Results (21 - 30 of 31)
- #4083: task: Design Docs : Civ Bonuses (closed: duplicate)
- ... Ptolemies: Generic Name: Mercenary Army. Specific Name: . History: The Greco-Macedonian Ptolemy Dynasty relied on large numbers of Greek and foreign mercenaries for the bulk of its military force, mainly because the loyalty of native Egyptian units was often suspec ...
- By Jul 8, 2016, 12:51:46 AM —
- #4021: defect: [PATCH] Merge duplicate library templates (closed: fixed)
- The library templates for Macedonians, Ptolemies and Seleucids are duplicated and should be merged. Refs #4016, #4022
- By May 31, 2016, 2:27:43 PM —
- #3800: task: List of unused technologies template (json files) (closed: fixed)
- ... aries/data/mods/public/simulation/templates/structures/merc_camp_egyptian.xml binaries/data/mods/public/simulation/templates/structures/ptol_mercenary_camp.xml (atlas only structure) binaries/data/mods/public/simulation/templates/structures/merc_camp_egyptian.xml binaries/data/mods/public/si ...
- By Mar 4, 2016, 8:12:05 PM —
- #3590: enhancement: [PATCH] Undeletable entities (closed: fixed)
- ... e trade posts on the Silk Road map niektb is working on, or mercenary camps. Below patch takes care of this, selecting entities and pressing del still opens up the delete dialog, but no deletion takes place.
- By Nov 10, 2015, 1:54:10 AM —
- #2855: defect: Decide on ptol and sele military colonies attack (closed: fixed)
- ptol and sele have military colonies instead of civil centre, which have a disabled attack (although they inherit buildingAI arrows from civil centre). So I think it is misleading to give them the metropolis tech which is supposed to dou ...
- By Oct 6, 2014, 9:38:42 PM —
- [15137]: Switch Military Colonies to use the mercenary camp actor. Update a ...
- Switch Military Colonies to use the mercenary camp actor. Update a few tech names (shouldn't affect translations).
- By May 9, 2014, 2:18:23 AM —
- [14757]: Ptolemaic mercenary camp commit.
- Ptolemaic mercenary camp commit.
- By Feb 17, 2014, 2:13:25 PM —
- [14642]: Added greek, arabic and big tents as eyecandy, they will be used in ...
- ... d big tents as eyecandy, they will be used in the ptolemaic mercenary camp. Added Stanislas69's new gaul farmstead with some fixes. (Thanks Stanislas69!) Added carpet texture fragments to the ptolemaic struct texture
- By Jan 22, 2014, 11:59:06 PM —
- [14388]: Mythos_Ruler's Christmas update for SVN users! Includes: - Unit ...
- ... - New Thureos shield patterns by Enrique for a NEW unit: Mercenary Thureos Spearman. - TECHNOLOGIES: Some techs renamed and tweaked. Plus, a new "Iron Armor" tech for Heroes. A new "Roman Logistics" tech for the Roman Army Camp and Siege Walls. A new "Battlefield Medics" tech for the temple that ...
- By Dec 25, 2013, 4:49:49 PM —
- #2214: task: Structure: Ptolemies: Military settlement (closed: fixed)
- ... com/5SID4lE.gif,300,center)]] Should have roman's army camp footprint. Prop points: * `garrisoned` * `projectile`
- By Oct 20, 2013, 1:22:44 PM —
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