Opened 18 years ago
Closed 17 years ago
#120 closed defect (fixed)
Death bug
Reported by: | andrew | Owned by: | |
---|---|---|---|
Priority: | Nice to Have | Milestone: | |
Component: | Core engine | Keywords: | |
Cc: | Patch: |
Description
After a unit finishes its dying animation, it "jumps" over to another spot when changing to the corpse actor.
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Fixed by r4880 - models no longer interpolate between the last and first frames (since those frames are very different to each other in death animations), which I believe is what was causing the jumping.