Opened 18 years ago

Closed 17 years ago

#120 closed defect (fixed)

Death bug

Reported by: andrew Owned by:
Priority: Nice to Have Milestone:
Component: Core engine Keywords:
Cc: Patch:

Description

After a unit finishes its dying animation, it "jumps" over to another spot when changing to the corpse actor.

Change History (1)

comment:1 by Philip Taylor, 17 years ago

Resolution: fixed
Status: newclosed

Fixed by r4880 - models no longer interpolate between the last and first frames (since those frames are very different to each other in death animations), which I believe is what was causing the jumping.

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