 | build archive
|
---|
1529 | reload changed files
|
---|
1530 | progressive load
|
---|
1531 | input
|
---|
1532 | gui tick
|
---|
1533 | render
|
---|
1534 | begin frame
|
---|
1535 | collect objects
|
---|
1536 | flush objects
|
---|
1537 | render patches
|
---|
1538 | render patch submissions
|
---|
1539 | base splat textures
|
---|
1540 | render models
|
---|
1541 | render transparent
|
---|
1542 | render water
|
---|
1543 | render transparent 2
|
---|
1544 | render particles
|
---|
1545 | empty lists
|
---|
1546 | end frame
|
---|
1547 | finished render
|
---|
1548 | Frame
|
---|
1549 | build archive
|
---|
1550 | reload changed files
|
---|
1551 | progressive load
|
---|
1552 | input
|
---|
1553 | gui tick
|
---|
1554 | render
|
---|
1555 | begin frame
|
---|
1556 | collect objects
|
---|
1557 | flush objects
|
---|
1558 | render patches
|
---|
1559 | render patch submissions
|
---|
1560 | base splat textures
|
---|
1561 | render models
|
---|
1562 | render transparent
|
---|
1563 | render water
|
---|
1564 | render transparent 2
|
---|
1565 | render particles
|
---|
1566 | empty lists
|
---|
1567 | end frame
|
---|
1568 | finished render
|
---|
1569 | Frame
|
---|
1570 | build archive
|
---|
1571 | reload changed files
|
---|
1572 | progressive load
|
---|
1573 | input
|
---|
1574 | gui tick
|
---|
1575 | render
|
---|
1576 | begin frame
|
---|
1577 | collect objects
|
---|
1578 | flush objects
|
---|
1579 | render patches
|
---|
1580 | render patch submissions
|
---|
1581 | base splat textures
|
---|
1582 | render models
|
---|
1583 | render transparent
|
---|
1584 | render water
|
---|
1585 | render transparent 2
|
---|
1586 | render particles
|
---|
1587 | empty lists
|
---|
1588 | end frame
|
---|
1589 | finished render
|
---|
1590 | Frame
|
---|
1591 | build archive
|
---|
1592 | reload changed files
|
---|
1593 | progressive load
|
---|
1594 | input
|
---|
1595 | gui tick
|
---|
1596 | render
|
---|
1597 | begin frame
|
---|
1598 | collect objects
|
---|
1599 | flush objects
|
---|
1600 | render patches
|
---|
1601 | render patch submissions
|
---|
1602 | base splat textures
|
---|
1603 | render models
|
---|
1604 | render transparent
|
---|
1605 | render water
|
---|
1606 | render transparent 2
|
---|
1607 | render particles
|
---|
1608 | empty lists
|
---|
1609 | end frame
|
---|
1610 | finished render
|
---|
1611 | Frame
|
---|
1612 | build archive
|
---|
1613 | reload changed files
|
---|
1614 | progressive load
|
---|
1615 | input
|
---|
1616 | gui tick
|
---|
1617 |
|
---|