#1123 closed enhancement (duplicate)
Render a marker when a unit is ordered to move
Reported by: | O.Davoodi | Owned by: | |
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Priority: | Should Have | Milestone: | |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description
I think we have discussed it before in forums.There must be a marker rendered when a unit (or a bunch of units) is ordered to move to a location.
Change History (9)
follow-up: 2 comment:1 by , 12 years ago
Milestone: | Alpha 9 → Alpha 10 |
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comment:2 by , 12 years ago
Replying to k776:
Should use the same system that waypoint flags from buildings use, drawing the line to where the units will go.
Is it really necessary to draw a line? A waypoint flag or something like that is sufficient I think.
comment:3 by , 12 years ago
Well, when the unit is halfway across the map from where you order it to go it will be hard to find the endpoint, also you should be able to set multiple waypoints if you want to fine-tune the movement. (I actually think that's already implemented, it's just not as obvious since we don't have any waypoint flags :-/ )
comment:4 by , 12 years ago
Milestone: | Alpha 10 → Alpha 11 |
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comment:5 by , 12 years ago
Type: | defect → enhancement |
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comment:6 by , 12 years ago
Priority: | Nice to Have → Should Have |
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comment:7 by , 12 years ago
Keywords: | render move removed |
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Milestone: | Alpha 11 → Backlog |
comment:8 by , 9 years ago
Milestone: | Backlog → Alpha 19 |
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Resolution: | → duplicate |
Status: | new → closed |
This is mostly a duplicate of #657 given that adding a waypoint flag will make this behavior redundant. Closing.
comment:9 by , 9 years ago
Milestone: | Alpha 19 |
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Should use the same system that waypoint flags from buildings use, drawing the line to where the units will go.
This should probably wait until after the new path finder is in though, since it might be easier to have the path finder return the path it will take than try dynamically regenerate it in scripts. (maybe?)
Either way, pushing to Alpha 10.