Ticket #1092 (closed defect: fixed)
Crash saving games in debug-mode: Compartment mismatch
| Reported by: | Yves | Owned by: | Yves |
|---|---|---|---|
| Priority: | Should Have | Milestone: | Alpha 9 |
| Component: | Core engine | Keywords: | |
| Cc: | Yves |
Description
When saving a game in debug-mode it crashes. Apparently the reason is that SavedGames::Save tries calling "SetProperty?" with a value returned by the GUI's scriptinterface using it's own instance of scriptinterface (simulation.GetScriptInterface?()).
simulation.GetScriptInterface().SetProperty(metadata.get(), "gui", gui->GetSavedGameData());
Each scriptinterface uses its own Spidermonkey runtime with an own compartment. the Value returned by gui->GetSavedGameData?() "contains" another compartment than the one contained in the scriptinterface object of simulation. Spidermonkey checks if they match and raises an exception in debug mode because they don't.
In release mode everything seems to work fine, but there are probably some hidden problems there too because the compartments don't match either.
According to the Spidermonkey documentation objects of one compartment can't be used in another one by default, but there seem to be ways to interchange objects between compartments. I've started looking into spidermonkey a few hours ago, so I don't yet fully understand it. I'll need a bit more time before I know more details and what an appropriate solution would be.
Attachments
Change History
Changed 17 months ago by Yves
- Attachment callstack_compartment_mismatch.txt added
comment:1 Changed 17 months ago by Yves
- Cc Yves added
- Owner set to Yves
- Status changed from new to assigned
- Milestone changed from Backlog to Alpha 9
comment:2 Changed 17 months ago by jdm
I'm pretty sure you need to use
JSAutoEnterCompartment ac; if (!ac.enter(cx, obj)) return JS_FALSE;
where obj potentially resides in a different compartment than cx.
comment:3 Changed 17 months ago by jdm
Furthermore, if you need to use an object from one compartment in another, you can use JS_WrapValue/JS_WrapObject.

the callstack after it crashes...