Ticket #1323 (new defect)
Opened 13 months ago
Disable particles for building previews
| Reported by: | k776 | Owned by: | |
|---|---|---|---|
| Priority: | If Time Permits | Milestone: | Backlog |
| Component: | Core engine | Keywords: | simple |
| Cc: |
Description
When you go to construct a building that contains particles (like the Roman Temple) the particles render properly, but the problem is when you move the building it leaves a trail of smoke, or when you place the building, the smoke remains there even though the foundation doesn't emit anything. It's weird behaviour.
From Philip: "Suggested solution: TemplateManager? would add some <DisableParticles/?> to VisualActor?, VisualActor? would then set MODELFLAG_DISABLE_PARTICLES recursively, then particle models would turn themselves off, or something"
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