Ticket #1357 (closed enhancement: invalid)
Further Technology Hooks
|Reported by:||k776||Owned by:||quantumstate|
|Priority:||Should Have||Milestone:||Alpha 10|
Description (last modified by leper) (diff)
We would like the following hooks into the technology system. I've attached my work for the first point, but it doesn't work because farms are initialized with a player of -1, and the technology system doesn't like that.
- Player techs should be able to modify the ResourceSupply/Amount? values for their own structures (namely fields to increase the max supply through technologies like "Irrigation" and "Water Wheel" etc).
- Modify traders speed and carrying capacity
Modify healers range, hp restore amount, and rate of healingr11679
Are the following tricky/impossible?
- Player techs should be able to modify Gaia resources (trees, animals, mines etc), without affecting another players (this might be hard without causing a desync?). I'm thinking when two different players are harvesting the same tree, and one has a tech that supplies 50 more wood per tree, and the other play exhausts the tree on their end... Not sure how to handle that.