Ticket #1127 (new defect)

Opened 4 months ago

Last modified 3 days ago

Game speed increases after periods of lag

Reported by: quantumstate Owned by:
Priority: Nice to Have Milestone: Alpha 11
Component: Core engine Keywords:
Cc:

Description

If you have been experiencing lag then when the game resumes running smoothly it seems to try and catch up with where it should have been, which makes everything go too fast.

To reproduce: Start and game and use Engine.SetSimRate?(1000), this will try and run the simulation faster than your machine can possibly do it. Then after a short time do Engine.SetSimRate?(1). Now the game will be running too fast.

Change History

comment:1 Changed 3 months ago by k776

  • Milestone changed from Alpha 9 to Alpha 10

comment:2 Changed 2 weeks ago by historic_bruno

  • Milestone changed from Alpha 10 to Alpha 11

comment:3 Changed 3 days ago by k776

  • Priority changed from Should Have to Nice to Have
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