#1151 closed defect (worksforme)
GL_INVALID_OPERATION
Reported by: | fabio | Owned by: | |
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Priority: | Should Have | Milestone: | Alpha 9 |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description
Using current SVN + mesa compiled with --enable-dubug I get the following errors. This is not 100% reproducible, it happens on current default map after a while, when selecting all initial soldiers and moving them around.
Mesa: User error: GL_INVALID_OPERATION in glUniform(location=13) GL_INVALID_OPERATION OpenGL error(s) occurred: 0502 Mesa: User error: GL_INVALID_OPERATION in glUniform(location=19) GL_INVALID_OPERATION OpenGL error(s) occurred: 0502 Mesa: User error: GL_INVALID_OPERATION in glUniform(location=19) GL_INVALID_OPERATION OpenGL error(s) occurred: 0502 ...
Change History (4)
comment:1 by , 12 years ago
Milestone: | Backlog → Alpha 9 |
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comment:2 by , 12 years ago
comment:3 by , 12 years ago
Resolution: | → worksforme |
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Status: | new → closed |
I am no longer experiencing this. Closing for now, I'll reopen if I can reproduce it again.
comment:4 by , 12 years ago
I think this is most likely to have been triggered by the GLSL water shader, due to the bug fixed in r11063 (incorrect uniform locations).
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Hmm there's a lot of potential causes of GL_INVALID_OPERATION errors in glUniform. If it's not easily reproducible, it seems hard to troubleshoot without knowing the parameters that caused the error. Any chance you could place some breakpoints and get more info? Maybe gDEBugger can help.