Ticket #1306 (closed defect: duplicate)
Civ centers and initial units are created for unassigned player slots
| Reported by: | WereWolfTo | Owned by: | |
|---|---|---|---|
| Priority: | Should Have | Milestone: | |
| Component: | Core engine | Keywords: | |
| Cc: |
Description (last modified by vts) (diff)
Player slots that are set to Unassigned in the Match Setup screen still get civ centers and initial units placed for them at game startup on their respective spots on the map. Since there is no AI player to control them, they just stand there doing nothing.
Change History
comment:2 Changed 14 months ago by WereWolfTo
oh no. Before we start game have a map settings window there we have a Player Placement Combobox. if we choose in there "Unsigned". When game is started we can see on the map initial structure of the opponents. I believe that in state of the combobox "Unassigned", we should not put the primary structure of the enemies on the map for this slots.
comment:3 Changed 14 months ago by vts
Ah, indeed. To restate more clearly: the problem is that when player slots are set to Unassigned in the Match Setup screen, there are still civ centers and initial units placed on those players' spots on the map. Since there is no AI player to control them, they just stand there doing nothing.
I've taken the liberty of editing your original ticket description to make the problem more clear to the team (we've had trouble understanding what you meant).
comment:4 Changed 14 months ago by vts
- Description modified (diff)
- Summary changed from The initial structure of the opponents when gaming slots are closed to Civ centers and initial units are created for unassigned player slots
comment:5 Changed 13 months ago by michael
I believe this ticket would solve this issue:
http://trac.wildfiregames.com/ticket/1198
Essentially, we create a type of custom map, created in Atlas, where the players can choose their civs and starting resources, etc. like in a random map, but the map itself is a hand-crafted scenario, just like Starcraft or Warcraft or Battle for Middle Earth II. Unassigned slots on these maps would not place any starting buildings or units for those slots. We'll call these kinds of maps Skirmish maps.
A standard Scenario then would not have the option of unassigning slots, since these players are essential to the scenario the designer has created.
So, then, there would be 3 types of maps to play:
Scenarios: Where everything is set and locked by the designer. Like scenarios work now, with the unassigning taken out.
Skirmishes: Where the map is hand-designed in Atlas, but the players/host can unassign slots, choose their own civs, starting resources, etc. This is like a random map, but with the benefit of a hand-crafted map. The designer just places a generic "start point" object on the map where he wants the players to start.
Random Maps: Essentially the same as they are now.

I think what this ticket is trying to say is that maybe we should show a minimap with each player's position on it in the match setup screen. Is that right?
If so, then yes, I would agree, although I'd also be interested in perhaps seeing if we can do it slightly differently and/or more interestingly than every other game out there.